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113,137 Commits over 3,928 Days - 1.20cph!

10 Months Ago
merge from save248/iceberg_fix
10 Months Ago
Disable mouse steer on motorbikes since it conflicts with the intentional duck input. Bug fixes
10 Months Ago
Play the cargo ship horn 60s before departure
10 Months Ago
Add a 3m radius line of sight check from the start node of the cargo docking path to each ocean patrol path point when determining which patrol path point should be the harbor approach node If a point has something solid between it at the patrol point the distance is multiplied by 20 - not ruling it out entirely but making any non blocked paths more likely
10 Months Ago
Air control changes, using duck input now
10 Months Ago
Small fixes
10 Months Ago
Early pilot flames prefab
10 Months Ago
Fixed broken inspector vals
10 Months Ago
Added an extra container to spawn on docking (when possible) Container cranes will now wait 5-10% of the dock_time convar before they start moving containers Added an additional 5-10% wait for subsequent cranes, so there's less overlapping movement Added some fallback logic in case the ship leaves before the containers are loaded, in this case any yet to be delivered containers will be deleted
10 Months Ago
harbor 2 path topology
10 Months Ago
Harbor 1 path topology take 2
10 Months Ago
Sprint and air control torque
10 Months Ago
Cherry pick harbor 1 topology sets
10 Months Ago
Harbor 1 docking path set topology
10 Months Ago
12 range FX.
10 Months Ago
Parent merge
10 Months Ago
Merge from main
10 Months Ago
atlassed crate materials / models
10 Months Ago
merge from Minigun_2024
10 Months Ago
Refactoring, three-wheeled bikes now also support sprint torque
10 Months Ago
merge from cargo_dock_loot_respawn
10 Months Ago
merge from bradley_scientists
10 Months Ago
merge from save248
10 Months Ago
restoring 95312
10 Months Ago
many bugfixes and balance
10 Months Ago
Blocked two windows in harbor_1 with plywood to prevent players from looking inside the new buildings Scene2prefab
10 Months Ago
Harbor 1 / Harbor 2 scene2prefab Slightly moved one lootbarrel to prevent it from clipping with a crane
10 Months Ago
Added prevent movement volumes to all crane staircases
10 Months Ago
Fix a bunch of places that were causing script serialization field differences when changing between client and server mode
10 Months Ago
Update client/server field finder editor tool to align more closely with how Unity checks for script serialization changes
10 Months Ago
Add a convar to toggle LOS detection methods
10 Months Ago
harbor 2 s2p
10 Months Ago
added missing fishing net collider to harbor2 floating containers area
10 Months Ago
Remove unnecessary list newing Remove a debug.log
10 Months Ago
s2p all
10 Months Ago
tweaked albedo for better lod popping
10 Months Ago
snow variants for checkpoint prefabs - was an outlier with roads having snow variants
10 Months Ago
updated collision to fit the model
10 Months Ago
Merge from main
10 Months Ago
merge from main
10 Months Ago
removed erroneous screen mesh, set cctv desk to world layer
10 Months Ago
revised draw distances down and set layer to world for cctvmicrophone, phone, cctv controls, notepad
10 Months Ago
resized cctv controls texture to 1024
10 Months Ago
updated digital phone, cctv controller and mic textures, moved mesh lod script to child in each prefab, updated cctv desk textures
10 Months Ago
updated digital phone, cctv controller and mic textures, moved mesh lod script to child in each prefab, updated cctv desk textures
10 Months Ago
lower reach for industrial buildings environment volumes on the ground floor in a bid to keep ground prefabs snow free inside
10 Months Ago
fixed roads prefabs snowy variants LOD2 using temperate materials matched snowy roads color with snow splat
10 Months Ago
Harbor1: added a ladder volume on a container that should be climbable Harbor1: removed weird islet on the side
10 Months Ago
enabled read/write on the sat tube convex mesh environment volumes
10 Months Ago
Added environment volumes to loot rooms in oilrigs to prevent snowy props indoors