125,531 Commits over 4,079 Days - 1.28cph!
Viewmodel: implemented anims, little punch when switching mode and skin, fixed missing maps and blend type
Show 'not producing honeycomb' if the beehive has a low enough temperature
Move status up to just under information so you dont have to look at the bottom of the panel
Cleanup beehive lootpanel
Beehive panel was really confusing. Flip indoors, so it shows Outdoors as yes (eg green) and Indoors as no (eg red)
better_bike_fuel_interaction -> main
Stop showing open fuel storage all the time when mounted on a bike.
You need to look down delibrately to get the popup
hooked up missing icon paths
Merge from hackweek_spawn_all_deployables_command
wip icons for wallpapers and re-assigned to skins
merge from wallpaper/floor
vclouds atmospheric occlusion in reflection probe as well
merge from fix_official_gamemode_tags -> main
merge from wallpaper/floor
Left some crap in the prefab :(
Fixed wallpaper clipping on shipping container floors
Remove `vanilla` tag if a gamemode is set
- fixes servers having both vanilla and a gamemode tag which causes the gamemode browser filters to not work
merge from wallpaper/floor
Adjusted floor wallpaper deploy offset
Fix it again, but better. Don't show empty firework patterns in the UI at all.
Fixed missing wood from hobo barrel on deploy
hooked up icon after merge
Fix error when opening admin ui, caused by empty firework pattern
Fixed various causes that could render meshes twice
Updated wallpaper tool description
Hidden wallpaper ceiling, wall and flooring items
More materials
jungle_floor_cube_fix -> main
Fix jungle floor spawning a random cube in the centre when highlighting it
Viewmodel mesh swapping based on current mode
Enabled detail layers on all ceiling and floor wallpaper materials
added wallpapers to world model, added outline , rendered icon
Wallpaper floor & ceiling pack - added subway ceilings, integrated swirls ceiling
Third person model swapping based on current mode
Submitting missing metas for bucket, hammock
Continuing floating walkway lookdev
Hook up server browser page to our server browser list backend
Run same setup/methods as current main menu (this wont be changed anyway)
Fixed some skins item name
Merge from foliage_instancing
ServerBrowserList port to use the new UI entries
Ported the tag system over to the new setup
Tag prefab new style
Made it easier to pick up rugs
updated wallpaper viewmodel and set up in view and world