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141,069 Commits over 4,383 Days - 1.34cph!

10 Days Ago
Fix terrain.geometryclipmaps not persisting properly
10 Days Ago
Get Unity to shut up about CBuffer setup (Rust/Standard)
10 Days Ago
Fix empty tooltip for prototype cost. Set it to something useful while I'm at it.
10 Days Ago
merge from fix_forceaddtoteam
10 Days Ago
Fix another edge case with forceaddtoteam causing errors
10 Days Ago
Merge from main
10 Days Ago
Merge from viewmodel_early_disable_fix
10 Days Ago
Merge from main
10 Days Ago
3p mace deploy anim edited to match viewmodel
10 Days Ago
Swapped out cannon gibs for mortar
10 Days Ago
added MLRS bare (modding)
10 Days Ago
Picking up mortar gives back mortar.item instead of cannon.item
10 Days Ago
Fixed an issue with toggling shadow caching that would cause lights to attempt to use shadow caching when they weren't in the active lights list
10 Days Ago
bulky sofa mesh col
10 Days Ago
fix for l shaped sofa not culling
10 Days Ago
Wood shutters lods and prefab setup
10 Days Ago
Fixed LODs on female bone armour
10 Days Ago
updated furniture in apartment prefabs - we're missing more kitchen cabinetry and cookers/sinks at the minute
10 Days Ago
air raid sfx
10 Days Ago
Fixed player heads not appearing on small hunting trophy
10 Days Ago
Create a crude oil producer prefab, deposits oil into a LiquidContainer Added support to modular car fuel module to carry crude Crude oil will be pushed from the producer into the tanker via fluid IO
10 Days Ago
Fixes FIxed car tyres throwing an NRE if they are spawned as part of a scene
10 Days Ago
Add option for Water Catchers to skip the sky physics check Create a new static water catcher with a custom production rate that doesn't require sky visibility Move water catcher collection updates out of Invokes and into a work queue (they are only every 60s but Invokes won't scale once we add a lot more around the map)
10 Days Ago
Fix pooling error where LODComponent was calling Refresh() before the GameObject was enabled & parenting was finished causing it to pull a LOD cell at 0,0,0 instead of the LOD cell at it's world position - fixes codelocks attached to chests being invisible when pausing dynamic occlusion is enabled (because it would only refresh it's LOD cell when it was considered dynamic)
10 Days Ago
Added ability to reorder existing sell orders by clicking and dragging it up/down
10 Days Ago
- More animations - More tooltips - FIxed spacing on existing sell order components - Boxes are integer only where needed - Spotlight
10 Days Ago
- Fixed search bar styling issues - More minor polish (some anims)
11 Days Ago
11 Days Ago
Light dye sets
11 Days Ago
Part2
11 Days Ago
Part 3
11 Days Ago
Apartment complex b LODs/baked LOds/prefab setup and colliders
11 Days Ago
More beard setup
11 Days Ago
Fixed players being able to access TC through the vending machine
11 Days Ago
merge from main -> fix_dynamic_occlusion_pausing
11 Days Ago
merge from fix_hover_loot_attachments -> main
11 Days Ago
merge from fix_privaddfriend_vis
11 Days Ago
add usedistance range check
11 Days Ago
Fix hover looting multiple attachments inside a gun only moving the first one because it was toggling all item info panels which cancelled the other pending loot actions
11 Days Ago
merge from main
11 Days Ago
Short beard setup wip
11 Days Ago
merge from workshop_emission_intensity
11 Days Ago
Add ColourEx method for getting HDR intensity of a colour. Fix Workshop resetting HDR intensity, add back HDR after colour picker(s)
11 Days Ago
merge from fix_cui_drabble_nre -> main
11 Days Ago
Merge PR #83 to fix draggable UI causing NRE on panels that can be disabled
11 Days Ago
updated mortar animation idle pose
11 Days Ago
merge from fix_forceaddtoteam -> main
11 Days Ago
Fix forceaddtoteam not working if you weren't already in a team and not working if the target was already in a team
11 Days Ago
WIP on supporting emission intensity in workshop, fix emission toggle in workshop with intensity not 0
11 Days Ago
merge from fix_itemcontainer_take_leak -> main