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106,374 Commits over 3,806 Days - 1.16cph!

12 Months Ago
merge from main
12 Months Ago
3p rifle aim pose, lr300 override updates
12 Months Ago
exported 3p rifle jogging set of anims
12 Months Ago
merge from main -> backpacks
12 Months Ago
SWR swap fix
12 Months Ago
Tiny fix for compile error in "Core/Generic" shader
12 Months Ago
Cherrypicked bypass procedural spawn.
12 Months Ago
3p rifle stance mask updates
12 Months Ago
lr300 - weapon prefab and override controller updates
12 Months Ago
holster position updates for a few rifles
12 Months Ago
Add bypass procedural spawn checkbox
12 Months Ago
Align player clientside forward to serverside forward on spawn.
12 Months Ago
Merge from main
12 Months Ago
merge from main
12 Months Ago
merge from main
12 Months Ago
merge from gnb_distance_convar_save
12 Months Ago
merge from halloween2023
12 Months Ago
merge from building_skins_4
12 Months Ago
Alternate concrete_generic_ao material to keep visual compatiblity with older tunnel segments
12 Months Ago
SWR collider tweaks
12 Months Ago
Single rack deploy guide meshes
12 Months Ago
Single rack item icons
12 Months Ago
Removed lettering from Small/Large trophy nameplates
12 Months Ago
Single item rack names
12 Months Ago
merge from main
12 Months Ago
Added the ability to clear a trophy, resetting it to it's original state
12 Months Ago
Show a name tag on trophies
12 Months Ago
Signals seems to be managing to find each other in all situations now, while ignoring each other if facing the wrong way.
12 Months Ago
Merge Main -> Experimental
12 Months Ago
Fixed corrupted 2module_flatbed prefab
12 Months Ago
Workbench description update
12 Months Ago
Server warnings to explain what's happening if the player ends the tutorial while god mode is active
12 Months Ago
Import Terrain to Mesh
12 Months Ago
Fixed bugs with signals getting the next signal
12 Months Ago
More signal WIP
12 Months Ago
Fixed distAlongSpline bug
12 Months Ago
Signal learns its block size
12 Months Ago
First pass on a way to bake foliage into a scene at edit time Uses new FoliageBaker component, use Bake and Clear buttons in editor to wipe the foliage and regenerate it Created new foliage.v3_tutorial foliage spawn config with the appropriate components added, still has all of the foliage on the foliage.v3 object
12 Months Ago
Signal can find the next signal and pass the info back
12 Months Ago
Accept stopAtSignal parameter
12 Months Ago
Added truck model blockout for a preview
12 Months Ago
Some more track spline code cleanup
12 Months Ago
Trees placed by hand in the editor will now display their LOD0 mesh instead of just being invisible
12 Months Ago
Reworked trophy head submit process
12 Months Ago
Merge rail_network_link -> TrainSignals
12 Months Ago
cherrypicking 88560
12 Months Ago
merge from main
12 Months Ago
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12 Months Ago
attack heli rocket reload sound attack heli turret reload sound tweaks
12 Months Ago
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