242,275 Commits over 3,867 Days - 2.61cph!

19 Days Ago
Light.GetInvertedRadius() not used anywhere, let's make it Light.GetRadius()
19 Days Ago
Humans: hook up an extremely basic animgraph so the model stops exploding if you try to use it
19 Days Ago
Human: normalize movement animation root speed to 80 u/s across animations + lower new constraint weights slightly
19 Days Ago
Humans: improved existing movement animations
19 Days Ago
merge from main
19 Days Ago
Improve scientist cover generation Cleanup navmesh inside edges before generation Make sure points are on navmesh Reduce cover density by merging nearby covers with similar angles
19 Days Ago
merge from main
19 Days Ago
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19 Days Ago
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19 Days Ago
Leaderboard backup, run #14452
19 Days Ago
Fix LaunchArguments.Map not working
20 Days Ago
Serialize animation parameters if they're changed in editor https://files.facepunch.com/layla/1b0611b1/sbox-dev_paNSU6QjyT.mp4 Run animation for skinned model renderer in editor if it has any stored parameters because we want to see them Signal values changed for float slider, OnChildValuesChanged wasn't called when moving slider
20 Days Ago
v_spaghellim4: make the initial arc of the deploy animation nicer
20 Days Ago
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20 Days Ago
Apply distance checks to individual covers instead of cover groups
20 Days Ago
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20 Days Ago
Rebuild colliders immediately instead of next update Fix NRE setting null surface on physics body or shape, should just set to default surface internally
20 Days Ago
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20 Days Ago
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20 Days Ago
merge from divesite_respawn_fix
20 Days Ago
merge from main
20 Days Ago
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20 Days Ago
Don't submit package exceptions in the editor
20 Days Ago
Error checks
20 Days Ago
Leaderboard backup, run #14428
20 Days Ago
Stash draft
20 Days Ago
Fixed handling of sprint-suppressing Tag on v_m4a1, v_usp, v_spaghellim4, v_mp5: the Tag now gets properly caught when the animgraph initializes, by enforcing a one-time 50ms delay in relevant state machines. Also harmonized some logic across graphs.
20 Days Ago
Map Update and Tests
21 Days Ago
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21 Days Ago
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21 Days Ago
Added more forest foliage types Updated SpriteTools Transform.Position/Rotation/Scale -> WorldPosition/WorldRotation/WorldScale Fix Progress error in CraftingStationPanel
21 Days Ago
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21 Days Ago
v_spaghellim4: added new deploy animation
21 Days Ago
Added SpriteResource.GetAnimation Fix TilesetTool NRE when there are no layers Fix AnimationList NRE on Hotload Transform.Postition/Rotation/Scale -> WorldPosition/WorldRotation/WorldScale
21 Days Ago
battery and battery sled dev models, map changes, highlight for battery
21 Days Ago
Added sv_max_userinfo_rate This is aimed at preventing malicious clients eating server CPU. It is unlikely server owners would need to touch this cvar, but just in case its there. More strict application of GMODSandbox GDClass in Hammer So `point_spotlight` doesn't have useless keyvalues on it. Added "Last played date" for each server in the server browser
21 Days Ago
Invoke events Clean up Implement asset picker If a picked asset is a cloud package then stick the ident in the search bar in the asset picker Rather than going to .sbox/blablabla
21 Days Ago
Modifying a Tileset source image will instantly hotload the changes. Resolves Facepunch/sbox-spritetools#21 Added TileAtlas.ClearCache to the Clear Cache menu option
21 Days Ago
Added SpriteResource.CopyFrom Saving sprites created from an empty editor no longer cause an error. Resolves Facepunch/sbox-spritetools#24
21 Days Ago
map updates, dev lightbulb model
21 Days Ago
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21 Days Ago
Fix crash from drawing SceneObject with an override but no mesh material, resolves Facepunch/sbox-issues#6553
21 Days Ago
Massively increased the resolution on the electric counter UI to ensure the text isnt blurry anymore. https://files.facepunch.com/ianhenderson/1b0411b1/Unity_dKA8DoPGb3.png
21 Days Ago
Fixed dedicated server console No api for dedicated server Create Run-DedicatedServer.bat Fixed couldn't connect to ip based servers Fixed couldn't read messages from dedicated server, because we didn't think they were the host dedicated server doesn't try to play sounds
21 Days Ago
Clamp dirty regions within terrain bounds Explicit updates for Terrain material buffers since we're not uploading this every frame like a mad man now TerrainMaterial.Metalness range 0.0f - 1.0f
21 Days Ago
Cookie mipmap glitch fix
21 Days Ago
new cookie & volumetrics on all projectors fixed consistency between 1p and 3p
21 Days Ago
Always trigger native asset reload when files are added or deleted while in editor - Fixes cases of error/fallbacks being used until a restart when a resource is added or a package updated. - Deleting resources will now also update to accurately show fallbacks for most types.