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140,506 Commits over 4,536 Days - 1.29cph!

60 Days Ago
Converted piano.deployed.static to a prefab variant, fixes player model issues S2P outpost + floating cities
60 Days Ago
Merge: from remove_jobs2 - Removal of UsePlayerUpdateJobs 2 supporting code, setting it lower will run at least mode 3 - Bugfix for potentially invalid buffer usage when fetching WaterInfos - Moved more BasePlayer state to NativeArrays Tests: ran unit tests, ran around on craggy
60 Days Ago
Update: Codegen Tests: compiles
60 Days Ago
Clean: pass around ReadOnly instead of mutable collection where possible Tests: compiles
60 Days Ago
Merge from satellite_crash
60 Days Ago
S2P dome, large oil rig
60 Days Ago
Merge: from main
60 Days Ago
Bugfix(tests): make sure PerfIsNoClipping properly cleans up spawned gameobjects - also cleaned up some leftover deltaTime arrays in tests This was messing up tests further in the queue Tests: ran AH perf and unit tests
60 Days Ago
Merge from playermaintainedmonuments
60 Days Ago
Added livestock scene to dev menu
60 Days Ago
Merge from roof.bottom.line conditionals consistency pass
60 Days Ago
Merge from Piano_AnimFix
60 Days Ago
Merge from apartment_complex_monument (swing jumping)
60 Days Ago
Merge from swing_launch
60 Days Ago
Fixed redundant RendererLOD on door.hinged.industrial_a_e Fixed missing MeshCull on CCTV yaw mesh
60 Days Ago
Merge from main
60 Days Ago
Merge from scene_check_tool
60 Days Ago
Fixed HLOD renderers appearing as renderers without LODs in scene checker
60 Days Ago
Removed old tools, now replaced with unified SceneChecker
60 Days Ago
Merge from main
60 Days Ago
Fixed some water catcher panel help issues
60 Days Ago
S2P sphere tank + HLOD
60 Days Ago
Added a display of which modules will be spawned on the test cars in the vehicle editor Saves having to click through into the scriptable object
2 Months Ago
Updated dome setup with new art Moved the fuel pump models into the entity itself
2 Months Ago
Merge from shadow_caching_tooltip_fix
2 Months Ago
Merge from shadow_caching_framerate_fix
2 Months Ago
Merge from shadow_caching_ambientlightlod_fix
2 Months Ago
Merge from main
2 Months Ago
Merge from apt_cctv_culling
2 Months Ago
Merge from fix_trap_displacement
2 Months Ago
Merge from fix_buffer_upload_mode
2 Months Ago
Merge from fix_demo_culling
2 Months Ago
Removed console input field character limit
2 Months Ago
merge from console_inputlimit_fix
2 Months Ago
Tweak turn in place settings, add response curves for ads/non ads, hook up playback speed as a parameter so we can bump it up if you're turning fast.
Rin
2 Months Ago
merge from jumpsuit_occupation_under_fix
Rin
2 Months Ago
merge from abyss_hazmat_helmet_view_fix
Rin
2 Months Ago
merge from clantable_snapping
Rin
2 Months Ago
merge from vm_stack_size_fix
2 Months Ago
Spotlight LOD fix
2 Months Ago
Fixed pre cliff bake sometimes not using the right seed and made re-anchoring more reliable, now using select to re-anchor rather then attempting to re-anchor string inputted prefab names everywhere
2 Months Ago
Ensure pool ui closes in demos (when not in first person)
2 Months Ago
Added abyss helmet meshes to SkipInFirstPersonLegs list
2 Months Ago
merge from main
2 Months Ago
Merge from PlayerMaintainedMonuments/powergrid
2 Months Ago
New powerline effects turn on/off with powergrid
2 Months Ago
merge from ui_disconnect_cleanup
2 Months Ago
Fixed nameplates and pie menu not being cleared on disconnect
2 Months Ago
Merge from PlayerMaintainedMonuments
2 Months Ago
Manifest