reporust_rebootcancel

140,506 Commits over 4,536 Days - 1.29cph!

59 Days Ago
Server compile fix
59 Days Ago
Post-merge cleanup and fixes
59 Days Ago
update gas station maintainable prefabs from new environment
59 Days Ago
gamesroom shotgun trap - textures updated, still work in progress
59 Days Ago
merge from hackweek_parented_ddraw
59 Days Ago
merge from hackweek_parented_ddraw
59 Days Ago
merge from main
59 Days Ago
merge from PlayerMaintainedMonuments
59 Days Ago
merge from fix_apartment_bathroom_door -> main
59 Days Ago
Add monumentblocker_barrels_100x300.entity and gibs
59 Days Ago
Fix bathroom door requiring apartment ownership to open & close - don't need to block access to the bathroom for non-tenants
59 Days Ago
merge from fix_apartment_fridge_transfer -> main
59 Days Ago
Fix compile error
59 Days Ago
merge fix for fridges to the correct branch
59 Days Ago
Bar stools - Added WIP lowpoly for both variants, added empty materials, updated deployed prefabs with new WIP art
59 Days Ago
Fix fridges not transfering their content when upgrading your room - caused by only checking for StorageContainer, not IItemContainerEntity which grabs IO entities like fridges - add 'printapartmentfurniture' command to print off all entities inside the room (which is how I spotted that fridges weren't considered storage)
59 Days Ago
Fixed nametags showing through Short Ice Walls https://files.facepunch.com/raul/1b0911b1/09_19-29-WarmIndigowingedparrot.mp4
59 Days Ago
Fixed inaccurate High Ice Wall collision Removed High External Stone Wall collider out of the ice wall prefab Added inner boundary collider for nametags
59 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
59 Days Ago
S2P powerplant
59 Days Ago
Merge from PlayerMaintainedMonuments
59 Days Ago
When powergrid stage changes now notify all powergrid entities via a work queue instead of churning through them all in 1 frame Work queue process order is sorted by distance, entities closest to the powerplant receive notification of a stage change first Update powergrid.status convar
59 Days Ago
Rock Sculpture - texture update and new shader features
59 Days Ago
Powerplant exterior updates.
59 Days Ago
game_room_dlc -> main (missed files)
59 Days Ago
game_room_dlc -> main
59 Days Ago
merge from darts_game
59 Days Ago
monument blocker texture cleanup
59 Days Ago
LOD3s for stacked terminals
59 Days Ago
Boar animation exports and rig set up
59 Days Ago
Added missing UnityEvent attributes in SkinViewerEvents
59 Days Ago
Adding world model rig for m92
59 Days Ago
New ladder hatches and prefab setup
59 Days Ago
Clean up of now unused code + inspector hookups
59 Days Ago
Fixed recharge countdown display
59 Days Ago
Rock Sculpture - added new material, shader, textures
59 Days Ago
Correctly allow mounting the computer during final descent/impact. Fix countdown display issues. Switch instantly to the recharging/cooldown screen after impact.
59 Days Ago
placeholder assets for HitGuide on all carve shapes - cone and capsule pretty shit
59 Days Ago
Added open/close FX to apartment upkeep terminal. Fixed incorrect 'Decay' text string when terminal is empty.
59 Days Ago
merge from apartment_s2p_spawner
59 Days Ago
Remove rogue disabled small apartment in the scene S2P apartment complex
59 Days Ago
Hide the timer when mounting after lockin
59 Days Ago
Setup larger powerplant fusebox, placed in powerplant. S2P Reduce default fuse condition loss rate, was silly high for testing
59 Days Ago
merge from automated_testing
59 Days Ago
Fix small backpack broken world model outline Testlist
59 Days Ago
fix UI controls to reflect new zoom key (Secondary fire instead of Use)
59 Days Ago
merge from main
59 Days Ago
Updating mini crossbow with new arrow meshes
59 Days Ago
remove a bunch of ? nullable wrappers
59 Days Ago
Baseline, added premium manifest and new SteamInventoryBundle item type