242,268 Commits over 3,867 Days - 2.61cph!

18 Days Ago
Changes to rope segments of catapult. Added transmission to parts that needed it.
18 Days Ago
Update type/labels
18 Days Ago
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18 Days Ago
gmad.exe - do not pause when launched through existing cmd.exe (Partially Community Contrib) Make "force open main menu" warning an informational one (Community Contrib) Also make it use a localization string RPG entering water does not slow down Also if the RPG missile somehow reaches speed close to 0, explode (before required exactly zero)
18 Days Ago
18 Days Ago
Added failing IsAssignableToExtended test Fix IsAssignableToExtended edge case with generic interfaces
18 Days Ago
Revert "Add [Target] attrib to ForEach enumerable" This reverts commit 387e1b482f8525e728fba73be973345cf312ebbe.
18 Days Ago
Early tests at getting siege weapons hitchable by horses and cars Tweaked catapult colliders, added repel and hurt triggers
18 Days Ago
Update: consolidate tree manager cell streaming - Hidden behind the Network level 2 logging Right now we don't fit the 10micros budget(~60micros), so we end up sending 1 cell per player - going to add a frame budget with player sorting to avoid hogging the server Tests: On 4.5k procgen map tracked first and second player connecting, was able to observe cost of jit
18 Days Ago
Add [Target] attrib to ForEach enumerable
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18 Days Ago
Failing test for DefaultConstructorConstraint Fix testing DefaultConstructorConstraint
18 Days Ago
18 Days Ago
fix some missing materials on hacksaw dev model
18 Days Ago
tabs, columns, container, section
18 Days Ago
Don't wipe facets if there aren't any to replace them with, or if we don't find any packages at all
18 Days Ago
Show asset type color in tag picker
18 Days Ago
- Further cloud experimenting/prototyping - Set up proper render order for output texture (mesh in front of sky dome/sun/moon/stars) - Set up shader to render clouds into reflection probe - Better partial update pattern
18 Days Ago
Drag-drop Open folder context menu in blank space
18 Days Ago
Make esc block blue + informational instead of a yellow error (#2131)
18 Days Ago
Mark some system methods as pure
18 Days Ago
18 Days Ago
Do not pause if launched through existing cmd.exe See comment @ gmad/commit/fe2c1d9e0eb2a8383b15aeb2c94bd5558356be96
18 Days Ago
attachments wip
18 Days Ago
Minor bounce shift to fix stray spec.
18 Days Ago
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18 Days Ago
Added Player Light InputSettings -> Input.config
18 Days Ago
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18 Days Ago
Gave the regular flashlight VM the full volumetric treatment because it worked well on the attachment.
18 Days Ago
Renames, deletes, duplicates handled by IAssetListEntry CloudBrowser cleanup Ended up not using any of this, get rid PackagePopup: show tags, word wrap NRE fix Fix warnings
18 Days Ago
Clean: Removing a couple TODOs - Not doing vehicle specific streaming logic as 4.5k world grid gets streamed in less than a second - removing old TODO since my change implements it Tests: none, trivial change
18 Days Ago
Added setlocalplayervisible client admin command
18 Days Ago
Update: Budget every tree-cell send On Procgen 4.5k map from a save sending one cell can take 0.25ms - this change should smooth out the cost further. Tests: Booted on craggy, confirmed that player recieved all cells.
18 Days Ago
Player:StripWeapons drops weapons before removing them This mimics behavior of Player:StripWeapon() Added massCenterOveride for certain physics init functions PhysicsInit PhysicsInitMultiConvex PhysicsInitConvex PhysicsFromMesh PhysicsInitBox PhysModelCreateBox doesnt reset solid parameters Groundwork for PE changes Particle browser with previews for Particle Editor https://files.facepunch.com/rubat/2024/September16-554-RoughAsiansmallclawedotter.png Case sensitive include (Linux compile fix) Added hide_server cvar, sv_lan 1 will hide the server too Load particle editor first in -tools mode Fixed non left clicks in particle previews breaking the controls Prevent errors about missing materials in particle editor Improved particle properties panel https://files.facepunch.com/rubat/2024/September17-559-BestAnt.png Improve tools scrollbar styling Fixed a typo in the name of NPC:SetIdealSequence Fixed ENT:GetPreferredCarryAngles for `ai` ents not being called Added "use local space" to "Position Within Box Random" particle init Replace missing .png/.jpg image data with white color This would happen when a Material()'d .png file goes missing. It used to be undefined behavior.
18 Days Ago
Apply the fix for Panel.Exec on SetHTML'd panels This is probably wasn't affecting this branch, but still match the code Run render.UpdateRefractTexture during halo rendering Fixes garrysmod-issues/issues/6000 Delete constraints.lua Unused file Added sbox_maxconstraints and sbox_maxropeconstraints Both default at 1000, sbox_maxconstraints is for non rope constraints only, not ALL of them. Nocollide is considered a non rope constraint now for the sake of limits. Also fixed a bug where duplicated constraints would not be able to be cleaned up via Utilities > Admin or User Cleanup player.CreateNextBot sets the bot name by player_activate event Fixes for HL1 barnacle Added SetTarget1-4 to logic_choreographed_scene/scene_entity Pull Request: Search bar in icon editor + copy to clipboard Pull Request: TTT traitor button fixes Fixed CNPC_ControllerZapBall not doing damage Consistent returns from Sandbox tool Make* functions Minor clean ups in constraint library Bump max save game size to 16M (from 3) This is Source's save system, for level transitions Implement GetPreferredCarryAngles for `ai` type SENTs Disable -nulldevice Added NPC:SetIdealSequence Fix undoing nocollide constraint not restoring collisions Adds `disable_on_remove` keyvalue to `logic_collision_pair` Adds 5th argument to constraint.Nocollide - disableOnRemove Fixed duplicated nocollides not being cleaned up via No-Collides cleanup option Merged Pull Requests TTT: Minor updates to Turkish translations Optimized SortedPairs further Added properties.Remove( name ) Added surface.GetPanelPaintState returns a table with the following keys: * translate_x * translate_y * scissor_left * scissor_top * scissor_right * scissor_bottom * scissor_enabled
18 Days Ago
Missed Sound Point description
18 Days Ago
remove some old geo
18 Days Ago
Set up stage correctly
18 Days Ago
Failing type parameter resolution test Fix FindMatchingConstructedGenericTypes skipping a case
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18 Days Ago
Add JsonUpgrader support to ConfigData - will be using this for Input config updates
18 Days Ago
Basic main menu
18 Days Ago
Bugfix: Don't send newly spawned trees to player if they land in a batch yet to be sent to them - Added a profiling scope so we can track if it's taking too much time(it's a TxP complexity algo, but P tends to 0 very quickly, so we should be able to afford this) Tests: Tested on 4.5k procgen world and connected from a separate client and chopped a bunch of trees saw no duplicates. That said, it's very difficult to proc this (<1s window).
18 Days Ago
Updated Meta Files
18 Days Ago
Fix formatting of node titles with type params https://files.facepunch.com/ziks/2024-10-07/NTc7SLTOVR.png Add built-in nodes for Scene.GetAllComponents<T>() https://files.facepunch.com/ziks/2024-10-07/SUbPeMLFFP.png
18 Days Ago
Added descriptions to Components that didn't have them. Most are self-explanatory, but should help reduce some confusion. Resolves Facepunch/sbox-issues#6560
18 Days Ago
brick_debris_a + debris_a vmat meta
18 Days Ago
Replace usage of "devshots_screenshot" with "screenshot" Add "killserver" to concommand blacklist Correct UTF8<->UTF16 conversion for close caption function & hook Try to resolve issues caused by sv_max_userinfo_rate for extreme cases
18 Days Ago
Make DisplayInfo.Format() easier to use