193,024 Commits over 4,049 Days - 1.99cph!
main -> 4ShotMiniCrossbow
wip: Siege Tower~
- Fixed really annoying metal pole colliders
- Middle wheels didnt have world colliders
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Updated female model to V3 rig and updated skin sets
- further tweaking
- fix screen projection mode
- coverage map tiling
- worley noise in coverage detail layer
fixes for ironsights not working
Basic Catapult Flammable Ammo Prefab and Material Setup
exported updated mini crossbow rig and assigned textures
merge ice_sculptures->Aux2
Merge /command_buffer_gc_fix to /main - Fix allocation of 62 bytes every frame
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fix: Fixed some colliders on siegetower not showing collider effects
wip:
- Siege tower third floor collider improvments
- Second floor finished
Merge from additional_options
wip: Second floor detail colliders
added sculptor test inventory
sculpt data is attached to the item with an associated entity when a sculpture is picked up, not just lost and reset
- guide still displays default data at the moment
mini cross bow mesh update
updated textures & materials
added extra loops to the bow string to allow better anims
Fixed UV error on battering ram LOD. Added guide mesh and stage meshes for catapult. Fixed orientation of catapult gibs.
WIP preset support for non UI convar options
removed unused blockout mesh and .mats
merge from travelling_vendor_lod_fix
merge from researchtable_text_fix
Added player.cold_breath convar to toggle cold breath visual effect
merge from repairbench_icons_fix
merge from dofexposer_improvements
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merge from december24_art_fixes
Fixed hole in one of the ram meshes, swapped scoop out in prefab
LOD crossfading transitions on Renderer LODs WIP
Improved some webrcon security
- Normalized some of the RCON help language to be consistent
- Added deprecated warnings for the old source engine rcon
- Improved security around RCON passwords
- Added automatic RCON IP bans for repeated incorrect password attempts
Added a number of new convars
- rcon.ban_ip <ip>
- rcon.unban_ip <ip>
- rcon.print_rcon_failed_logins
- rcon.banduration
- rcon.maxpasswordfailures
- rcon.clear_rcon_failed_logins
Updated flashbang for new scripts.
Explosive ammo WIP.
Added spawnable ivy strand and light well static decor
▊▉▋██▇█▄ █▍▇: ▍▇▊▊▋▌ `▇▍( !▇▍▄▋▄() ) ▉▄▆▅▇▍;` ▋▍ `▉▊ ( !▄█▌▍▋() || !█▆█▍▇█▆██() ) ▅▊▌▋▉▆;` ▋▊ ▌▊▌█▅▇▊█'▆ █▇▊▉▅▌ ▌▊█▅▉▄ █▊▆ ▉▋ ▍▊▄▄▇▇ ▌█▊▆▄▇ ▇▌▋▉▄▄ ▌▌▍▍▋▍ - ▄▄▅▆▉█▄▊ ▍▇█▄▇▆▄▄ ▌▅▉▊▌▇▅ ▆▌ ▉▇▉ ▇▋▌▍▍▅▍▇▆ ▊▌▆▆ █ ▇▄█▊▅▌ ▄▌ ▄▋█ ▅▅▋▍▌▇▄ ▄█▆▅██▅▆▇▋.
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Added light_directional & some other VRAD changes
There are also changes to do with displacement lightmaps from CS:GO, supposedly should be better between brushes/displacements, but I couldn't find any differences.
New inputs to game_text and game_player_equip
SetText, SetPosX, SetPosY, SetTextColor, SetTextColor2 for game_text
TriggerForAllPlayers and TriggerForActivatedPlayer for game_player_equip
Added skybox_swapper entity
Remove scratchpad from game builds
Also remove bloodspray concommand
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- ▊▄▇▉▌ ▊▍█_▌▅▄▄▉▉▊_▅▉_▉▇▌▄▆█ ▅▌█▊█▍ ▇▉ ▆▉▇ ▇▄▆ ▍▇ ▉▌▉▇▊▌▅▆▇▊▇▋▌, █▄▋█▊▅ ▊▇▄███▉/▌█▆▆▊▍▊▆▌ ▍▉▌ ▋▇▋▅▆▌ ▊▊ ▋▋▉▉▌▇ ▄▆▍██▄▍ ▅▄▊▄▄▄█ ▄▊▊▅ ▆▉ ▌▌▍ ▅▋▊▌▋▋
Fixed broken packing attributes
WIP new meat models and materials
Better acceleration when towing
Limited to trot gait
+ some visual fixes and tweaks