reporust_rebootcancel

129,864 Commits over 4,140 Days - 1.31cph!

1 Year Ago
Merge from world_update_2
1 Year Ago
Compile fix
1 Year Ago
Switch from StreamWriter to Utf8ValueStringBuilder - ensure the struct is passed by ref - Clear() instead of creating a new one for each upload
1 Year Ago
boat vertex colour, fish shoal tweaks, a lot of set dressing and balancing
1 Year Ago
Merge from world_update_2
1 Year Ago
Merge from main
1 Year Ago
Better line of sight checks, fixes various building blocks blocking wallpaper placement, pickup and reskin Also added a line of sight blocked toast
1 Year Ago
Fixed another TerrainTexturing error while in edit mode
1 Year Ago
Remove TMP extension overwrites because our TMP is outdated and it won't compile
1 Year Ago
Add zString to repo
1 Year Ago
adding seaweed
1 Year Ago
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1 Year Ago
Backpack/Backpack Pelts setup
1 Year Ago
Fixed UVs on wallpaper block meshes
1 Year Ago
Added first pass subway tile wallpaper variants and added to skin list (temporary icon)
1 Year Ago
Merge from world_update_2
1 Year Ago
Fixed TerrainTexturing error while in edit mode
1 Year Ago
merge from main -> monument_scenes
1 Year Ago
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1 Year Ago
Hook visual logger to AI code and have it wrap ddraw
1 Year Ago
Updated Chicken and Wolf ragdoll. Changed location of head collider on both chicken and wolf ragdolls. Updated chicken ragdoll character joint limitations.
1 Year Ago
Water barrel accepts radioactive water
1 Year Ago
Player is now splashable by radioactive water. Irradiates players. This means sprinklers filled with radioactive water will gradually radiate any player under its spray
1 Year Ago
Add editor window similar to unreal's visual logger for easier AI debugging
1 Year Ago
exported the wallpaper view model rig and animations and made a viewmodel.prefab for it and wall paper animator
1 Year Ago
Update: Rewriting ServerInfo to use StringView for Tags This revealed a bunch of other dependencies that needed to be updated. Some of them got plugged up by string copies, some by uninmplemented StringView.Substring. Overall, seems doable, though revealed a number of shortcomings - for example, we'll need to implement our own <numeric>.TryParse(StringView) logic. On the flipside, it allows us to do String pooling a bit more aggressively in our steam library(if we decide to go that far). Tests: Opened GameServer, observed list being populated and interactible.
1 Year Ago
Bugfix: fixing utility algs in StringView Tests: server browser displayed all results (next CL)
1 Year Ago
Updated industrial.ceiling.lamp.compact to have a better emission texture
1 Year Ago
Added body mesh back into prefab
1 Year Ago
Updated frontier hazmat rig, skeleton definition & prefabs (just backpack for now)
1 Year Ago
Bunch of bug fixes Added remove all force methods to planter. Removes all with no fibre drops when radioactive water is used
1 Year Ago
Updated industrial.ceiling.lamp.compact to use a new model and materials
1 Year Ago
Fillwater command now supports radioactive water
1 Year Ago
Radioactive water will kill all plants in a planter when splashed
1 Year Ago
planter splash check
1 Year Ago
1 Year Ago
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1 Year Ago
Added icon to radioactive water Radioactive water will merge together with water or salt water in containers, turning them into radioactive water
1 Year Ago
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1 Year Ago
Add: new StringView utility It's essentially a ReadOnlySpan that keeps alive it's referred-to string, and is able to be stored as a member variable. Only contains a smidgen of algorithms that are needed to use it as part of ServerBrowserList. Goal is to find out how much code we need to update to be able to eliminate most allocations in the browser refresh flow. Tests: none
1 Year Ago
wip applying modifiers
1 Year Ago
Merge: from main
1 Year Ago
Phrases build without the DLL
1 Year Ago
Fixed source generator broken reference
1 Year Ago
Keep the map as low res as possible (256x256) since we only have a couple of radioactive water objects
1 Year Ago
Swapped radioactive water check from physics checks to a texture map instead
1 Year Ago
Fixed industrial lamp and simple light wires clipping with wallpaper
1 Year Ago
merge from main
1 Year Ago
compile fix again
1 Year Ago
compile fix