130,847 Commits over 4,232 Days - 1.29cph!

2 Years Ago
merge from trap_optimize
2 Years Ago
increased quarry no build radius
2 Years Ago
Created a mirrored t-junction prefab Added mirrored tjunction to slope prefabs to match the pipe alignment
2 Years Ago
Added Monument topology to Topology Mask
2 Years Ago
Cherry picked forward-pass shader changes from /main/mirror2023
2 Years Ago
merge from load_underwear_fix
2 Years Ago
merge from bow_offset_fix
2 Years Ago
merge from console_window_improvements
2 Years Ago
Cherry pick and codegen.
2 Years Ago
merge from save242
2 Years Ago
More loot in launch site main building of launch site Moved light switches of LS main building to second set of entrance doors, players will now always pass one Fixed recurring LS tower skip S2P
2 Years Ago
merge from parachute
2 Years Ago
network++ save++
2 Years Ago
Actually track the act of cooking chicken as opposed to just tracking acquring the item Fixes several bugs with the cooking stage
2 Years Ago
Merge Attack Helicopter -> Main
2 Years Ago
Increase mouse wheel zoom speed
2 Years Ago
Added some extra supplies to the furnace mission
2 Years Ago
Changed attack heli from Attack3 bind, to mouse wheel control instead
2 Years Ago
Merge Main -> Attack Helicopter
2 Years Ago
Don't show HML ADS UI if not in first-person view
2 Years Ago
Fixed repeatcommand convar not working as expected when run via a bind
2 Years Ago
Merge from main
2 Years Ago
Parachute gibs are no longer affected by the wind material effect
2 Years Ago
Add server.parachuteRepackTime replicated convar to control how long a parachute repack takes Clamped between 0 and 15s
2 Years Ago
Don't spawn the unpacked parachute if BypassRepack is turned on
2 Years Ago
Merge from forward_momentum_change
2 Years Ago
Merge from main
2 Years Ago
Merge HomingMissileLauncher -> Main
2 Years Ago
Added some overlap to edges of camera view, to hopefully fix visible lines
2 Years Ago
Start modal layout changes
2 Years Ago
Simpler base pyramid texture logic
2 Years Ago
Fix exception when opening help modal between missions Updated a bunch of modal text with fixes and highlighting
2 Years Ago
Tweaked hair bsdf for planar reflections
2 Years Ago
Styling
2 Years Ago
More modal setup
2 Years Ago
Added forward opaque and alpha-test to most Rust/Standard shaders
2 Years Ago
Added forward rendering support to core and terrain shaders
2 Years Ago
Fixed underwear skins not being applied correctly when a player first enters a server (cache the underwear skin in case the player model hasn't been created yet when the player receives it's first load)
2 Years Ago
Regen protobuf
2 Years Ago
Try to merge main -> wire_tool_reconnect again
2 Years Ago
Added an even larger lip around the entrance Tweaked height map Added a AddToHeightmap object to the entrance prefab to allow foliage spawnning on the mesh-terrain Added a building topology to the entrance terrain Tweaked entrance terrain alpha Added splats around to entrance terrain
2 Years Ago
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2 Years Ago
gmad changes * Auto ignore .git stuff * Print out list of files that did not match the whitelist at the end of the console output so they are more visible * Print out ignored files, and their total at the end of the output * Added -quiet to suppress spammy messages Merge Pull Request Added category for `fofhr_` maps gmad.exe -quiet for extraction as well
2 Years Ago
Merge from main -> wire_tool_reconnect
2 Years Ago
fix for bows offsetting view slightly when deployed smoother view offset lerping
2 Years Ago
Updated codegen for planar reflection convars
2 Years Ago
Made base pyramid available in all shader quality modes (required for planar reflections)
2 Years Ago
Added cheap forward passes to terrain and skin
2 Years Ago
phrases
2 Years Ago
Merge from bear