127,407 Commits over 4,201 Days - 1.26cph!

10 Months Ago
- moved some verts on the hoodie to allow it to cover clipping on knight armour - updated prefabs with new hoodie mesh
10 Months Ago
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10 Months Ago
Fixed water pistol not sitting in hand properly while a shield is equipped
10 Months Ago
Fixed exception when equipping a shield while a shield compatible weapon is already held
10 Months Ago
Updating and hooking up more player seeds
10 Months Ago
Merge from main
10 Months Ago
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10 Months Ago
- Support seperated arrow meshes from bone - Modify on/off state depending on shots remaining
10 Months Ago
viewmodel camera clipping fixes - eoka left arm position posed out of shot to fix clipping, also reduced rotation sway
10 Months Ago
Buildfix: define symbol on Mac Server Tests: compiled editor, then compiled linux DGS
10 Months Ago
more viewmodel camera clipping fixes - rotation sway reduced
10 Months Ago
Moved Google Sheets menu items in Tools
10 Months Ago
Catapult mats
10 Months Ago
server.printwipeid command to print the wipe id of the .sav
10 Months Ago
Added mossy wooden beams for jungle ruins - wip
10 Months Ago
Merge: from profiler_improvements - Adds linux support (tested on Ubuntu 22404 via WSL) - Optimizations for JSON export - Added debug utility to export binary snapshot - run `perfsnapshot <delay> <name> <frames> <shouldBinExport>` - Added Tools/Profiler Bin Viewer, an editor only tool to inspect binary snapshots - Reduced default frames captured to 4 from 10 - Profiler now skips annotating UnityEngine.CoreModule methods (reduces capture overhead) - Works around Perfetto visualization issue with Complete events (https://github.com/google/perfetto/issues/970) Tests: - Exported a number of editor snapshots with binary snapshots to test bin viewer - Using WSL, tested exporting a snapshot on Ubuntu - 3k procgen world
10 Months Ago
Merge: from main Tests: editor compiles
10 Months Ago
Female models use V4 rig Female body prefabs converted to prefab variants of the fbx Added female skin set back into the skin collection
10 Months Ago
Bugfix: Workaround Perfetto's "Complete" event hierarchy bug - Reported issue on their repo: https://github.com/google/perfetto/issues/970 Tests: exported snapshot from a linux server (running on WSL Ubuntu), 3k procgen world. Exported from editor as well.
10 Months Ago
viewmodel camera clipping fixes - rotation sway reduced for problematic melee weapons
10 Months Ago
Increased ballista deploy volume size
10 Months Ago
Update: Binary export no longer pre-processes the stream - Saves time on the export - Also added if-deffed out extra checks, disabled by default My previous checks were wrong and produced false positives. Also, think I got an idea what jumbles the json vizualization - will fix in next CL. Tests: used the extra-debug version to export linux snapshot - it succeded
10 Months Ago
Stop battering ram door busy tick after 3s of inactivity
10 Months Ago
Update: ProfileBinViewer - report found exceptions in thread stream Still looking for why things are wrong with linux snapshot Tests: opened a borked linux snapshot
10 Months Ago
Updated knights armour set LODs and icons
10 Months Ago
Updated Game Manifest Updated Skin List Updated Single Medieval Metal Door Item Prefab Setup the Icon for Single Medieval Metal Door
10 Months Ago
Mossy variations of wood trims and logwood for jungle floors
10 Months Ago
Fix default menutip icon to the correct info icon.
10 Months Ago
Buildfix: Disable ProfileBinViewer if we're not in Server mode Tests: switched to Client in editor
10 Months Ago
Update: ProfileBinViewer now shows thread summary Tests: opened a snapshot from editor
10 Months Ago
updated xmas advanced lights bulbPrefab to point to renamed testbulb prefab (wasn't updated with a guid change from renaming)
10 Months Ago
more weapon camera clipping fixes
10 Months Ago
Have scientist briefly strafe and use suppressing fire before turning and sprinting to a distant cover Have them crouch and sneak instead if the cover they want to go to is very close
10 Months Ago
Merge from ai_wolf_iteration (significant optimization)
10 Months Ago
Fixed battering ram parenting trigger warnings
10 Months Ago
main -> 4ShotMiniCrossbow
10 Months Ago
Merge from main
10 Months Ago
Setup Entity Prefab and Item Prefab for Single Medieval Metal Door Imported Single Medieval Metal Door GIBS Updated Game Manifest
10 Months Ago
Texture updates Adding another female head seed
10 Months Ago
Make scientists look towards where they "think" the player is, not where the player actually is Make scientist not be able to shoot when they are sprinting
10 Months Ago
Fix compile error
10 Months Ago
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10 Months Ago
Cleanup
10 Months Ago
Setup population convar and fix error. Increase snake trigger radius.
10 Months Ago
Merge compile fix
10 Months Ago
Added snake spawn population. Updated world spawns. Move snake files. Manifest.
10 Months Ago
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10 Months Ago
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10 Months Ago
Correctly resetting mip biases for textures when leaving play mode to avoid texture changes appearing when using DLSS
10 Months Ago
Increase client side trigger radius so snakes turn towards players earlier