243,201 Commits over 3,898 Days - 2.60cph!

4 Months Ago
Fix doubled-up GetModifiedDrag from merge
4 Months Ago
Merge main -> BikeBurnouts
4 Months Ago
Merge BikeEyeRoll -> Main - only includes a small improvement to the IsGrounded check
4 Months Ago
main menu/pause wip
4 Months Ago
SpriteDropObject now respects camera rotation Remove shit we don't need in the example project anymore Right Click -> Delete in the Sprite Editor Timeline will delete all selected frames if multiple are selected Update Ninja Frog sprite to include all necessary animations Add `HasBroadcastEvents` to SpriteComponent. Hide Broadcast Events in Inspector if `!HasBroadcastEvents`. Add `Bounds` to SpriteComponent Add "footstep" events to Ninja Frog sprite Remove all the old code files from the example project Update the example scene
4 Months Ago
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4 Months Ago
merge from main
4 Months Ago
Cache SteamRichPresenceSystem values, avoid 1ms spike every 5 seconds
4 Months Ago
Introduce ContextLocal<T> MenuDll has its own Json options
4 Months Ago
Third attempt to fix video audio
4 Months Ago
This isn't ever used This isn't ever used Never used Never used Never used Remove unused This really does not need to be routed via an interface Not used
4 Months Ago
Allow contacts to activate for kinematic vs sensor
4 Months Ago
Fix video audio
4 Months Ago
Leaderboard backup, run #12439
4 Months Ago
Calling OnContactRemoved in the wrong place
4 Months Ago
Report touch lost when removing contacts for sensors and contact events enabled
4 Months Ago
Fix MeshCreate not creating nodes properly
4 Months Ago
Actually, don't do this, I think people rely on it even though I wish they didn't
4 Months Ago
Fix S&box adding "English US" keyboard layout
4 Months Ago
Make "English (Europe)" not an unknown language Also add internal ID to unknown languages
4 Months Ago
Reset velocity on body transform change too, setting transform acts as a teleport so all velocity should be gone
4 Months Ago
Fixed GMod force-adding "English (US)" keyboard layout
4 Months Ago
Implement shadow controllers with SetVelocityFromKeyframe, applied pre physics step
4 Months Ago
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4 Months Ago
adjust UI padding and camera top bounds chat arrow polish
4 Months Ago
UpdateShadow calls SetVelocityFromKeyframe Make sure body type and use controller are updated when collider Static property is dirty
4 Months Ago
Filter TestSimulation just returns a bool, we only care if we collide or not, not these bullshit flags, we technically collide with triggers because they're sensors
4 Months Ago
Add tool to extract server demos -> individual player demos on the client - can read multiple chunks in parallel and merge them together at the end - runs on worker threads so it doesn't lock main thread - can specify multiple users to extract at once
4 Months Ago
This wasn't a typo, just enable sensor events for every shape because we want to report anything crossing a trigger
4 Months Ago
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4 Months Ago
background wip bg color tweaks Merge branch 'master' of sbox-ss1-scene replace enemy ElapsedTime with TimeSinceSpawn delete unneeded textures
4 Months Ago
Lets uncomplicate this the input system kickoff by dropping the event dispatch Add instrumentation
4 Months Ago
Allow physics interface to easily switch to using trace solver so we can evaluate which is better for our needs
4 Months Ago
Add `position: relative` to devui console (fixes sbox-issues/issues/5817)
4 Months Ago
Fix sensor typo stopping sensor events from working sometimes
4 Months Ago
cherry picking 100956 (network++)
4 Months Ago
network++
4 Months Ago
Add a c# version of MurmurHash2
4 Months Ago
Lighting backup
4 Months Ago
Plastic road cones use new transmission feature. Optimized some texture sizes down on them.
4 Months Ago
Trim a bunch of sound stuff we don't use More telemetry
4 Months Ago
Added off variant prefab.
4 Months Ago
Clean up rubbish files Update .gitignore
4 Months Ago
Fixed a floater. Lighting prefab backup.
4 Months Ago
Shadow regression fix.
4 Months Ago
Fixed light prefab regression & updated with new features.
4 Months Ago
move fps_max to c# - make it more accurate
4 Months Ago
Vector4 uses System.Numerics.Vector4 where possible Add BBox.Snap Fix particle bounds being wrong ParticleRenderer has [RequireComponent] ParticleEffect
4 Months Ago
Remove randomly added repeat functions from Curve @MVFP Fix prefab/scene videos timescale too fast Move ParticleGameSystem to its own file Curve micro optimizations
4 Months Ago
Leaderboard backup, run #12415