192,970 Commits over 4,049 Days - 1.99cph!

5 Months Ago
merge from qol_report_server_rules
5 Months Ago
merge from lake_fixes
5 Months Ago
merge from workshop_scene_update
5 Months Ago
merge from admin_prefabs
5 Months Ago
Updated knight armour dlc materials and textures
5 Months Ago
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5 Months Ago
Merge from magnetcrane_deathscreen
5 Months Ago
Merge from xmas2024
5 Months Ago
Added forceDisableTurntableInItemStore option to steam inventory items, allows us to disable the 3d render in the item store if there is an issue (better approach than just hardcoding ids to check) Enabled on advanced xmas lights
5 Months Ago
Updated invisible admin cube + wall so they can be removed using ent kill
5 Months Ago
Added a prevent building volume to mine_tnl_entrance_xmas, fixes small space where building was possible in xmas tunnel entrance
5 Months Ago
Fixed shield resetting to idle briefly in 3rd person when getting shot/hit
5 Months Ago
Added magnet crane avatar icon for death screen. Updated entity with prefab information.
5 Months Ago
merge from hexagontile_kill_fix
5 Months Ago
Disabled saving on hexagongrid.entity
5 Months Ago
Improved projectile hit handling for shields Due to the thickness of the player capsule on the server the player often fully encompasses the shield collider, leading to the shield missing shots that it should be blocking because the shot hits the player first Server fired and player fired projectiles now do an additional check when damaging players to see if the shield should block the hit by checking the racyast against the equipped shield
5 Months Ago
merge from socketmod_handles
5 Months Ago
Changed SocketMod and DeployVolume gizmos matrices so they don't take scale into account
5 Months Ago
Fixed melee vm hit block animations not playing
5 Months Ago
Parent merge
5 Months Ago
Codegen
5 Months Ago
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5 Months Ago
Merge from main
5 Months Ago
Anim backups
5 Months Ago
Updated muzzle boost description
5 Months Ago
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5 Months Ago
Merge from delete_entity_by_id
5 Months Ago
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5 Months Ago
Merge from fishtrap_restart
5 Months Ago
Merge from clearUGCByPlayer_fix
5 Months Ago
Merge from version_auto_printout
5 Months Ago
Run the version command on client startup
5 Months Ago
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5 Months Ago
primitive -> Aux2
5 Months Ago
Fixed weirdness when applying a door to the Siegetower
5 Months Ago
merge from clientserver_entityfinder_tool
5 Months Ago
merge from tmp_optims
5 Months Ago
Minor emission consistency tweak between the two variants.
5 Months Ago
vending_fixes -> main
5 Months Ago
Brightness scaling material fix. Naming cleanup.
5 Months Ago
Finalized update. Texture optimization.
5 Months Ago
primitive -> Aux2
5 Months Ago
FakePhysicsRope no longer depends on line renderer. Also setup as a ClientComponent
5 Months Ago
merge from main
5 Months Ago
- Integrate clouds with WeatherPreset/Climate. Cloud configs transition with weather. Randomly chosen from list of configs on WeatherPreset or default list in Climate. Presets can also include a storm/overcast region. - Weather map scrolling uses EnvSync time - Some other adjustments
5 Months Ago
Fixed a crash with ConVarExists
5 Months Ago
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5 Months Ago
Converted Screen sub options UI to a prefab. More UI setup. Standardised caps and formating across all graphics options.
5 Months Ago
Clean: remove unused "Profile.cs" script Tests: made sure ditor compiles
5 Months Ago
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