193,425 Commits over 4,079 Days - 1.98cph!

19 Days Ago
merge from maxauth_clear_fix
19 Days Ago
'ent auth' command works with tugboat
19 Days Ago
merge from main
19 Days Ago
merge from containercorpse_slots_fix
19 Days Ago
Fixed container corpses incorrect inventory slots count
19 Days Ago
enabled spatially aware environment volumes in Ziggurat
19 Days Ago
more splats painting polish for jungle ruins - eliminating grass as it doesn't belong in jungle monument perimeter fixed some lootspawn juxtaposition
19 Days Ago
Merge from parent
19 Days Ago
Respect ai.ignoreplayers and ai.addignoreplayer for attacks
19 Days Ago
merge from main
19 Days Ago
Merge from jungle_update
19 Days Ago
Apply Impostor safety checks
19 Days Ago
Impostor fix
19 Days Ago
Merge from jungle_update
19 Days Ago
Possible fix for floating players after vine tree is destroyed
19 Days Ago
Merge from jungle_update
19 Days Ago
Merge from main
19 Days Ago
Merge from main
19 Days Ago
Update X marker data for vine tree, much more accurate now thanks to new colliders
19 Days Ago
Added a small player movement bump to the bottom of the vine tree, prevents some noclip violations Adjusted the collider of the stump to prevent players being stuck in them
19 Days Ago
Stop descending before hitting a vehicle
19 Days Ago
Add distance checks to vine interactions
19 Days Ago
If a players current gesture doesn't match the allowed gesture conditions of a mountable, cancel the gesture when mounting
19 Days Ago
Fixed climb interact option appearing when mounted to a vine
19 Days Ago
Vine swinging icons
20 Days Ago
More obvious difference between medium and high state of charge on battery PFX.
20 Days Ago
Mild polish on the programmer art electric wire flow overlay.
21 Days Ago
Additional kapok tree variants / prefabs / colliders Tweaked Kapok_a colllider
21 Days Ago
merge from outbreak_outfit -> jungle_update
21 Days Ago
merge from jungle_update
21 Days Ago
lerp underwater scattering changes + refactor also fix misspelled material parameter in lake/river/moonpool shaders
21 Days Ago
- added camera bone to arms only rig, enabling camera animation to be played during gestures - setup camera animation on dlc gesture - edits to 1p and 3p gesture anim length
21 Days Ago
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21 Days Ago
Fixed missing model for npc_citizen in Hammer (FGD) SMG1 ejects rifle shells, not pistol ones
21 Days Ago
Eliminate some branch differences Eliminate more branch differences with x86-64 Eliminate more branch differences with x86-64 again
21 Days Ago
Merge some crashy fix from CS:GO to do with flex verts
21 Days Ago
Merge from main
21 Days Ago
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21 Days Ago
Eliminate some branch differences Eliminate more branch differences with main Fixed missing model for npc_citizen in Hammer (FGD) SMG1 ejects rifle shells, not pistol ones
21 Days Ago
IO wire color value overhaul. No longer break PBR rules by having pitch black albedo or 255'd colors etc. Updated the base albedo and normal map. Looks better.
21 Days Ago
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21 Days Ago
1st pass view model camera animations for a selection of weapons (deploy, admire and reload only)
21 Days Ago
switched splat writing to iterate heightmap delta and write splat with normalized coords - much better results, but needs jobifying as it's much slower
21 Days Ago
Updating coconut armour view model arms fbx
21 Days Ago
3p vine swing anim first pass exported
21 Days Ago
3p throwing and waiting to catch boomerang animations
21 Days Ago
Added cool emissive mat variant Tweaked textures
21 Days Ago
More wip, smoother movement
21 Days Ago
erosion texture fixes - use proper splat types - rebalanced splat values to use exponents - don't splat monuments
21 Days Ago
Roof and triangle roof LOS tweaks