244,562 Commits over 3,898 Days - 2.61cph!

6 Months Ago
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6 Months Ago
Make all accessible workbenches available from tabs at the top of the tech tree rather than requiring the player to exit the tech tree and interact with the workbench again
6 Months Ago
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6 Months Ago
Similar change for the fuel gauge
6 Months Ago
Removed numbers and 'knots' wording from scrap heli airspeed indicator
6 Months Ago
Subtract my initial fix.
6 Months Ago
Fixed minicopter not being able to sleep properly after being pushed (hurt feelings?)
6 Months Ago
Update terrain scene
6 Months Ago
Fixed total required scrap text appearing when opening a tech tree
6 Months Ago
Merge from main
6 Months Ago
Fixed broken collision prefabs on ZiplineLandingPlatform, ZiplineLaunchPlatform, ZiplineLaunchPlatformStairs
6 Months Ago
Converted train tunnel train tracks to MeshLods
6 Months Ago
Merge from main
6 Months Ago
Merge from meshlod_converter
6 Months Ago
Fixed MeshLOD not getting properly assigned to InstancedMeshFilter when converting (the mesh renderer was being assigned so it should still work)
6 Months Ago
Clothing LODs Bandana, sleeveless jacket and fingerless gloves LODs
6 Months Ago
Fixed local gesture not transitioning out properly if the gesture was cancelled via the server
6 Months Ago
Add vertex bevel operation https://files.facepunch.com/layla/1b0311b1/sbox-dev_qwSFxWpceA.mp4
6 Months Ago
Fixed null reference exception when using Last Used code button on a modular car codelock
6 Months Ago
Fixed GameOverview style with game setup that doesn't have many rounds
6 Months Ago
Synchronize TimeUntilCannotBuy Add KillGameOnEnd rule to take everyone back to the menu when the game has ended
6 Months Ago
Added game rule for BuyZoneTime, so you can only buy for the first X seconds after a round starts
6 Months Ago
Add GameOverview, which shows blocks of all the rounds in a game and the half swap time (https://files.facepunch.com/tony/1b0211b1/sbox-dev_vY7imbfsCk.png)
6 Months Ago
Show a status text at the start of the last round of a half, informing players, fixed kill feed layout being screwed, start working on adding time remaining beep sounds
6 Months Ago
Show and warn users if they're trying to join an editor lobby
6 Months Ago
Leaderboard backup, run #12219
6 Months Ago
Fixed slack rotation issues when placing the light box on angled surfaces
6 Months Ago
Remove unused stylesheet attributes More accurate lobby name instead of this crap I did
6 Months Ago
More work on settings page padding scss improvements
6 Months Ago
Leaderboard backup, run #12210
6 Months Ago
Show icon next to party members in scoreboard
6 Months Ago
No idea how this compiled, I assume it's renaming [Broadcast]'d params
6 Months Ago
Add settings menu, can tweak mixer volumes, added radio volume mixer, send radios to that channel
6 Months Ago
Fix rocket consuming ammo before EyeHack is checked, causing rocket to be consumed even though nothing was fired
6 Months Ago
Buy menu background is less intense Restructure menu a bit, added pause menu
6 Months Ago
6 Months Ago
Added new fur setups to cinematic rig
6 Months Ago
Add radio spam prevention
6 Months Ago
Main menu improvements Chat messages can pass tags through to messages Add team radio sounds, press C to look for radio sounds, use slot buttons to nav
6 Months Ago
Save if we're searching or not in lobby list Update main menu
6 Months Ago
merge from flamethrower_informationpanel
6 Months Ago
merge from allow_barricades_monuments
6 Months Ago
merge from qol_show_teammate_building_guide
6 Months Ago
Remove penetration for now, keep ricochet Weapon functions cleanup
6 Months Ago
AimRay doesn't need this offset, should fix shooting through some walls
6 Months Ago
Add velocity-based weapon spread, code cleanup for shoot function Hook in damage falloff
6 Months Ago
Fix model physics not setting gameobject tags
6 Months Ago
Up the player's acceleration and friction to make movement feel less floaty
6 Months Ago
Menu is the default scene
6 Months Ago
Add deployment listener for weapon - recoil func can use that to cancel reloading when holstered. Cache Weapon for funcs in awake. Use id again here makes no difference - remote player just cant seem to find door sounds either way