reporust_rebootcancel

134,807 Commits over 4,444 Days - 1.26cph!

1 Year Ago
- Neon sign side inputs cost the same power as the main input - Side inputs add active usage only if the main input isnt used - Fixed frame not being updated when a side input lose power if there is power on another frame
1 Year Ago
Grow block allocations exponentially because linearily wastes more buffer space.
1 Year Ago
Implement ArrayEx.RemoveAt* utility functions
1 Year Ago
merge from main
1 Year Ago
Added first iteration of wood materials for the wallpapers, and updated some others
1 Year Ago
Updated Command Block Model, Prefabs and Material Added Command Block Textures
1 Year Ago
arrow ammo bucket blockout
1 Year Ago
Fixed incorrect prefab setup in schizo trees
1 Year Ago
Issue with schizolobium FBX names
1 Year Ago
Fixed the issue causing incorrect ordering + colouring of available mixing/cooking table items based on ingredient availability, only when in standalone builds.
1 Year Ago
merge from main
1 Year Ago
merge from jungle_update_improvements
1 Year Ago
Submitting zigg scene
1 Year Ago
Updated schizolobium colliders
1 Year Ago
Replaced mirrored corner piece after merge from main
1 Year Ago
merge from main 121401 to jungle update improvements
1 Year Ago
merge from main
1 Year Ago
1 Year Ago
outboard motor blockout update
1 Year Ago
Fixed being able to place floating signs with a ladder on top of a tugboat
1 Year Ago
Replaced corner mezzanine piece in zigg due to inverted scale
1 Year Ago
Floating cities greybox progress
1 Year Ago
Adjusted the pickup volumes for all the shelves. - Should now be able to pick up shelves if deployables like the TC is placed as close as possible.
1 Year Ago
merge from ballista_disablelegs_fix
1 Year Ago
Inventory, Limited & General Skins icon bluring
1 Year Ago
Updated source generator to support event generation. Ensured our attribute matches this More tests in the legacy shelter
1 Year Ago
Purchased overlay modal
1 Year Ago
Fixed doorway wallpaper conditional model issues
1 Year Ago
- Render all instanceable submeshes instead of rejecting the whole mesh - Use real LOD thresholds instead of 5 meter increments
1 Year Ago
- Disable LOD fading to be reintroduced when LOD switching is stable - Pass final Mesh instead of MeshFilter to instancing system to allow assets based on MeshLOD to work properly - Restructure RustRenderer for more robust automatic conversion - Fix invisible LODs by merging duplicate entries referring to the same Mesh
1 Year Ago
merge from main
1 Year Ago
Fixed issues with default wallpaper materials, cleaned up icons folder
1 Year Ago
merge from main
1 Year Ago
Added floor materials, cleaned up wallpaper folder, removed test materials, naming convention consistency pass
1 Year Ago
merge from modding_prefabs_May
1 Year Ago
merge from hackweek_spawn_all_deployables_command attempt 2
1 Year Ago
merge from hackweek_spawn_all_deployables_command
1 Year Ago
merge from simulate_loot_fix
1 Year Ago
Merge from main
1 Year Ago
Fix burst compile error, change position xz to floats to fix issues on larger maps
1 Year Ago
Fixed enablelegs convar sometimes changing to false by itself (happened when disconnecting while mounted to a ballista) BaseMountable now has a disableLegsWhenMounted option, enabled for ballistas
1 Year Ago
merge from /water-fill-sound-retrigger-adjusted
1 Year Ago
merge from /jungle_update/jungle_update_improvements
1 Year Ago
merge from new_silencers/
1 Year Ago
Merge from tugboat_friend_auth and client compile fix
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Fixed NRE spam when enabling legs for the first time
1 Year Ago
Lowered fill retrigger time to 0.2s to fix lost sound when refilling containers
1 Year Ago
Merge from vine_tweaks