reporust_rebootcancel

129,527 Commits over 4,140 Days - 1.30cph!

33 Days Ago
Update: BaseRaidBench - add a run that spawns base and players in it under attack - Removed baseRaid5 and baseRaid25 Local player spawns/teleports to the wrong position - will fix next. Tests: ran the scene locally
33 Days Ago
premium modal clean
33 Days Ago
Fix BBS bone name conflict with ladders
33 Days Ago
reduce initial capacity of the projectile stable index cache
33 Days Ago
Update Naval Improvised Planks Textures and Materials Added Naval Improvised Planks Model and LODS
33 Days Ago
Re-add party invite modal
33 Days Ago
Base for Quickjoin system
33 Days Ago
Reimplemented Discord/Friends changes from the latest update (still missing a few minor things) UIChat supports canvas disable rather than set active Better store hero error handling Better store hero retry Fixed bootstrap
33 Days Ago
Add command to list reported players with count of how many reports, server only
33 Days Ago
Some skin viewer tweaks
33 Days Ago
Fixed limited tab scrollbar Added on hover shadow anim Removed saved true on store and inv convars
33 Days Ago
Add newly generated projects to the solution build configuration, otherwise the solution won't build. TODO: Generate client/server projects for the main assembly dependencies and use those projects instead.
33 Days Ago
Cannons can now be placed after boat construction
33 Days Ago
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34 Days Ago
Store tweaks
34 Days Ago
Modular boats steering wheel tier 2 4k textures for media caps
34 Days Ago
Update: DemoBuildingsViewer - always visualize spawn markers Simplifies scene setup Tests: used in editor
34 Days Ago
Bugfix: SpawnMarker.SpawnType are now proper bitflags Tests: none, trivial change
34 Days Ago
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34 Days Ago
Clean: move Building to Benchmark namespace Tests: compiles in editor
34 Days Ago
Update: DemoBuildingsViewer - export spawn markers Tests: ran the export with couple markers
34 Days Ago
Updated limited tab styling
34 Days Ago
removed BatchedWaterRays option and disabled codepath
34 Days Ago
Added LOD3 textures for floating walkways
34 Days Ago
New: editor-only SpawnMarker for DemoBuildingsViewer - automatically links up to nearest building, but can override Allows to anotate the scene with spawn markers and link up to the nearest building. Needed for more complex benchmark setups Tests: loaded staging demo and checked how gizmos draw
34 Days Ago
merge from main
34 Days Ago
Update: extra scopes for Projectile perf tests Tests: ran the perf tests
34 Days Ago
corrected profile region name
34 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
34 Days Ago
Fix battering_ram_rear_door_LOD3 collision mesh not having read/write enabled
34 Days Ago
Enable burying on seasonal weapons
34 Days Ago
Enable burying for attachments (splitting this so its easier to subtract if needed)
34 Days Ago
Defer hiding the loading screen until after returning to the menu scene Fixes getting into a weird state when cancelling while waiting for asset scenes to load (they need to finish loading first)
34 Days Ago
Enable burying on a set of weapons
34 Days Ago
Fix bugs, make expiry time into a cvar, add random chance to bury an item, don't allow items to be buried by default.
34 Days Ago
Don't try to return prefabs to the pool if the map is being unloaded
34 Days Ago
Removed autogenerated collision from floating walkway kits. Added in custom COL mesh setups.
34 Days Ago
Store, home styling improvements
34 Days Ago
Playtest and iterate on shotgun scientist behaviour, more hit and run, sneaking and setting up ambushes
34 Days Ago
Fixed rust logo button not going back to home
34 Days Ago
merge from new_menu
34 Days Ago
replaced TraceWaterSpheres/TraceWaterRays with batched deferred version, scheduled with dependency on batched physics queries, so call to Complete will include both the queries and the water traces - GamePhysics.TraceBatched now runs 4 serial Commands->WaterTrace in parallel to eachother rather than completing all physics queries before doing water traces
34 Days Ago
arctic page content
34 Days Ago
Fixed crate names vanishing after switching language
34 Days Ago
Tracked down missmatching profiler begin/end samples to ItemPreviewIcon, after a short 3 hour hunt.
34 Days Ago
Removed old store convars
34 Days Ago
Fixed some layout issues with material names in steam inv screen
34 Days Ago
Fixed settings menu search returning disabled options
34 Days Ago
Added last remaining COL meshes for floating walkway
34 Days Ago
Make it so buried items don't expire while the server is down, rename expiry time to match the new behaviour. Fix buried items not saving.