reporust_rebootcancel

129,778 Commits over 4,140 Days - 1.31cph!

2 Months Ago
merge from main
2 Months Ago
Flex grid min values on row count and row min height
2 Months Ago
Don't rely on managed references when removing instances, use InstanceHandle instead
2 Months Ago
Hack: BiomeBenchmark - try generating clutter without incomplete server Didn't work, since they spawn server side, but there's no server to send this info to client. Will try to migrate the clutter to client side next. Tests: benchmark in editor
2 Months Ago
Store featuring fixes More analytics, added journey_id to all store events
2 Months Ago
Updated Banana Bunch Albedo Texture Map Updated Banana Bunch Model to incorparate feedback
2 Months Ago
Use on toggle enabled instead (for gamemode filters)
2 Months Ago
Slighty improved server browser tab behaviour - can now toggle off gamemodes that are already toggled Better
2 Months Ago
Update: BiomeBenchmark - add basic avg frame time tracking Tests: ran scene in editor
2 Months Ago
Update: BiomeBenchmark - generate fly-through camera track Tests: BiomeBenchmark in editor
2 Months Ago
Server browser now properly responds to gamemode toggles Setup system to inject tags into existing server browser (dependent on which buttons are on)
2 Months Ago
Update: BiomeBenchmark - re-enable a bunch of procgen scatter - Brings in vine trees, rocks Tests: BiomeBenchmark in editor
2 Months Ago
added mannequin test and set up with basic spawnable prefab
2 Months Ago
Update: BiomeBenchmarks - Fixed biome generation on row-islands - Benchmark map size works with NPOT sizes Now to figure out why forests are not coming through Tests: BiomeBenchmark in editor
2 Months Ago
- Always crouch when flanking - Remove in water checks for perf - Pick far covers when target is too close, close covers when targer is too far, and different covers otherwise - Heavily favours not peeking from same spot twice
2 Months Ago
Prevent scientists not being able to see players standing on a very tall building when in combat
2 Months Ago
Missed files
2 Months Ago
Colour notifications differently if they've been seen
2 Months Ago
Attach cheater ban noticies system to our new notification system
2 Months Ago
Animate Y instead, some minor animation adjustments
2 Months Ago
Add 'empty' no notifications insert, which will turn on when no notifications are in Add support for it to be animated/changed
2 Months Ago
Fixes
2 Months Ago
Update: BiomeBEnchmark - minor progress - Fix invalid biome assignation per island - Submerge the terrain - Get rid of terrain setup in scene - Fixed terrain heightfield to generate non-ocean topology, but the scale of the resulting terrain is too big. Still investigating how to make topo better without inflating terrain too much. Tests: BiomeBenchmark in editor
2 Months Ago
Store analytics wip, restored old events
2 Months Ago
oil rig legs update
2 Months Ago
Bunch of refactor, improvements, pooling. Nicer boat station entity detection and handling.
2 Months Ago
Keep notifications window closed by default
2 Months Ago
Add a clear all button to the notifications Created a small rounded button image
2 Months Ago
Update: BiomeBenchmark - disable rock scattering to speed up iteration Will re-enable later Tests: BiomeBenchmark in editor
2 Months Ago
Show red dot above notifications if we have them Tween it there and away Better red colour
2 Months Ago
Merge: from main Tests: none, no conflicts
2 Months Ago
bumper tire bags progress tires_pile tileable textures
2 Months Ago
Update: BiomeBenchmark - first baby steps - Generates empoty row-islands + biome map for these islands - Generates biome map for row-islands Confused why I get beach texture everywhere. Need to sort that next. Tests: ran the BiomeBenchmark scene in editor
2 Months Ago
Reparent notifications window Fix bug that wasnt showing link icon when a link was provided to the notifications
2 Months Ago
Convar to add test notifications
2 Months Ago
Setup Notification prefab 4 Notifications each with different icons Notification pooling system Notifications can link to steam external or internal URLS Properly overlay notifications canvas over everything else
2 Months Ago
Updated Banana Bunch Albedo Texture Map
2 Months Ago
Added missing SFX when opening/closing the fuel engine and ore pile on Giant Excavator
2 Months Ago
Fix exceptions caused by removal of meshes with less materials than submeshes
2 Months Ago
Quick hack to test ways to not aggro all the oilrig scientists on the same floor when they hear the gunshots
2 Months Ago
Working debug commands to test any items Refactoring and cleanup
2 Months Ago
Remove small navmesh islands on top of containers etc on small oilrig, prevents costly unsuccessful pathfinding to reach player standing on them, or useless eqs samples
2 Months Ago
adjusted fairy light scale and emission
2 Months Ago
Floating cities progress / security tower b
2 Months Ago
Fix scientist returning to fast to patrol when enemy is still nearby
2 Months Ago
Add classic headshot crosshair and audio notify to new scientists
2 Months Ago
Allow other classes than BasePlayer to use headshot crosshair and audio notify
2 Months Ago
Updated Banana Bunch AO and Albedo Texture Map
2 Months Ago
Replace T2 loadout editor preset gloves with bandana, put syringe in more sensible slot