249,479 Commits over 3,959 Days - 2.63cph!
Merge SpawnMargins -> world_update_2. Compound and Launch Site S2P to merge in my changes.
Draw vislog spheres as circles to reduce clutter
Add parameter to drive vislog time between saves to disk, have NPCs log their position and state
New views
Merge branch 'main' of sbox-ui-framework
Restore wolf health if it stays out of combat for a very long time
-Metal shield textures update
Merge: from main
Tests: none
Applied the new wallpaper sockets to the other building blocks
Manifest
Setup HC revolver for all weapon racks.
Removed duplicate, unused LODGroup from HCR worldmodel root object.
Merge from main (skin bundles, so switching branches doesn't take forever)
merge from clearinventory_improvements
merge from terrain_collision_interact_fix
merge from skin-bundles-2024-09
Latest service models
Fix NRE in MapInstance.UpdateDirtyReflections
Add Model.Morphs
Add IJsonPopulator - internal for now
Added StartFolded to GroupAttribute
Refactor ControlSheet
ControlSheet groups remember their open/close state
Hide the entire group if all the controls are ShowIf'd out
Add SkinnedModelRenderer.Morphs
Delete UI.Inventory.controller, not used at runtime and prints warnings when opening the editor
Leaderboard backup, run #
13852
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Fixed more armoured passenger module collider holes
Update the inner lake topology of craggy island so it renders water
Disabled deployment of Ice Throne on Tugboats (it uses a non-convex mesh collider)
Merge from spraycan_shippingcontainer_qol
Shipping container block colour is now saved as ClientInfo so will persist across servers and through client restarts
Raised waterlogged point on motorbike and sidecar bike significantly
Fix spray can not appearing in crafting menu if player searches "can"
We search descriptions as well in that menu and too many items have the word "can" in the description, flooding the results (we only take the first 60 results)
Merge from nametags_random_colour
Server now sends a player network upate when a player enteres or leaves a team, fixes the teamID being out of date on non-local clients until the player enters and exits network range
Caused some inconsistent esp name colouring
NRE fix, increased inside checks distance
Merge from world_update_2
Reworked wallpaper sockets, they now use Socket_Specific instead of ConstructionSocket
Added SocketMod_Inside, requiring the construction to be placed inside a base (applied to the hard-side wallpaper)
Don't add more lights to visible list than the list can permit, this relatively low limit is silly but don't want to break api until frustum tiled cull is here https://files.facepunch.com/sam/1b1011b1/parsecd_CiKjzyScdq.mp4
high caliber revolver sounds
more achievements
healer/item hoarder achievements
merge from world_update_2
further progress on river to ocean blending
Wallpaper deployable on building block hard-side, only when inside the base
Any hard-side wallpaper exposed to the outside world is removed
Very wip
better default locker specular