242,333 Commits over 3,867 Days - 2.61cph!

28 Days Ago
Leaderboard backup, run #14260
28 Days Ago
Add GetComponent , AdComponent etc
28 Days Ago
Parent merge
28 Days Ago
Merge from main
28 Days Ago
Map updates
28 Days Ago
Map Update
28 Days Ago
Reloading interaction Added kinetic boulder ammo, catapults only accept kinetic ammunition
28 Days Ago
fixed food spawns at radtown dpv crafting/techtree
28 Days Ago
Wall Slide Anim
28 Days Ago
Fix OrganizationModal NRE Fixed Friends List Modal CSS. Resolves Facepunch/sbox-issues#6525
28 Days Ago
merge from main
28 Days Ago
Digging SFX Added Dig Particles Added BiomeResource to store additional biome information Added a bunch more items. Can now get items from digging (dictated by the Biome) Improve digging and make it give experience Fix entity shadows
28 Days Ago
world_update_2 -> main
28 Days Ago
radioactive_water -> world_update_2
28 Days Ago
Backpack contents NRE fix
28 Days Ago
adjusted hcr crafting costs, removed extra unused slot from python/hcr
28 Days Ago
world_update_2 -> main
28 Days Ago
radioactive_water -> world_update_2
28 Days Ago
world_update_2 -> radioactive_water
28 Days Ago
Dont override onItemAddedRemoved delegate
28 Days Ago
Cigarettes final texture
28 Days Ago
merge from main
28 Days Ago
Added secondary colliders to all cliffs to fix the issue where it was possible to place small I/O inside rocks
28 Days Ago
updated radtown name, updated radtown loot
28 Days Ago
Episodic combine_intmonitor props with extra skin gmad.exe allows .vtx files again Try writing current git branch to garrysmod.ver
28 Days Ago
Added river rocks Brought back small arctic rocks
28 Days Ago
Updated the whitelist to allow .vtx files again, while restricting .sw.vtx still Pause on error for Win32 Because people on Windows just can't comprehend what a command line utility is
28 Days Ago
Started prototyping catapult siege weapon Added basic interactions, placeholder fire animation Only fires rockets atm, still need to add new projectiles
28 Days Ago
christmas_light asset finished and scale fix
28 Days Ago
frank pose adjustment
28 Days Ago
some light tweaks in art_scene
28 Days Ago
merge from main
28 Days Ago
merge from ocean-override-curves
28 Days Ago
merge from world_update_2
28 Days Ago
Fix NRE
28 Days Ago
map updates
29 Days Ago
box_decals mat
29 Days Ago
adjust lighting and frank's position in art_test scene
29 Days Ago
Reworked the fix for seaweed spawning above ocean / it was conflicting with grass and lowering the density of coastal rocks New fix uses clutter topology to block off seaweeds instead
29 Days Ago
Get rid of cloud browser chips, move facets next to search bar Remove DropDown widget I added and roll facet dropdown into its own widget, simpler Initial tabbed asset picker w/ both local and cloud assets https://files.facepunch.com/alexguthrie/1b2711b1/sbox-dev_WENJnEwfYb.png Facet dropdown cleanup Only select 1 entry per facet, display selected name and icon in dropdown https://files.facepunch.com/alexguthrie/1b2711b1/sbox-dev_AueEMTPu9O.png
29 Days Ago
non-linear flow scaling, with further tuning
29 Days Ago
Update these to check the new cloud path Logging non vs versioned idents as a conflicting version is dramatic and actually I don't care, we'll use the versioned one anyway
29 Days Ago
add separate transition curves for different ocean override parameter groups
29 Days Ago
merge from item_pooling
29 Days Ago
Replace .source2/ with .sbox/ Revert "Redownload package manifests if they're dodgy instead of breaking a download" This reverts commit 4ea8058ad72c4c3a9c9d2c29e0c76f78d1a9edcc.
29 Days Ago
Added Water Footsteps/Particles
29 Days Ago
merge from world_update_2
29 Days Ago
Make sure we've got the right package version installed, update if not Bin global tools package cache, replace with per-project store Redownload package manifests if they're dodgy instead of breaking a download Fix pinned version # getting dropped when installing package Prevent trying to install different versions of the same package Add manual cloud asset updating Update asset package refs when updating dependency, fix when broken (yuck) Basic 'in project' filter for installed cloud assets, show as asset location Check revision matches when we're checking for an installed package at a specific # Don't redownload a package we've already got installed Catch possible NRE This isn't needed anymore Add .source2/ to gitignore template If package is on disk just use asset directly when dragging into scene Update existing refs in GameResources when updating package Normal GameResource processor uses versioned idents too Consistently sort reference lists alphabetically so diffs aren't so mental to read Only update references inside project assets folder Avoid walking into a LoadResource exception, we don't really care that much Differentiate between persistent and preview contexts when fetching cloud assets, only update references for persistent installs Show remote/latest version info, incl version id, in PackagePopup
29 Days Ago
Merge from underwaterlights (max depth darkness toned down)
29 Days Ago
Tuned max depth darkness down further.