255,286 Commits over 3,990 Days - 2.67cph!

10 Days Ago
Tests reproducing #1826
10 Days Ago
Rose collectable and spawn pop
10 Days Ago
Double the life length of ripe stages for cosmetic flowers
10 Days Ago
Manifest
10 Days Ago
Initial sunflower item, world model, entity, plant properties setup.
10 Days Ago
Hopper suction + related mat/textures. Added texture scroll to VertexLit Blended Custom
10 Days Ago
fixed wrong check stopping consoletoggle params from working
10 Days Ago
Change page view analytic Add referenced by section
10 Days Ago
Rose seed item fix
10 Days Ago
Manifest
10 Days Ago
Initial rose item, world model, entity, plant properties setup.
10 Days Ago
Manifest
10 Days Ago
Initial orchid item, world model, entity, plant properties setup.
10 Days Ago
merge from menu_friends_list
10 Days Ago
Renamed some flower stage prefabs for consistency with existing ones.
10 Days Ago
Fix NRE in people edit Session service cleanup Fix viewer counts Clean up forum views on mobile, slightly
10 Days Ago
merge from main
10 Days Ago
cherrypicking skin bundles
10 Days Ago
Translation tweaks if logged in, always use selected language, ignore browser
10 Days Ago
misc Player.Stats stats/perks wip material shit player shooting player attack/reload anim bullet model rpc player attack anims added some old model files to project dmg floater player dash wip dash skid
10 Days Ago
Leaderboard backup, run #17597
11 Days Ago
Handle wind and displacement in compute step
11 Days Ago
merge from main
11 Days Ago
merge from console_history_playerprefs
11 Days Ago
Save console command history in player prefs, so it persists in between sessions
11 Days Ago
Auto turret tests wip
11 Days Ago
Merge from main
11 Days Ago
Chickens in coops now go to sleep at night
11 Days Ago
Merge from triangle_planter
11 Days Ago
Fixed triangle planter collider marked as convex, resulted in a square collider for placement
11 Days Ago
testlist -> gettestlist
11 Days Ago
Simplify reference to resources
11 Days Ago
merge from hackweek_automatedtesting
11 Days Ago
Minor test fixes
11 Days Ago
Added testrunner.isbusy command, returns { isBusy = true/false } when running tests/not running tests
11 Days Ago
Change code that reverts items to instead destroy all custom items
11 Days Ago
Split into multiple classes Remove ability to modify vanilla items - instead create a new custom item that is the same as the vanilla item - having to revert every single vanilla item introduced possibility of normal assets staying modified Exposed ItemModEntity
11 Days Ago
Added testrunner.getlastresult command returns the last test result json
11 Days Ago
merge from hackweek_automatedtesting
11 Days Ago
Fixed rocket tests false negatives Scene
11 Days Ago
Update protobuf code generator tool
11 Days Ago
Default UI scale set to 1920x1080, fix menu scaler, break store pages more with hackweek designs
11 Days Ago
Update debug custom items
11 Days Ago
Set custom ItemDefinition GameObject name
11 Days Ago
11 Days Ago
Only show vertex merge distance in fixed range mode
11 Days Ago
Fix stupid mistake causing odd number segmented bevel to not work Add temp bevel properties until a bevel tool is made for it
11 Days Ago
Refactored code slightly. Character limit only needs to be changed in one place now.
11 Days Ago
Fix Linux compile yet again
11 Days Ago
merge from hackweek_modding_improvements -> custom_items