193,404 Commits over 4,079 Days - 1.98cph!

18 Days Ago
adjusted splat ignoremask to include ocean and lake (using pre-existing Sand topology mask)
18 Days Ago
Added controller
18 Days Ago
Cancel 3p animation if hits the ground
18 Days Ago
duration & speed tweeks
18 Days Ago
Assigned correct texture reference to cocoknight arms material
18 Days Ago
Mat fix
18 Days Ago
more wip
18 Days Ago
Test
18 Days Ago
merge from main
18 Days Ago
Merge: from main Tests: none, no conflicts
18 Days Ago
Update: Made GamePhysics.CheckCapsules and related consistent with CheckCapsule around sphere queries - Added a defaulted param(true) that controls whether we should scan for sphere-like capsule queries or not - Added a couple comments to clarify things This adds ~1ms on 10k player perf test scenario, but should silence Unity's warnings Tests: unit tests + staging demo playback
18 Days Ago
Improve script notes.
18 Days Ago
Reassigned Material and texttures
18 Days Ago
Improve Boomerang hit detection. Fix movement code taking excess velocity from the server projectile movement. Can now turn on/off server projectile movement code (boomerang only uses server projectile for its initial thrown section, client predicted on curving)
18 Days Ago
enabled r/w on ziggurat gate colliders
18 Days Ago
some tweaking of the jungle_ruins_e alpha map
18 Days Ago
Remove rotating logs
18 Days Ago
Dont fly to a player thats ran too far from the starting position
18 Days Ago
Aim slightly higher up than the feet
18 Days Ago
re-balanced erosion splat values to be less intense, included oceanside and lakeside to ignore mask to avoid wiping out beaches with stones
18 Days Ago
Merge from jungle_update
18 Days Ago
Client predicted returning to player
18 Days Ago
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18 Days Ago
Corrected environment volume bounds calculation to prevent culling issues
18 Days Ago
Quicker return speed (again)
18 Days Ago
Merge from parent
18 Days Ago
Merge from jungle_update
18 Days Ago
updated snake idle and created test escape anim
18 Days Ago
Restored playground terrain
18 Days Ago
merge from maxauth_clear_fix
18 Days Ago
'ent auth' command works with tugboat
18 Days Ago
merge from main
18 Days Ago
merge from containercorpse_slots_fix
18 Days Ago
Fixed container corpses incorrect inventory slots count
18 Days Ago
enabled spatially aware environment volumes in Ziggurat
18 Days Ago
more splats painting polish for jungle ruins - eliminating grass as it doesn't belong in jungle monument perimeter fixed some lootspawn juxtaposition
18 Days Ago
Merge from parent
18 Days Ago
Respect ai.ignoreplayers and ai.addignoreplayer for attacks
18 Days Ago
merge from main
18 Days Ago
Merge from jungle_update
18 Days Ago
Apply Impostor safety checks
18 Days Ago
Impostor fix
18 Days Ago
Merge from jungle_update
18 Days Ago
Possible fix for floating players after vine tree is destroyed
18 Days Ago
Merge from jungle_update
18 Days Ago
Merge from main
18 Days Ago
Merge from main
18 Days Ago
Update X marker data for vine tree, much more accurate now thanks to new colliders
18 Days Ago
Added a small player movement bump to the bottom of the vine tree, prevents some noclip violations Adjusted the collider of the stump to prevent players being stuck in them
18 Days Ago
Stop descending before hitting a vehicle