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129,794 Commits over 4,140 Days - 1.31cph!

2 Months Ago
Reparent notifications window Fix bug that wasnt showing link icon when a link was provided to the notifications
2 Months Ago
Convar to add test notifications
2 Months Ago
Setup Notification prefab 4 Notifications each with different icons Notification pooling system Notifications can link to steam external or internal URLS Properly overlay notifications canvas over everything else
2 Months Ago
Updated Banana Bunch Albedo Texture Map
2 Months Ago
Added missing SFX when opening/closing the fuel engine and ore pile on Giant Excavator
2 Months Ago
Fix exceptions caused by removal of meshes with less materials than submeshes
2 Months Ago
Quick hack to test ways to not aggro all the oilrig scientists on the same floor when they hear the gunshots
2 Months Ago
Working debug commands to test any items Refactoring and cleanup
2 Months Ago
Remove small navmesh islands on top of containers etc on small oilrig, prevents costly unsuccessful pathfinding to reach player standing on them, or useless eqs samples
2 Months Ago
adjusted fairy light scale and emission
2 Months Ago
Floating cities progress / security tower b
2 Months Ago
Fix scientist returning to fast to patrol when enemy is still nearby
2 Months Ago
Add classic headshot crosshair and audio notify to new scientists
2 Months Ago
Allow other classes than BasePlayer to use headshot crosshair and audio notify
2 Months Ago
Updated Banana Bunch AO and Albedo Texture Map
2 Months Ago
Replace T2 loadout editor preset gloves with bandana, put syringe in more sensible slot
2 Months Ago
Project lkp to navmesh before flanking, in case player is standing on a container or something else
2 Months Ago
Update: BenchScene - StartBenchmark is now a coroutine Helpful to make BiomeBenchmark setup straighforward Tests: autobench in editor
2 Months Ago
merge from main
2 Months Ago
Capsule SDF setup for shadowing foliage out of shadow range
2 Months Ago
fixed fairy light wire
2 Months Ago
merge from main
2 Months Ago
naval update > floating cities
2 Months Ago
merge from main
2 Months Ago
ship_spotlight textured
2 Months Ago
Decrease cell size, increase cells per compute
2 Months Ago
Featured weekly skin item system Added convar to simulate featured items
2 Months Ago
merge from main
2 Months Ago
Revert 123163, was not a good idea
2 Months Ago
merge from main
2 Months Ago
merge from lr300_skinnable_fix
2 Months Ago
Fixed LR 300 skinnable asset using the wrong item name, causing issues with descriptions when generating skins
2 Months Ago
merge from main -> party_system
2 Months Ago
- Makes it easier to change a scientist's weapon - Equip oilrig scientist with classic mp5
2 Months Ago
Split into multiple windows so the inspector and preview window can be resized instead of being a fixed size - allow skins to be selected with a dedicated "Preview" button until I find a hook for the ObjectFields being clicked
2 Months Ago
F1 console no longer saves the `quit` command after it's entered. Prevents you loading the game up again and accidentally quitting because it was your last-used command - I did this twice now whilst playing and trying to access combatlog!
2 Months Ago
Store featured items loaded from the manifest
2 Months Ago
Better naming and parameters in npc shooting component
2 Months Ago
Manifest
2 Months Ago
Merge from trimmed_asset_warmup
2 Months Ago
Merge from main
2 Months Ago
Pull hardcoded asset references from scripts too
2 Months Ago
Simplify scientist shooting logic
2 Months Ago
New bulb models
2 Months Ago
Enable maintainMaxCondition on a bunch of deployables. (They could previously lose max condition when repaired in the repair bench, this has no effect on deployables since they are always full health when placed)
2 Months Ago
Adjusted the single shelf pick up volume so it can be picked up when deployed above TC's, WB's etc...
2 Months Ago
Super simple notifications window blockout
2 Months Ago
2 Months Ago
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2 Months Ago
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