reporust_rebootcancel

125,337 Commits over 4,079 Days - 1.28cph!

1 Year Ago
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1 Year Ago
Added a very brief rocket projectile ignition delay, to stop your face melting right off.
1 Year Ago
Change `RenderSlices.Length` to `RendererCount` in the PreCull job
1 Year Ago
attack prefab polish added screen bounce to launcher attack
1 Year Ago
Rocket launcher attack fx revamp
1 Year Ago
Merge from main
1 Year Ago
Merge from global_networked_bases -> main
1 Year Ago
Fix "ghost blocks" appearing due to PreCulling job not reseting slice when a mesh count goes down to 0
1 Year Ago
Fixed errors on materials w/o refraction
1 Year Ago
GPUBuffer data preservation / copy when expanding is now optional Fixed FreeNativeMemory before AllocateNativeMemory in a few subclasses Fixed a few == vs <= "better safe than sorry" cases PreCullJob now runs after LateUpdate instead of after Update so changes in LateUpdate doesn't mess things up Fixed DrawCallManager.AddDrawCall not immediately updating if it was resized Disabled by default on OSX standalone until we sort out the memory leak Fixed some issues with --normal-rendering
1 Year Ago
Fix errors that kick the player not including the serverAddress to sentry Include loglevel of error so we can see what errors kick people
1 Year Ago
Fix "list prefabs" editor button erroring Disable instancing on ladder
1 Year Ago
Merge from /main/water5-black-flicker-fix
1 Year Ago
Merge from /main/shader-fix-2 (6P lit particles, edit-mode lighting, smoke & censor fixes)
1 Year Ago
Reverted some debug changes
1 Year Ago
Fixed global intensity not fading properly Added downscale property for temporal RT Defaults downscales now = 1
1 Year Ago
Initial tests
1 Year Ago
Merge from airpatch_media
1 Year Ago
Parent merge
1 Year Ago
Merge Main -> Save241
1 Year Ago
Merge Main -> Experimental
1 Year Ago
Fix missing code from previous commit
1 Year Ago
Another fix for the boat drift system
1 Year Ago
General improvement to boat drift-to-shore. Added InvokeRandomizedFixedTime
1 Year Ago
tweaked cutout spider web mesh positions to match older mesh positions, used one of the cutouts as the guide mesh
1 Year Ago
Combat misison pt2 setup, bear spawning
1 Year Ago
Parent merge
1 Year Ago
Merge from main
1 Year Ago
Combat prep conversation
1 Year Ago
Combat mission prep
1 Year Ago
Fixed acquire mission objective type not properly registering items acquired that get stacked Set up misison flow and conversation for hunting/cooking mission
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from weapon_racks
1 Year Ago
Merge global_networked_bases/proper_disable_command
1 Year Ago
merge from clean_up
1 Year Ago
Add `InstancingConfigComponent` to root level of component Add option via the config to disable instancing on a prefab Disable instancing on `junkpile_i` as it uses a cliff child prefab that supports instancing Also disable instancing on portal prefab
1 Year Ago
Fixed overlapping IsInTutorial and LoadingAfterTransfer flags
1 Year Ago
Fixed broken harvest and crafting mission events
1 Year Ago
Merge from main
1 Year Ago
Merge from global_networked_bases -> main
1 Year Ago
Disable instancing on deployables it was unintentionally left on Enable instancing & global networking on large furnace
1 Year Ago
Add button in editor to list every prefab with instanced rendering enabled
1 Year Ago
Codegen, manifest, etc
1 Year Ago
Merge from main
1 Year Ago
Merge from parachute
1 Year Ago
Remove instancing from metal shopfront due to glass not working & incase it murders performance if I fix it
1 Year Ago
Server compile fix
1 Year Ago
Fix wooden shopfront door
1 Year Ago
Fix all door prefabs - external gates - cell door - garage door - square + triangle ladder hatch - fence door - double doors