193,910 Commits over 4,079 Days - 1.98cph!

32 Days Ago
Add ability to put background behind console notify text Increase contimes to 12 by default Added con_bgalpha and con_border Added con_bgalpha/border to blocked convars Fixed typo in Extra console dropdown Fix white-on-white text color for pressed-in DMenuOptions Minor cleanup Fixed DTextEntry autocomplete clicks not functioning Try to prevent infinite loops when firing bullets from OnTakeDamage There was a weird behavior with it applying the first bullet's damage over and over again if using Entity.FireBullets from EntityTakeDamage Reveamp scoreboard player volume scroller thing So it's more obvious that you can scroll https://files.facepunch.com/rubat/2025/April07-1255-ValuableGemsbok.png Fixed NPE server crash to do with removed NPCs in NPC squads Fixed spawning NPCs with creator tool not randomizing weapons Now fully respects the "NPC Weapon" setting in spawnmenu.
32 Days Ago
cherrypicking 119093
32 Days Ago
Update: GamePhysics.OverlapCapsules and OverlapSpheres now check for invalid commands and report errros Tests: unit tests
32 Days Ago
Industrial Light Refresh -Model -Textures -Placeholder Prefabs.
32 Days Ago
jungle_update -> boomerang
32 Days Ago
set up vine swing viewmodel prefab with rig. removed vine swing idle from anim.controller as it wasn't needed and exported first pass vine swing animations.
32 Days Ago
More wip
32 Days Ago
Clean: added a comment expanding the reason for previous test Tests: none, trivial change
32 Days Ago
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32 Days Ago
Merge from jungle_update
32 Days Ago
Merge from main
32 Days Ago
Added placeholder Schizolobium tree, placeholder billboard set up, mats and textures
32 Days Ago
wip movement before repositioning
32 Days Ago
jungle_ruins b/c S2P
32 Days Ago
jungle_ruins_e - raised terrain trigger volume higher above terrain jungle ruins steel gate - made collision more accurate S2P
32 Days Ago
removed duplicated sound for obsidian bone knfie but duplicated effects from bone knife and now 1p sounds work
32 Days Ago
Merge from env_volume_performance_testing
32 Days Ago
enabled r/w on jungle earth pit collision mesh
32 Days Ago
Corrected a code comment
32 Days Ago
merge from main
32 Days Ago
ziggurat scene - tweaked env volume terrain trigger space above terrain - S2P
32 Days Ago
Merge from main
32 Days Ago
merge from jungle_update
32 Days Ago
jungle bamboo scaffolds now use LOD1 as starting LOD
32 Days Ago
Simplified the stencil buffers for the spatial environment volume shader passes, as they work differently now due to the volume transition changes
32 Days Ago
slight edit to tiger ledge attack anim
32 Days Ago
Possible fix for AnimationFlagHandler NRE
32 Days Ago
re exported tiger sleep idle and end anims so paws come through correctly
32 Days Ago
Merge from jungle_update
32 Days Ago
Realigned ladder collider on vine tree, possibly fixing rubber banding when climbing
32 Days Ago
Adding prevent movement volume to zigg gate prefab to fix kick
32 Days Ago
removed renderer batch scripts from bamboo scaffoldings - re-exported meshes, no other channels than vcol were used
33 Days Ago
progress on underwater effect scattering+extinction matching water surface, based on water body camera is currently within works with river biome blends still need to lerp parameter changes (like when going from river into ocean)
33 Days Ago
Fix demo recording by allowing Position to be set on NetRead/NetWrite
33 Days Ago
Merge from protobuf_fixes
33 Days Ago
Fix protobuf codegen generating invalid data for large protos (maps)
33 Days Ago
Fix compile error
33 Days Ago
33 Days Ago
main -> vending_machine_fridge
33 Days Ago
Subtract vending_machine_fridge for now 118770
33 Days Ago
Subtract the correct one this time
33 Days Ago
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33 Days Ago
Minor optimisations to SirenLight - replaced it's Update loop with an Invoke Fixed BindSubsurfaceProfile MaterialPropertyBlock overwriting the property block of the renderer it modifies
33 Days Ago
Merge from jungle_update
33 Days Ago
Fixed players briefly sticking to tree if they were climbing while the tree was destroyed Double vine swinging tree health
33 Days Ago
set up lake interior meshes + interior shader variant for lakes
33 Days Ago
More prefab setup for new mesh collider, X marker minigame mostly working (decal not rendering in a few spots)
33 Days Ago
main -> vendingmachine_stock_fix
33 Days Ago
Colliders for the kapok tree and the stump Tweaked LOD setup on the Kapok trree to reduce pop in Optimize the kapok tree further Color corrected leaf atlas