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137,445 Commits over 4,474 Days - 1.28cph!

53 Days Ago
Lots of boilerplate for shop renting system Expose a scrap cost per real time hour and initial fee for opening a shop Require initial fee and 24 hours of rent to open the store Deduct rent each hour, evict owner if can't make rent Rent is stored in VM storage, so successful sales will extend tenancy Added RentableShop.ProcessRentTick convar that makes all shops pay rent straight away
53 Days Ago
Merge from main
53 Days Ago
Automatically add geoclip component when switching terrain renderer enum in editor
53 Days Ago
Merge from main
53 Days Ago
Merge from PlayerRigUpdate2
53 Days Ago
Merge from ballistic_helmet_weight_fix
53 Days Ago
S2P all floating cities, fixes missing mannequin meshes
53 Days Ago
Remove unused override
53 Days Ago
Merge from industrial_dlc
53 Days Ago
Fixed industrial torch anims not applied to sub systems
53 Days Ago
Merge from main
53 Days Ago
Merge from parent
53 Days Ago
Merge from main
53 Days Ago
Merge from mortar_prototype (fixes mortar animations)
53 Days Ago
Fix editor only NRE when playing first person sounds
53 Days Ago
Merge from main
53 Days Ago
Fix
53 Days Ago
Fixed ProjectileModPartVisibility disabling unrelated VM's on deploy Removed viewmodel string based lookup, now requires the same component on the VM with direct references (string lookup will return the root transform if no match was found, so the whole VM was being disabled)
53 Days Ago
Fix static xylophone and drumkit being offset in monuments after they were converted to prefab variants in 142496 and 142494 Manually restore their old positions in Music_Stage and Casino Barge prefabs S2P Outpost + Floating Cities
53 Days Ago
exported updated 3p jump and jump midair anims
54 Days Ago
Fixed old bug where the desert military base `desert_dwelling_single_j` (the big silo) could have another dwelling spawn inside of it after server restart. Added a simple box collider at the anchor point where spawn checks were made. Tested in editor
54 Days Ago
Lazy create the IOCircuitSystem when registering the first io entity Converted computer station, digital clock and command block
55 Days Ago
merge from main
55 Days Ago
change industrial auto turret inventory handling sound
55 Days Ago
deploy/open/close sounds for industrial storage and furnaces
55 Days Ago
industrial auto turret sounds
55 Days Ago
morph cache add dye sets to hair sets
55 Days Ago
conditional hair setup (pointing to midlength meshes for now)
55 Days Ago
add to hair sets
55 Days Ago
Fixed missing skeletonskins
55 Days Ago
merge from crew_cut_setup (to avoid hair set conflicts)
55 Days Ago
shadow lods
55 Days Ago
rough dye set pass
55 Days Ago
Female conditional meshes
55 Days Ago
Cobalt Statue - Added latest progress on the mesh and prefab, which includes the fully UV'd and textured pedestal with its corresponding materials.
55 Days Ago
Conditional meshes
55 Days Ago
Updated render meshes on prefab
55 Days Ago
Ponytail cleanup
55 Days Ago
Initial setup
55 Days Ago
Ponytail fixes
55 Days Ago
Ponytail hair update
55 Days Ago
commit missed texture metas
55 Days Ago
merge from wiretool_cave_fix
55 Days Ago
Added some network override volumes in cave_small_hard and cave_large_sewers_hard Fixes not being able to wire stuff from cave to surface S2P both caves
55 Days Ago
rebased darts_game branch
55 Days Ago
Added Crewcut hair variant. Added fbx files, set up prefabs, added textures and set up materials.
55 Days Ago
merge from consoleinputfield_fix
55 Days Ago
Fixed console input field not being selected automatically when using consoletoggle 0
55 Days Ago
Fixed pooltable NRE'ing on spawn
55 Days Ago
Codegen Manifest