243,201 Commits over 3,898 Days - 2.60cph!

4 Months Ago
Tiny ui and cursor styling
4 Months Ago
Wire deployment, player detection
4 Months Ago
Create Sandbox.StringToken, delete NativeEngine.StringToken
4 Months Ago
radtown S2P
4 Months Ago
tweaks to scaffolding building stair
4 Months Ago
removed underscrores from camera names
4 Months Ago
Added an additional way to get on the radhouse roof
4 Months Ago
Directory ands asset location tweaks. Fixed head material disconnected
4 Months Ago
Leaderboard backup, run #12463
4 Months Ago
Converted the RPS gesture UI into a non blocking UI Added UI support for draws
4 Months Ago
Increased shreddable pickup truck mass from 20km to 400kg, and added a small amount of drag
4 Months Ago
Merge from parent
4 Months Ago
Server side cancel fix
4 Months Ago
Refactor RPS into a more generic gesture interaction system, WIP
4 Months Ago
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4 Months Ago
fade in, fix status icon hover enemy size variance more menu scene
4 Months Ago
Merge from parent
4 Months Ago
Remove the ridiculous invoke handling system for fading in/out gesture layers, was responsible for a bunch of bugs with the handcuffs Now uses a single simple update method called every frame, much easier to debug and understand Update the default gesture bindings for surrender
4 Months Ago
Merge BikeFastTurns -> main
4 Months Ago
Fast steering work
4 Months Ago
Changed how fast steering applies
4 Months Ago
Use DriveWheelVelocity to show spin FX visually
4 Months Ago
Compile fix
4 Months Ago
Merge from main
4 Months Ago
Merge from main
4 Months Ago
Merge from midi_unsubscribe
4 Months Ago
Control feeling reasonably good
4 Months Ago
Unsubscribe from the midi inputs when MidiConvar.Enabled is set to false, should allow another instance of the client to register to the events
4 Months Ago
Allow burnout mode via throttle + brake as well as via Ctrl (duck)
4 Months Ago
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4 Months Ago
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4 Months Ago
4 Months Ago
Basic 2d player movement for example scene https://files.facepunch.com/CarsonKompon/2024/July/14_21-17-MemorableSteed.mp4
4 Months Ago
Merge from io_flooding_fix
4 Months Ago
Marked the prevent_building volume as IgnoreWireCheck to allow IO wiring while standing near the deployable. Affected deployables: Twitch Rivals Desk Simple Chair Sofa (+pattern version) Rocking Chair (all skins) Beach Chair Piano Xylobone Drumkit Microphone Stand Hitch & Trough
4 Months Ago
Removed unused test scenes/assets
4 Months Ago
Merge from main
4 Months Ago
Merge from car_door_destroy_fixes
4 Months Ago
Working on the feel of burnout mode
4 Months Ago
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4 Months Ago
Poster scene backup - seismic sensor
4 Months Ago
Merge from kitchen_collider_fixes
4 Months Ago
Fixed kitchen_cabinet_100 and kitchen_cooker incorrectly positioned collider Affects underwater labs and desert bases, also arctic research base (ran S2P, no scene changes)
4 Months Ago
Parent merge
4 Months Ago
Merge from main
4 Months Ago
Another small fix
4 Months Ago
bleh