140,423 Commits over 4,352 Days - 1.34cph!

Just Now
merge from render_pipeline_testing
Just Now
oops
9 Minutes Ago
Fixed double select none buttons in the tools tab
15 Minutes Ago
exported/setup M16a2 3p anims, set up overide controller and entity. Set holster/backpack and attachment positons
15 Minutes Ago
Start breaking apart LimitedTurnNavAgent and moving its functionnality to the shared rust nav agent
29 Minutes Ago
merge from hasflag_replacement
34 Minutes Ago
merge from new_console-ui
34 Minutes Ago
Fixed loadouts not loading in non debug builds
37 Minutes Ago
Clean(tests): rename DummyServer -> TestServer Tests: compiles
56 Minutes Ago
RidableHorse.prefab really wants to be reserialized
56 Minutes Ago
Fixed text layout issues in auto complete buttons when increasing console text size Fixed auto complete still visible after closing the console
57 Minutes Ago
Clean(tests): consolidate various test entities/systems Tests: none, going to happen later
1 Hour Ago
FlexVirtualScroll can now use GameObjectRef Use refs when spawning UGC stubs, hopefully fixes the engineui2_serveradmin_ugcplayerhistoryentry error
1 Hour Ago
rust_relay_server -> main
1 Hour Ago
main -> rust_relay_server merge
1 Hour Ago
offset packetType by lowestUserPacket
1 Hour Ago
Can copy error by clicking on them
1 Hour Ago
Clean(tests): Move test utilities to Tests and Tests.Perf namespaces - replaced manual measurement loops with Test.Perf.MeasureAndPrint Tests: none, leaving till later
1 Hour Ago
Replace PoolAnalyzer -> CodeAnalyzer - apply HasFlag -> bitwise change across codebase
1 Hour Ago
merge from main
1 Hour Ago
merge from render_pipeline_testing
1 Hour Ago
probable fix for flickering fog
1 Hour Ago
Fixed open folder button showing out of editor I was hiding the 'save current loadout' button instead.....
1 Hour Ago
merge from waterwheel_deployable
1 Hour Ago
Increased the error overlay size, reduced the max amount of entries
1 Hour Ago
Added close buttons to the error overlay Fixed fade out taking more time than expected
1 Hour Ago
Drain calories and hydration while running, when too low on calories prevent running on the wheel with a toast to show reason
2 Hours Ago
nice new shiny store icon for egg suit
2 Hours Ago
Switched yellow panels mat on Kiosk A to rentable shop specific one, and enabled blends. Added ms map. Deleted now obsolete blockout meshes. Added some offset to trims in Kiosk A.
2 Hours Ago
Merge: from dynamic_object_work_queue_shrinking - Optim: ObjectWorkQueues now shrink to larger capacities overtime Tests: procgen map, ensured outpost turrets still tracked and fired at me
2 Hours Ago
Update: debug.printqueues now also prints queue capacity Tests: printed queues while being blasted by turrets
3 Hours Ago
some splats tweaks polished the roof hatch look a bit more decals on roof walls
3 Hours Ago
Optim: ObjectWorkQueue now shrinks to dynamically adjusted minimal capacity instead of 0 - explicitly calling Clear resets the state back to inital 256 capacity Grows capacity by 10% every minute if 60 overcapacity events have been recorded. This should eliminate allocations for bursty workloads in long term. Tests: visited outpost, got blasted by turrets
3 Hours Ago
ErrorUI -> UI_Error
3 Hours Ago
Edited mount positions for various chairs
3 Hours Ago
rebase on main
3 Hours Ago
store icon and steam images for rustige egg amethyst
4 Hours Ago
merge from main
4 Hours Ago
merge from new_console-ui
4 Hours Ago
Compile fix
4 Hours Ago
Added a ConVar and a multi-compile for toggling cached shadow maps
4 Hours Ago
fixed crate_tools having wood fx
4 Hours Ago
setting up M16a2 prefabs for world model/animations
4 Hours Ago
merge from new_console-ui
4 Hours Ago
Error assert and exceptions can share the same bucket, they have the same color etc
4 Hours Ago
Merge from chainsaw_hotspot_gathering
4 Hours Ago
Codegen
4 Hours Ago
merge from useplayerupdatejobs 3
4 Hours Ago
Fixed colored background on console entries not working for asserts and exceptions but for real this time
4 Hours Ago
Ensure player fly/speed states are expanded when a new player is added to the PlayerCache, preventing out-of-bounds when initCap is exceeded