reporust_rebootcancel

121,359 Commits over 4,018 Days - 1.26cph!

3 Months Ago
merge from hackweek_automatedtesting
3 Months Ago
Clean: removing hanging meta files that I've commited earlier Tests: open editor
3 Months Ago
Merge: from main Tests: none
3 Months Ago
Removed rocket scenarios parameter codegen, not needed anymore
3 Months Ago
Restored rocket tests that required editor stuff to run
3 Months Ago
Now using a Substring to cut off any characters after 25 have been entered. No longer reverts the field back to "Name"
3 Months Ago
Test methods can now have more than one parameters Updated all tests attributes
3 Months Ago
merge from bike_ragdoll_fixes
3 Months Ago
TestListExporter now serializes all test parameters and put them in the json Tests with dynamic parameters no longer need to retrieve them at runtime - so we can now use editor code to set tests dynamic parameters - tests will execute faster also added TestDescription attribute
3 Months Ago
Merge from presets_editor/quality
3 Months Ago
Removed some debug logs
3 Months Ago
ensure ragdoll velocity timeout is always initialized in cases where ragdolls spawn with near-zero velocity
3 Months Ago
Merge from main
3 Months Ago
merge from triangle_planter
3 Months Ago
Techtree0 vanilla and primitive updated
3 Months Ago
Merge: from hackweek_serverprofiler_memory - Records allocations from all threads - Displays allocations on separate thread tracks + a graph of total allocations per thread - Allocations now have last/current method, allocated type and size in the mark's "arguments" - see "current selection" in perfetto - Allocations now also duplicate in the executing thread to make it easier to spot where exactly in the method it was allocated. - Graphs of working set and virtual set memory for the entire process Tests: multiple snapshots in editor on Craggy, single in standalone debug linux server via WSL on 3k procgen map, single in standalone release windows server on 3k procgen map with a harmony mod
3 Months Ago
gave rc drones a grenade inventory and the ability to drop grenades out of it
3 Months Ago
Clean: removing unnecessary using Tests: compiled in editor
3 Months Ago
Unlocking planter large unlocks planter triangle at research bench
3 Months Ago
Clean: deleting empty folder Left-over from the old merge that I didn't clean up properly Tests: none
3 Months Ago
Update: ServerProfiler - switching to release libs (10b88e05) Tests: tested stanadlone linux server in debug on a 3k procgen map, windows standalone server in release on a 3k procgen map and a harmony mod
3 Months Ago
Triangle planter crafting pass
3 Months Ago
Merge: from main Tests: none
3 Months Ago
- Add retract/extend mode - Add menu items - Wire it into animation controller - Codegen
3 Months Ago
Electrical branch name is now clamped on the server side. Entering more then 25 characters will now default to "Name".
3 Months Ago
Clean: remove a couple unnecessary TODOs Tests: none, trivial change
3 Months Ago
Clean: ServerProfiler - less IntPtr, more Native.MonoMethod Think I didn't have enough sleep when I was writing it at first. Tests: exported snapshot in editor on Craggy
3 Months Ago
Standard 300 open/close now working
3 Months Ago
Update: ServerProfiler - emit the current/last managed method when recording an allocation - using debug binaries (10b88e5) Should reduce/eliminate the need to manually hunt for the allocation in the methods view. Tests: snaspshot in editor on Craggy
3 Months Ago
Merge from triangle_planter
3 Months Ago
Possibly fixed some issues when planting all 4 slots in the triangle planeter Changed the minimum distance between plants when in a planter from 0.5 -> 0.2, had to be applied to every plant
3 Months Ago
Update: ServerProfiler - emit a graph of per-thread total allocation size - Main thread reset the counter every frame, worker threads over their entire lifetime. This makes it easier to see at a glance how much we allocate per frame/thread. Tests: exported snapshot in editor on Craggy
3 Months Ago
Revert small planter to version from 104648
3 Months Ago
tweaked skinning a little, added open 150 to 300 and open 300 to 150
3 Months Ago
Fix triangle planter soil mesh not getting wet material effect
3 Months Ago
Hooked up hopper lights
3 Months Ago
4k cooking workbench textures
3 Months Ago
Compile fixes
3 Months Ago
Merge from main
3 Months Ago
Merge from fix_texture_streaming
3 Months Ago
merge from consoletoggle_param_qol
3 Months Ago
merge from clear_bushes_radius
3 Months Ago
merge from missing_demo_folder
3 Months Ago
merge from admin_hidden_items
3 Months Ago
merge from dofExposerForceDisable
3 Months Ago
Don't actually disable QualitySettings.streamingMipmapsActive if we ever had an Update() cycle with it enabled. Instead, enable Texture.streamingTextureForceLoadAll for the same effect without crippling Unity's TextureStreamingManager
3 Months Ago
Setup cooking workbench with new art. Setup LODS. Setup deploy guide mesh. Setup gibs
3 Months Ago
close 150 and 300 anims
3 Months Ago
Added debug.ForceChickensSpawnEgg, forces all chickens in the provided range to drop an egg Eggs now drop from just behind the chicken
3 Months Ago
Rework how chickens drop eggs in the world Every 20-40s check if there are players within 100m, if they are there's a 50% chance an egg will drop This should mean players that find chickens in the wild could randomly find eggs in the area, or they could chase chickens for a while to try and get an egg Eggs are now a common item for despawn purposes so they will time out pretty quickly (and we don't flood servers with physics eggs)