reporust_rebootcancel

144,818 Commits over 4,444 Days - 1.36cph!

32 Days Ago
Undo changes to foundation prefabs since the merge messed up at some point and they ended up with 2x MeshRenderer components throwing strange errors
32 Days Ago
merge from efficiency_desc
32 Days Ago
Efficiency upgrade description change, on the right branch this time
32 Days Ago
Fixed not being able to connect a wire to a door controller when the door is open
32 Days Ago
Subtract new navmesh
32 Days Ago
Readd god rock & anvil rock to craggy
32 Days Ago
Fixed efficiency description to a generic now that it includes explosives /satchels
32 Days Ago
Codegen
32 Days Ago
merge from computer_io_no_passthrough (very minor, parameter change only)
32 Days Ago
remove computer station passthrough, slightly move input plug to line up better with model
32 Days Ago
Reapply Antihack.cs #if SERVER changes
32 Days Ago
merge from main -> fix_foundation_clipping_rocks
32 Days Ago
ServerSetFrequency changes in RFReceiver to make it easier for Oxide to patch the method
32 Days Ago
Fixed lunar wall dividers all named Wall Divider Pack Added a new key for the pack
32 Days Ago
Fixed barrels and shelves showing the new hidden base redirect item in store pages
32 Days Ago
Manually bumped up the renderer bounds of feet, hands, and torso. Fixes parts disappearing in niche situations.
32 Days Ago
Fixed the mess with ice throne showing as Ice King Pack
32 Days Ago
merge from storepage_abyss_fix
32 Days Ago
merge from storepage_frontier_fix
32 Days Ago
Fixed hazmats named Abyss Pack in the abyss pack store page Added a proper token for Abyss Pack
32 Days Ago
Various kiosk fixes
32 Days Ago
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32 Days Ago
Kiosk lighting
32 Days Ago
increase max player sprinkle
32 Days Ago
Added missing railroad planter box to the frontier DLC store page Also fixed triangle planter redirect
32 Days Ago
Final volume checks
32 Days Ago
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32 Days Ago
allow mortar to be picked up without hammer (flag if the pickup prompt becomes annoying)
32 Days Ago
Use player volume rather than player score. This prevents servers with 1/2/3 players that have hit max player count from being put up the rankings
32 Days Ago
Missed one more DigitalClockAlarm pooling issue
32 Days Ago
New default sorting order - Initially sort via population - Use distance as tie breaker - Very occasionally sprinkle in lower pop
32 Days Ago
Garage door industrial animations
32 Days Ago
merge from game_room_dlc -> darts_game
32 Days Ago
merge from main
32 Days Ago
only show 5 leaderboard spots
32 Days Ago
merge from fix_storage_adapter_invisible -> main
32 Days Ago
Fix storage adapters going invisible - force the LODComponent to refresh when it's parented to a static entity to handle all the edge cases where the LODComponent is initialized at 0,0,0 before parenting
33 Days Ago
Kiosk lighting WIP.
33 Days Ago
Fixing chicken suit skeleton skin
33 Days Ago
Cherry pick 150710, 150711 (moved SkinnedMeshRenderer convert button to the context menu)
33 Days Ago
Compile fix
33 Days Ago
Editor: moved SkinnedMeshRenderer convert button to the context menu, as its overriding the builtin custom editor
33 Days Ago
Ninja suit skinning fix
33 Days Ago
Fixed electric furnace gibs not being skinned
33 Days Ago
Gate ghostship unity nav gen behind ConVar.AI.useUnityNavmesh
33 Days Ago
Merge from main
33 Days Ago
Merge from workbench_upgrades
33 Days Ago
merge from main
33 Days Ago
Make entityComponent.baseEntity work in OnEnable
33 Days Ago
Fix ghostship scientists not moving (after fixing agent too far from navmesh spam)