reporust_rebootcancel

129,872 Commits over 4,140 Days - 1.31cph!

1 Year Ago
replaced more expensive OverlapSphere->bool check only ridable horse was making with CheckSphere - removed Physics.OverlapSphere with bool return, we have CheckSphere for that
1 Year Ago
Merge main -> Hackweek-Meals. Had to stomp a few changes, mainly UI.Ingame.LootPanels - need to re-do.
1 Year Ago
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1 Year Ago
Update: Annmotating ServerCacheQuery to track GC allocs Should've done it at the start but ah well. This also revealed that Task.Delay doesn't seem to be doing much - worth investigating further. Tests: took a recording during server list refresh - no errors and could see the samples displayed.
1 Year Ago
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1 Year Ago
Added the biro dart model as the placeholder model for bone dart. Setup dart prefab and world model.
1 Year Ago
vintage wallpapers update updated materials to spec/gloss
1 Year Ago
Added right arm support
1 Year Ago
Now covers all spine bones
1 Year Ago
First full loop of an editable pose offset with that pose offset being applied at runtime Only affects Spine1 right now, needs more refactoring
1 Year Ago
First pass on runtime component, still not functional
1 Year Ago
Merge from analytics_event_record_overloads -> main
1 Year Ago
Tests showed missing ushort overload
1 Year Ago
Expand tests to cover all overloads of EventRecord.AddField()
1 Year Ago
Add overloads without any key for CSV
1 Year Ago
Final'ish attack prefab, but IK script is still screwing it.
1 Year Ago
Merge main -> TrainDecouplingImprovements
1 Year Ago
Change existing overloads for BasePlayer, BaseEntity, etc to use the new 2 string key overloads instead of new EventRecordField(key1,key2)
1 Year Ago
New PlayerSyncCycle method in BaseMountable sets the player position.
1 Year Ago
Fixes
1 Year Ago
GameTIp error refactoring Pulled the overlay parameter out of the command and added GameTip.SetAsOverlay instead Removed ShowErrorToast, we now use ShowToast(GameTip.Styles.Error, ...) Updated all occurences
1 Year Ago
Add a bunch of overloads that take two keys and concat them later with zstring instead of having to manually add new EventRecordField( key1, key2 )
1 Year Ago
Attack FX
1 Year Ago
Merge from gizmo_light_occludee_nre
1 Year Ago
Fix NRE when gizmos are enabled from LightOccludee.cs
1 Year Ago
More aim fixes
1 Year Ago
Old cam save delete
1 Year Ago
More fixes, expose ADS state
1 Year Ago
Added an error when trying to upgrade a recently damage block: "Recently damaged, upgradable in {0} seconds"
1 Year Ago
merge from main
1 Year Ago
merge from wallpaper
1 Year Ago
Reverted skin list before merging to main
1 Year Ago
Implement PR #63 - Added new time formats and support for custom formatting in Countdown
1 Year Ago
Spray can now ignores sprays when looking for entities to reskin, allows reskinning wallpaper/shipping container blocks if sprays are on that wall
1 Year Ago
Parent merge
1 Year Ago
Arctic Scientist pose prefab backup
1 Year Ago
Parent merge
1 Year Ago
Vendor Sleeper Kill -> Main
1 Year Ago
Travelling vendor no longer marks sleepers as hostile should they sleep near the road long enough
1 Year Ago
Merge from map_ping_fix
1 Year Ago
Merge from main
1 Year Ago
Remove changes introduced in vm_rotate_around_modifier, no longer needed
1 Year Ago
BP Stock Fix -> Main
1 Year Ago
Merge from main
1 Year Ago
Line of sight checks again, TraceAll instead of a single Raycast
1 Year Ago
NPC vending machines have never properly counted the stock of blueprints Causing vendiing machines to gradually fill up with crazy amounts of BP's cause they always thought they had 0 stock
1 Year Ago
new rocks, seaweed dressing, decals, seaweedplane placement and made prefab
1 Year Ago
Merge from analytics_zstring -> main
1 Year Ago
Fix compile error from merge
1 Year Ago
Merge from main -> analytics_zstring