254,392 Commits over 3,990 Days - 2.66cph!

4 Months Ago
Possible fix for Facepunch/sbox-issues#6736
4 Months Ago
Fixed siege tower raising
4 Months Ago
Compile errors
4 Months Ago
Tipped over siege tower wont parent players inside allowing to be used as combat cover with minimal glitching
4 Months Ago
Fix SoundEvent JsonUpgrader only working for certain formats of RangedFloat. Resolves Facepunch/sbox-issues#6790
4 Months Ago
Map Updates and Test scene
4 Months Ago
BRZone material visibility improvements.
4 Months Ago
Fixed gap in battering ram drivers seat
4 Months Ago
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4 Months Ago
manifest
4 Months Ago
Merge from parent
4 Months Ago
Updated fuel gauge position and seat position on battering ram
4 Months Ago
new Model.Attachments API Remove Log.Info in AssetBrowser Add CreateAttachments property to ModelRenderer Simplify skeleton bone rendering
4 Months Ago
Merge from mixingtable_click
4 Months Ago
Correctly respect max item stack sizes
4 Months Ago
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4 Months Ago
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4 Months Ago
converted to use burst and the jobsystem - still needs thought on multithreading, but about a 10x speedup from burst usage already
4 Months Ago
Remove some more stuff
4 Months Ago
Moved steering wheel of battering ram forward (WIP). Secured some floating pulleys.
4 Months Ago
Phrase update
4 Months Ago
Merge from main
4 Months Ago
Finish up 2d stage
4 Months Ago
Add backpack to render scene and setup render script.
4 Months Ago
Fixed non-host RPS players needing to own gesture pack to join a game Setup steam item for pack, mark all new gestures as unlocked with the pack
4 Months Ago
packages burst 1.8.16->1.8.17 collections 2.5.1
4 Months Ago
Merge from main
4 Months Ago
Merge from ai_wolf_iteration
4 Months Ago
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4 Months Ago
Fix compile error on client
4 Months Ago
merge from t1smg
4 Months Ago
Remove debug ddraw text
4 Months Ago
Icons
4 Months Ago
Reduce the distance the wolf will flee each time you try to scare it again with torch swings / lighting the torch suddenly in melee range (only noticeable if you spam and chase the wolf instead of moving away)
4 Months Ago
Clamps are now defined directly instead of as modified.
4 Months Ago
Merge from main
4 Months Ago
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4 Months Ago
Remove PlayerController Cleanup
4 Months Ago
Mark SKS as an independent item, not a redirect (fixes incorrect blueprint whenr researching and not appearing in industrial conveyor filter) Set up backpack holster position
4 Months Ago
Updated store media assets + preview prefabs
4 Months Ago
Leaderboard backup, run #15149
4 Months Ago
homing tweak charmed zombies more charm stuff charm vfx, dash charm status charm dash flash color shield explode status shield charm upgrade shield charm radius vfx
4 Months Ago
Possible BlackjackMainScreenUI.SetNextFaceExpression NRE fix
4 Months Ago
Merge from shields
4 Months Ago
Fixed shield remaining in 3rd person hands while gesturing
4 Months Ago
Fixed 3rd person gestures not working due to animator updates
4 Months Ago
Cherrypick 106954
4 Months Ago
Enabled shield compatibility on: Bone Club Bone knife Diver hatchet P17 Butcher Knife Sickle Vampire Stake Hatchet HC Revolver Combat Knife Machete Python Revolver Semi auto pistol All spears (wood/stone/seasonal) Nailgun
4 Months Ago
Liquid Test from HC2 and Water2, stub FFT wave shader
4 Months Ago
Fixed footstep effects being effected by equipped shield Possible stringpool fix