193,207 Commits over 4,049 Days - 1.99cph!

10 Months Ago
Speculative NRE fix in MonitorLoopingGesture
10 Months Ago
Update burst from 1.8.15 -> 1.8.16 to fix crashes during builds
10 Months Ago
merge from runtime_profling_presets -> main
10 Months Ago
Fix runtime profiling not turning off performance tracking when profiling is off New convar to set profiling level preset to the most common settings 0 = off 1 = basic stats (frametime, total entities spawned/killed, lag spikes) 2 = all tracking Can enable/disable profiling modules with convars after `runtime_profiling` is enabled Add comments
10 Months Ago
Have bikes use half the usual amount of position interpolation, and send their steering etc update 10 times a second instead of 6.67 times. Reduces visible input delay
10 Months Ago
10 Months Ago
Max bike fuel gauge out at 100 instead of 500, like we do with helicopters.
10 Months Ago
Merge main -> Bikes
10 Months Ago
Merge Bikes -> main
10 Months Ago
Increased pedal bike sprint time from 4s to 5s
10 Months Ago
Adjusted pedal bike world collider
10 Months Ago
Tuned down and clamped crash ragdoll force
10 Months Ago
Merge Travelling Vendor -> Main
10 Months Ago
Changed icon to green one Increased icon size
10 Months Ago
Null check
10 Months Ago
disable ambeint sounds on travelling vendor turrets
10 Months Ago
backfire sound
10 Months Ago
Force mount vis changes
10 Months Ago
merge from runtime_profiling_double_physics -> main
10 Months Ago
Fix physics stats being doubled on every frame FixedUpdate runs
10 Months Ago
Merge Travelling Vendor -> Main
10 Months Ago
DirectlyMountable check in force mount
10 Months Ago
Merge from main
10 Months Ago
Don't show the timed dismount UI if we're restrained
10 Months Ago
Restrained players aren't placed in the driver seat for Snowmobile or Submarine
10 Months Ago
merge from hood_and_cuffs
10 Months Ago
Merge from main
10 Months Ago
Moved turrets closer to the vendor centre
10 Months Ago
Added random engine backfires
10 Months Ago
Removed AmbientLightLOD components from the search light, fixing spotlight intensity issues
10 Months Ago
Hopefully fix compile error
10 Months Ago
Gamemode cvars: Added "replicate" field If set to 0, removes REPLICATED flag from gamemode cvars Use this for sandbox cvars that don't actually need replicating, such as sbox_weapons Fixed util.DecalMaterial to actually work TTT: Updated localization files (Community Contribution) Fixed vrad not writing light flags to the BSP Fixes "Cast entity shadows" option in Hammer to not working. Also added info to the hammer option about how to properly make it work. Fixed DNumSlider reset to default via MMB not functioning correctly Entity.GetBodyGroups returns "empty" for submodels with no meshes Added Entity.GetFlexType ( id ) = string Returns model defined flex controller "type" or the group Added Color:Lerp( target, frac ) Small changes * Fix DForm description * DNumSlider.SetEnabled also affects its DLabel * Finger poser and Faceposer correctly rebuilds UI on loss of entity * DLabel.SetDark disables SetBright, and vice versa * DLabel.SetHighlight always overrides SetDark AND SetBright Added string.NiceName & use it for bodygroup names It converts "names_likeThis" to "Names like This". There have been multiple implementation in the base game, which are not all using the same function. IMaterial:GetColor returns an actual Color Disabled DLabel has faded out colors Fixed file.AsyncRead erroring after Lua shutdown Faceposer flex groups The groups are defined by the models themselves. https://files.facepunch.com/rubat/2024/June28-263-UnwittingEthiopianwolf.jpg Fixed nextbot deaths counting twice for npc_maker Restore game_text rendering same text channel multiple time Block "Miscellaneous Symbols and Arrows" unicode block in server browser Free font materials & textures on disconnect Change default of gmod_uncache_test to -2 I need to verify the changelevel crashes are caused by this. Fix game_text crashes fix compile error Move "Model X has mismatching model version" to -verbose (vbsp.exe) Temporarily partially disable "CBoneAccessor invalid bone id" warnings For cases with error models
10 Months Ago
Move "Invalid model scale" warning to PhysObj creation Fixed warnings about bone access on player death Fixed case where particle materials would end up with artificial refcount Free font textures/materials when registering new fonts This would mean running CreateFont in a render hook no longer fills video memory, and font textures/materials are freed on disconnect properly, no longer accumulating. Bump severity of mat_hdr_level problem (HDR being disabled) debug_dump: Separate Lua and non-Lua cvars Block voice_overdrivefadetime Add light pos to some vrad warnings * light has _fifty_percent_distance of X but _zero_percent_distance of Y * can't solve quadratic for light X Y Fixed crashes relating to Entity.FollowBone Entity.FollowBone, SetAttachment and SetParent will throw errors when given absolutely invalid attachment/bone IDs (i.e. less than 0, or above 255) Add more info to "gamemode is not a table" error Rework how movement is disabled when player is dead with movetype_walk Block all .log files Destroy font texture IDs on frame start, not during rendering Block file access to ChromiumCache, whatever that is Fixed a crash when an NPC sees more than 255 enemies
10 Months Ago
w_handcuffs fix - updated static & rigged meshes with updated mesh to fix missing faces & incorrect uvs
10 Months Ago
Added side turrets to the vendor
10 Months Ago
Move "Model X has mismatching model version" to -verbose (vbsp.exe) Temporarily partially disable "CBoneAccessor invalid bone id" warnings For cases with error models
10 Months Ago
reduced max tick rate on cloth
10 Months Ago
re-organising scene into appropriate groups re-organising radhouse large prefab
10 Months Ago
updated test scene
10 Months Ago
simplifying burst cloth in prep for separation as jiggle-only solution - position based dynamics, with hard rotation constraints - configurable relaxation factors to allow for artist control over bounciness of constraints
10 Months Ago
Added a toxic pool water surface toxic pool material
10 Months Ago
Vendor attacker is not marked as hostile
10 Months Ago
Wired headlights and spotlights to TOD
10 Months Ago
Fixed out of stock being displayed briefly inside vendor. Also fixes being unable to buy from the machine whilst someone else is buying at the same time
10 Months Ago
Underwater divesites ABC base setup Unity scene setup with S2P groups
10 Months Ago
Merge main -> travelling_vendor
10 Months Ago
Updated all radiator positions throughout level
10 Months Ago
tweaked radiator props draw distances, added a white material variant
10 Months Ago
merge from main
10 Months Ago
set dressing progress backup