156,523 Commits over 4,536 Days - 1.44cph!

4 Months Ago
First iteration of an automated system to find correct deployable snapping values. Will place a deployable against a ghost item in editor and calculate the perfect measurements
4 Months Ago
RRP contact shadows
4 Months Ago
Cleanup prefab path
4 Months Ago
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4 Months Ago
round up BDU projectile protection this time without a bunch of random shit changed
4 Months Ago
round up BDU projectile protection
4 Months Ago
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4 Months Ago
mp5 deploy update
4 Months Ago
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4 Months Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
4 Months Ago
Do not try to init vaudio_speex when using Steam voice Build vaudio_speex on win64 for `sv_use_steam_voice 0` support Removed a bunch more Xbox360 GameUI code * Removes point_bonusmaps_accessor entity Update Workshop stats in Steam according to Steam constraints Prevent player.CreateNextBot and `bot` command in singleplayer Fixed SpawnIcon positioning for certain models (Community Contribution) Crossbow bolts tweaks * Fixed crossbow bolts hitting surrounding bounds of weapons and ammo/etc entities * Make hitting invulnerable props apply physics force to them. This was partially a bug with changes to being able to reflects bolts off of props. Fixed potential crashes in material system
4 Months Ago
update apartment_complex_monument/prototype
4 Months Ago
Deploy and shadow animation updates on rifles
4 Months Ago
debugging options for seeing thrown darts in debugcam, fixed logs, fixed prefabs of scoreboards, fix crashing in 2p postgame
4 Months Ago
Disable skin viewer view in hands button for held entities not using the viewmodel camera (cultist deer torch)
4 Months Ago
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4 Months Ago
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4 Months Ago
Fixed guitare skin viewer framing
4 Months Ago
Fixed table skins not loading in the skin viewer
4 Months Ago
Ground floor mesh decals
4 Months Ago
fix 3p animations facing sideways oddly (turn off SpineIK on animation subsystem, apply extra rotation to anims)
4 Months Ago
4 Months Ago
Merge: from stringview_indexof_fix
4 Months Ago
Phrase update
4 Months Ago
Merge: from main
4 Months Ago
Initial attempt at a Train Ai that can patrol our existing rail network: - Based off the backend systems for Boat AI - Will reverse at dead ends - Will only work if theres a driver in the train car
4 Months Ago
Bugfix: StringView.IndexOf - prevent skipping a character if we had to abour a sequence match This affects Contains, Replace and IndexOfAny as well, as they depended on IndexOf Tests: ran unit tests, they pass
4 Months Ago
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4 Months Ago
Update(tests): add a unit test case for StringView.IndexOf failing edge case Tests: test fails as expected
4 Months Ago
Setup components to allow for holosight to hide its sight rail depending on gun it is attached to
4 Months Ago
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4 Months Ago
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4 Months Ago
Apartments compelx communal areas progress Ground floor lobby dressing and lighting
4 Months Ago
Probably fixed CGameClient::Reconnect Combine APC vehicle tweaks * Replace the vehicle entity with the big gib in undo/cleanup systems when the APC explodes * APC can now explode without a driver * Prevent potential crashes at entity limit Fixed m_UseFastClipping being set to a pseudo-random value on game start DxSupport tweaks * Reduce cl_detaildist to 3k from 4k * Delete dxsupport_sp, dxsupport_episodic (unused files) * Load the dxsupport.cfg from bin/ always, not from bin/win64/ for 64bit and bin/ for 32bit * Disable support for dxsupport_override.cfg (unnecessary) Fixed DxSupport loader parsing numbers from hex to decimal twice * KeyValues system already magically parses 0xFFFF type strings into a float, so ReadHexValue doesn't need to exist anymore. Remove obsolete convars from dxsupport * mat_parallaxmap, r_decal_cullsize Fixes for 64bit Hammer displacement tools Fix annoying compile warnings about hiding global/member with same name Fixed VBSP not being able to "render" LightmappedGeneric_4WayBlend Hammer tweaks & fixes * Prevent spam about missing $spriteFrame * Fixed sprites with the same material only ever rendering with one render mode, even if different sprite entities use different render modes with the same material * Make env_sprite placeholder box different color from env_sprite_clientside * Sprite helpers inherit entity color, so env_sprite's show correct color Fixed Hammer carve wiping all overlay faces, even if they are not carved * Also fixed undo breaking info_decal preview (NOT OVERLAYS!!!) Delete dxsupport files from bin/win64/ (no longer used) Move vtex.ico into src/utils/vtex/ from game/bin/
4 Months Ago
fix underwater post processing not working in proc map
4 Months Ago
Flare fix
4 Months Ago
Fixed issue allow random position to fall outside of the targeting radius. Reworked to also be more random and less weighted around center of targeting radius.
4 Months Ago
Cherrypick 152932, 153053, 153256, 153278, 153279 onto new branch
4 Months Ago
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4 Months Ago
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4 Months Ago
merge from main -> apartment_complex_monument
4 Months Ago
merge from main -> PlayerMaintainedMonuments
4 Months Ago
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4 Months Ago
DLC industrial light recovery. Fixed skewed tones.
4 Months Ago
Glass AR - texture update
4 Months Ago
Updated AO resolution for all bdu and ballistic items
4 Months Ago
Updated textures resolution for ballistic leg armour and ballistic helmet.