133,384 Commits over 4,262 Days - 1.30cph!

21 Days Ago
Setup a paint save testing scene to finally get to the bottom of the multithread fog of war issues
21 Days Ago
Fix "ShouldBeRunning()" getting inverted during refactor
21 Days Ago
Refactor refill code from PrefabPoolCollection into it's own PrefabPoolFiller class
21 Days Ago
Strip PropRenderer from spawned objects Can't use PrefabAttribute due to assembly limitations so came up with a simpler approach Probably not worth it, a memory sample from a large base showed only 0.7mb of these components (across 1885 of them though) Would still need some bespoke handling for HideDuringRender usages, likely via a new component
21 Days Ago
Add convars to control pool refilling - refill_max_concurrency (default max 5 jobs queued) - refill_mode (0 = off, 1 = main thread, 2 = InstantiateAsync) - refill_immutable_optimization (assumes source prefab isn't being modified) - refill_max_per_job (max number of prefabs submitted per job (default 30) Better detection when no work is being done and avoiding burning the budget Target refilling each pool to 50% to avoid constantly deleting extra prefabs if the pool is always full - hardcoded for now Simplify main thread refilling, don't worry about overshooting budget since it can be set small and we want to move to async which doesn't risk overshooting
21 Days Ago
Forgot to commit changes from yesterday, added a score HUD
21 Days Ago
Added advanced input option to set mannequin pose using binary inputs, added helper calculator for converting pose to binary
21 Days Ago
Add back parent parameter in InstantiateAsync() since it actually works in Unity 6
21 Days Ago
Entered commands always generate a new timestamp
21 Days Ago
Put console command input box at the very bottom of the window
21 Days Ago
- Fixed dodgy scaling on the displayed entries - More flex fixes throughout - Command box clears after running a command
21 Days Ago
- Clear now works - Save correct date/time format when copying to clipboard - Trim <colour> tags when copying to clipboard
21 Days Ago
Port CS:GO's TexturePacker and FontTextureCache * Fixes a weird font corruption issue Fixed multibone static props flashing across the map randomly Limit physics rescaling to prop_physics and sent_anim Fixed `props_phx\trains\tracks\track_switch2.mdl` (Community Contrib)
21 Days Ago
Fixed multibone static props flashing across the map randomly Limit physics rescaling to prop_physics and sent_anim Fixed `props_phx\trains\tracks\track_switch2.mdl` (Community Contrib)
21 Days Ago
Console null check, removed unused vars
21 Days Ago
Developer tools tab init fix Console UI NRE fix
21 Days Ago
Pressing enter with the item tab open focus on the search bar Updated search bar styling
21 Days Ago
merge from unity_6.0.58 -> hackweek_pool_refill/unity_6
21 Days Ago
Fixed a bunch of console order of execution errors now that we do init in a different place
21 Days Ago
- Applied Flaviens shelf to fix messed up console init - Ensured instance is set - Merge conflicts
21 Days Ago
Pressing tab with F1 menu open cycle through all the tabs
21 Days Ago
Added HasConsoleInput()
21 Days Ago
Deer skull mask repose
21 Days Ago
Ensure developer tools warms up the console so it doesnt miss any startup messages Setup copy, clear, log and log file commands
21 Days Ago
Clean: get rid of debug logs Tests: none, trivial change
21 Days Ago
npc_missiledefense model + code adjustments * works better now Deduplicate "Failed to CreateQueryUserUGCRequest" warnings * So it is known exactly where its coming from Disable vmevent API Fixed Enemy Rebels refusing to use RPG against the player * Also fixed them commenting on players death as if they weren't hating them Bump mp_decals default to 1024, add description Cleanups * Delete r_norefresh, CRender::m_frameStartTime, duplicate definition for mat_depthbias_normal Improve dedicated server workshop error handling Now loads the cache (overwriting) if ANY of the server collections fail to be retrieved. Fixed retry logic for Fixed decals not rendering in Hammer
21 Days Ago
giveequip put the item in the inventory main container before moving it to the wear container, otherwise the swap logic doesnt work
21 Days Ago
Final (WIP) values for shirt/jacket/pants on Attire branch of tech tree
21 Days Ago
Update: remember selecter row index between dissasm states Tests: viewed BasePlayer::BoxTest
21 Days Ago
Update: use consecutive int3s to stop decoding Doesn't always apply, but when it does saves a lot Tests: viewed BasePlayer::BoxTest
21 Days Ago
Ensure input is displayed brighter than logs
21 Days Ago
Can now submit console commands to the new console ui - Split off the display from the processing part of the console UI
21 Days Ago
Update: allow inspecting instructions at address-like values Need to improve stream decoding in those cases, as it can run away to 12k lines of assembly even though the method was over on line 10. Tests: viewed BasePlayer::BoxTest
21 Days Ago
Added "Equip" button for wearable items Added giveequip command Works half of the time, it can't swap existing items currently
21 Days Ago
simple modders red puzzle prefab
21 Days Ago
Final cliff placement.
21 Days Ago
Added prevent movement volumes to the casino above the big wheel room to stop players from getting to inaccessible areas
21 Days Ago
Floating cities scene2prefab
21 Days Ago
merge from vehicle_large
21 Days Ago
merge from boat_building
21 Days Ago
slick ball arcade game updated the game board and tweaked light positions and added sunken submarine backlit lights prefab balls per game increased
21 Days Ago
compile fixes
21 Days Ago
breaking BaseSculpture down into multiple files, getting unmanageable
21 Days Ago
Bump mp_decals default to 1024, add description Cleanups * Delete r_norefresh, CRender::m_frameStartTime, duplicate definition for mat_depthbias_normal Improve dedicated server workshop error handling Now loads the cache (overwriting) if ANY of the server collections fail to be retrieved. Fixed retry logic for Fixed decals not rendering in Hammer
21 Days Ago
merge from pointgrid_to_sdf
21 Days Ago
small cleanup
21 Days Ago
Slightly broken attempt at parallelizing ball collisions
21 Days Ago
Added `applygenes` admin command - applies a given gene sequence to the clone/seed in your hands
21 Days Ago
Add stair specific deploy volume (was using u shaped stairs as a placeholder)
21 Days Ago