reporust_rebootcancel

134,179 Commits over 4,444 Days - 1.26cph!

9 Days Ago
Merge from main
9 Days Ago
Collision for individual stages in barricades. Deleted obsolete prefab.
9 Days Ago
Merge: from main
9 Days Ago
merge from addtoterrain_fix
9 Days Ago
wake rhib buoyancy on release
9 Days Ago
fixed skin constraint setup on frontier hazmat
9 Days Ago
Merge: from main
9 Days Ago
Fix static causing reused initial positions across multiple computers
9 Days Ago
More map debug dot functionality
9 Days Ago
Fix s2p AddToHeightMap not filtering colliders
9 Days Ago
merge from cannon_fuseburn
9 Days Ago
adding detail texture sheet + material (contains screws, weld, etc.)
9 Days Ago
Default obstruction_tc_reorder to true
9 Days Ago
merge from heli_crate_train_wagon_fix
9 Days Ago
Fix unloadable train wagon loot crates not becoming lootable after being saveloaded Fix loot panel name not changing when unloading
9 Days Ago
Merge from main
9 Days Ago
Merge from order_test
9 Days Ago
More debug logging, skip the double tc check when logging.
9 Days Ago
Compile fix
9 Days Ago
merge from main
9 Days Ago
Merge from main
9 Days Ago
merge from iolines_motionblur_fix
9 Days Ago
Fixed table disappearing in the skin viewer (still had a LOD component)
9 Days Ago
Force no motion on all IO lines prefab, fixes bluriness on moving boats with motion blur enabled
9 Days Ago
Piano anim update pass
9 Days Ago
merge from bc_simspace_jank_fix
9 Days Ago
clear sim-space frame delta properly when the sim-space changes, was leaking into the origin delta
9 Days Ago
merge from main
9 Days Ago
merge from menu_notifications
9 Days Ago
Updated debug notif commands descriptions
9 Days Ago
merge from menu_notifications
9 Days Ago
merge from forcemode_fixes
9 Days Ago
Added notifications.addcustomnotification debug command
9 Days Ago
Notification entry layout fixes
9 Days Ago
merge from main
9 Days Ago
Hide the rendering layer mask on the RRP camera component when RRP isn't active to prevent null refs when fetching the rendering layer mask names
9 Days Ago
duplicated cable inputs and offset them - this way we keep the visual cable input whilst freeing up the acutal inputs.
9 Days Ago
Subtract 153827 "merge from streamermode_fix"
Rin
9 Days Ago
Clan table craftable Default bp (for now)
9 Days Ago
Fixed UIEscapeCapture not working in editor when main menu is disabled
10 Days Ago
S2P apartment complex
10 Days Ago
Fixed interact distance on shop B Fixed interactive door on shop E Fixed some incorrect prefab ids
10 Days Ago
Initial first pass on setting up the other rentable shop variants
10 Days Ago
Expose new overrideMaxImageWidth and overrideMaxImageHeight on Signange Needed for rentable signs, fixes a bunch of issues
10 Days Ago
Merge from PlayerRigUpdate2/aim_yaw_fix (fixes jittering on legs when holding a torch on horseback)
10 Days Ago
Merge from sleeper_rotate_fix
10 Days Ago
Fixed new layer fuckery on kiosks.
10 Days Ago
Possible fix for sleepers getting rotated incorrectly
10 Days Ago
Lighting WIP
10 Days Ago
1st floor corridor mesh / damage, decals and vertrex paint