reporust_rebootcancel

130,355 Commits over 4,140 Days - 1.31cph!

10 Months Ago
npc_spawn_on_cargo_ship_fix -> main
10 Months Ago
Compile errors
10 Months Ago
npc_spawn_on_cargo_ship_fix -> main
10 Months Ago
Made npc_spawn_on_cargo_ship actually do what it says it does
10 Months Ago
cherrypicking 106659
10 Months Ago
▄▅▉ ▌▆▅
10 Months Ago
Clientside affordability check first
10 Months Ago
Clicking a mixing table recipe will auto add all the ingredients to the mixing table inventory in the correct amounts/locations
10 Months Ago
Markers now default to a number as their name (0,1,2,3,etc) - can toggle behavior with `map_marker_autoname` - can specify the default color for map marker with `map_marker_color` convar - -1 = random, 0 = yellow, 1 = blue, 2 = green, 3 = red, 4 = purple, 5 = cyan https://files.facepunch.com/jakerich/Xy99wr6maG1h/g9nPKC3XjPA2WYIf.mp4
10 Months Ago
▋▆▉▋▋▇▋ ▉▆▉▍▊▋▆ ▉▄▋▌▉ ▅▅▄▍▇ ▄▄▅ ▇▆▆▇▍ ▌▇▊▋▄▊ ▇▋▉▍ ▇▌▋█ ▇█▆▆▅▉▉ █ ▅▋▆▆▋▊▅▇▇▄ ▅▍▋█▉
10 Months Ago
merge from halloween24
10 Months Ago
▋▊▅▆▌_▊▌▉▄_▋█▄█▅▅▋ -> ▍▊▉▇
10 Months Ago
▅▋▄▊█ ▍/▉ ▄▊▊▆▋ ▇▊▄▌ ▊▋█▆█▌▅▉▉ ▌▌▆▌▅▉ ▊▌▆▍▉▍▆▉▍ ▊▉ ▉▆▅▄▊▇▋ ▉▉▇▍█▅ ▇▊▉▅ ▊▅▆▆█ ▅▊▌▅ ▊█ ▍█▆▉ ▉▌▇▌██ ▅▉▉▆▉▆ ▋█▅▉ ▍█▄▌▋█ ▇▄ ▅█▅▉ ▊▇
10 Months Ago
- More logs - Call set tow id with detach
10 Months Ago
reduce root motion strength on dracula cape BC assets (visually feels about the same, but less likely to explode on vehicles)
10 Months Ago
- Additional Logs - Codegen
10 Months Ago
Initial work on seeing the actual tow connection as ropes: - Towing Visuals attempts to connect x connections -> y connections using OneToMany or ManyToOne approaches - Horse now syncs the entity id of the entity its towing - Created TowingVisuals class which creates and manages rope connections - Uses FakePhysicsRope to connect up and simulate ropes - Setup base prefab - Setup catapult towing visual connection points
10 Months Ago
▍▌▅▉▍▆▄▄ █▍▍▌ █▇▄▊█ ▉▅▇▅██▄▉ █▆ ▄▄▅▌ ▄▋ ▍█▅▊▇ ▋▆▄ ▌▋▅ ▌▆▆▅▌▆█▌▊▇ ▅▉▇▄▍▉▍▍ - ▍▇▅▌▅▉▍▌▍ ▄▋ ▍▇▇▊▇ ▆▆ ▅▄▆▌▊▄ ▇█ ▌▌ ▋▊█▆▆▄▌ █▍▍▅▋▆▍▆▇ ▄▋▄ ▋▍▄▋▋ ▇▌ ▊▅▊▅▉▊▊▅ ▅▇▊▉ ▊▆█▅▇ ▇▄▇▌▇▉▇ ▍▉▇▄▍▊▌▋ ▌▇█ ▊▌ ▌▇█▅▄▌▍ ▊▉▄ ▋▆▋▋█▊ ▄▍▇▊ ▆▅▍▇▉▅ (██▍▊▇▌▌▆ █▍▊ ▆▋▉▉▋█▉▊ ▋▅ ▍▇▄ ▌▇▄▍▊▋ ▇▅▉▍ ██▊▌▋▍█ ▉▆ ▉▄▌▆ ▌▄▉▊█▋▋▄█▄)
10 Months Ago
Merge: from profiling_improvements Removes boxing allocations in Pool.Get and Pool.Free in Editor context. Tests: in editor on Craggy started a normal session, couldn't see allocations in the profiler. Overrode the startup params and was able to see the overhead table printed out when invoking cmd.
10 Months Ago
Merge: from main Tests: none
10 Months Ago
Update: Make Pool capacity waste tracking off by default - Added an editor-only command to enable it, "pool.memory_overhead_tracking_enabled" - Cleaned up implementation a smidge, left a comment explaining where the box is coming from - "pool.print_memory_overhead" skips entries with 0 overhead I couldn't find a way to avoid boxing in a generic call, so I decided to disable this telemetry gathering by default to avoid muddying profiler data. Tests: in editor on Craggy started a normal session, couldn't see allocations in the profiler. Overrode the startup params and was able to see the overhead table printed out when invoking cmd.
10 Months Ago
▋█▉▌▇▆█▄█ ▄▄▊▍ ▆█▊▅▊▍▆
10 Months Ago
Merge from ai_wolf_iteration
10 Months Ago
Make wolves reposition between attacks to vary the angles, instead of spamming frontal attacks
10 Months Ago
merge from AnimalRagdollUpdate
10 Months Ago
Fire fire blocking the wolves unreachable behaviour from triggering
10 Months Ago
▄▌▆▌▆ ▇█▉▇ ▋▇▊▋
10 Months Ago
Reduces wolf odds of trying to resist fire
10 Months Ago
▍▊█▄█ ▍▊▉▌▆ █▉▄█▇ + ▉▊▉▊▅▇ ▆▌▋█ ▍▆▄▆▆▄█▇ █▄ ▆▆▄▅▇▌ ▍▋▋▋▋▅▌ ▋█▍▇█://▄▌▋.▋▊▉▉▊.▉▆▊/▅/▍▅▉▇▄▆▉▇▆▇▇█▅▍▊▋/▇▇▋▆▋▄▆▉▇█▉▉▊▊▇▋/▅
10 Months Ago
Fix wolves counting themselves as an ally when deciding if it's worth fleeing to call reinforcements and come back
10 Months Ago
some tighter rock placement at missile silo, grass splat tweaks, rebaked hm
10 Months Ago
cleared tunnel obstruction in military_tunnel
10 Months Ago
▆▄▅▅█ ▄▉▄▋ ▍▌█▌
10 Months Ago
Added all temperature tea recipes (base ones are placeholder ingredients) Added recipes to mxing table recipe list.
10 Months Ago
various fixes for cave_large_hard, cave_large_medium, cave_medium_medium, cave_medium_easy
10 Months Ago
Cache arrows item definitions so that they can be used for comparisons in code, instead of relying on comparing hardcoded names
10 Months Ago
Remove siege weapon towing from cars
10 Months Ago
Rough ballista, catapult and battering ram crafting cost balacing
10 Months Ago
Tweak timers and distances
10 Months Ago
Can't push siege weapons when standing on it
10 Months Ago
Re-appear delay, convars.
10 Months Ago
S2P military tunnels, powerplant, trainyard, water treatment plant
10 Months Ago
Merge: from main Tests: none
10 Months Ago
Merge from world_update_2
10 Months Ago
save++
10 Months Ago
Setting twist bone setting for player avatar to 0.5 to fix twist bones
10 Months Ago
adjusted improvised shield handle size to make it smaller
10 Months Ago
io arrow + temp input/output materials
10 Months Ago
Fix wolves switching target even though the current is was closer, just because they couldn't see it briefly
10 Months Ago
Fix wolves sometimes getting stuck eating dropped meat when another wolves eats the meat first