199,294 Commits over 4,140 Days - 2.01cph!

16 Days Ago
Server Browser design changes
16 Days Ago
Thrust position calculation fix
16 Days Ago
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16 Days Ago
Update: Add BaseRaidBench to build scene list and mark it for maps bundle - Also removed the nuked Foliage scene - forgot to clean it up Tests: none
16 Days Ago
ghost ship interior progress
16 Days Ago
Update: BaseRaidBench - unblock pooling Takes the edge off halfway through the benchmark, but initial 5 seconds are still rough. Tests: ran the scene
16 Days Ago
Add support for building block-specific padding offsets (eg increase y padding on shipping container foundations, or on the outer side of wood walls) (Ensures more accurate alignment of deployables on specific building block types.) Introduced a static dictionary mapping prefab names to custom Y and normal padding values. Added support for padding modes: StrongsideOnly, WeaksideOnly, and Both. Applied padding logic during downward placement and wall/corner snapping.
16 Days Ago
Mark a bunch of collision meshes as R/W
16 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
16 Days Ago
Pilot Codelock - added cinematic textures and materials
16 Days Ago
Update: BaseRaidBench - reposition camera to above the circle Tests: ran scene
16 Days Ago
Bugfix: BaseRaidBench - fix NREs by loading game manifest on start Tests: ran scene
16 Days Ago
Pilot Codelock - updated icon, fixed material order in LODs
16 Days Ago
Update: BaseRaidBench - players now animate and produce muzzle flashes Tests: ran the scene
16 Days Ago
Add auto-save paintings option
16 Days Ago
Bugfix: BaseRaidBench - track weapon cooldown properly - also account for animation delay for weapons that have it The benchmark is now much more tame. Tests: ran the scene
16 Days Ago
Fix error with turret lerpspeed when compiling in NONE configuration
16 Days Ago
cleanups from main Cleanups from main Minor cleanups Fix missing Trails undo message localization Fixed particle related crashes when attached to an entity Pointless nullptr checks for CImage when basically OOM Apply SendSnapshot hack from base game to HLTV Allows full update snapshot to exceed 256KB limit, up to 1MB limit. Also updated some console messages and kick reasons to include more useful data Remove links to dead valve websites, link to VDC (Hammer & tools) Remove 1 more dead link from Hammer Merge KeyValue leak fixes from TF2 SDK Some of them were already fixed Change description of bot_zombie convar Fixed missing antlion guard step sounds Move VPK to Tools group in Visual Studio
16 Days Ago
Update: BaseRaidBench - stagger initial weapon cooldowns More realistic, and avoids spiking specific frames Tests: ran scene
16 Days Ago
Update: BaseRaid - emulate rockets and grenade movement Tests: ran scene, player is blasted to high heaven
16 Days Ago
Merge from main
16 Days Ago
update prefab to include item information
16 Days Ago
Fix client server directives compile errors
16 Days Ago
Update header buttons to match all the others
16 Days Ago
Fixed abyss pack page tag
16 Days Ago
WIP Automatic thrust point calculation based on hull blocks
16 Days Ago
Reimplementation of session events
16 Days Ago
Remove leftover components from scientist suit that's not needed since the scientist is not a BasePlayer anymore
16 Days Ago
Disable scientist obstacle avoidance as it causes them to get stuck
16 Days Ago
Fix error from missing param in animator
16 Days Ago
Tag hull pieces
16 Days Ago
- Fix scientists noticing the player again too quikcly after losing them (their awareness value was not decreasing properly) - Fix scientists turning to look at players before they fully noticed them
16 Days Ago
made pilot codelock a skinnable of the codelock, fixed codelock not being default craft after it was broken by the skinnable addition
16 Days Ago
Update: BaseRaidBench - use projectile specific velocity Tests: ran scene
16 Days Ago
Backgound thread that keeps a Steam auth ticket refreshed for events
16 Days Ago
Update: BaseRaidBench - weapons now use their respective projectiles instead of rifle bullets - EffectLibrary can return GameObjects now Tests: ran the scene. Server-side projectiles need further massaging (as there's no server)
16 Days Ago
Track how long since a boat has had a player aboard. Auto close sails after ~30 seconds of having no players aboard.
16 Days Ago
Compass burst cloth and rig update
16 Days Ago
Fixed half height shelf and bathtub planter having weird placement issues sometimes Fixed computer station and twitch desk not being able to be corner snapped
16 Days Ago
Implement AnyPlayersOnBoat
16 Days Ago
Update: BaseRaidBench - implement firing cooldown At least now frame time stabilizes around 150ms. Tests: ran the scene.
16 Days Ago
Removing moss from floating walkway mats
16 Days Ago
Footer styling to match other areas
16 Days Ago
EngineOn now checks for open sails and thrust
16 Days Ago
ghost ship interior progress
16 Days Ago
Save and load fog
16 Days Ago
merge from main - RC
16 Days Ago
Finally fixed the texture space being calculated incorrectly
16 Days Ago
merge from upkeep_convars -> hardcore_refresh