135,224 Commits over 4,293 Days - 1.31cph!

1 Year Ago
reduce vertex lookups in simplification
1 Year Ago
switched out normal parallel check in simplification with a dirtier cross product based one to remove a couple of normalize calls - 75% perf improvement
1 Year Ago
chicken coup progress better uvs and mesh. now has hay on the inside too.
1 Year Ago
- Added sync var receive code gen (net read method infered from variable type) - Sync var pooled strings added to manifest
1 Year Ago
Bury empty player corpses with a shovel to place a grave, pay respects at grave to view player name, killer name, born and death dates and times and the name of the player who laid them to rest.
1 Year Ago
more cleanup, profiling, and some micro optim
1 Year Ago
adjusted strap for improvised shield
1 Year Ago
▇▍▋▌▌▊█▆ ▆▊▍▆
1 Year Ago
Smoke grenade / rocket WIP.
1 Year Ago
cherry pick carve radius change
1 Year Ago
dropped carve radius for testing
1 Year Ago
chicken coup model blockout with temp uv's
1 Year Ago
arctic base s2p
1 Year Ago
fixed some floating rock at arctic base
1 Year Ago
fixed glitchy pump pipes on small oilrig
1 Year Ago
updated tutorial island cliffs, rock formations for new style
1 Year Ago
▇ █ ▉▋▆▄▍▋▍▊ ▍█▊ █▍▇▊▅▍▅▄ ▄█▄▇▊▋▄█▉▅ ▆▅ ▉▅▊█▅ ▇▇▍▋▋▍ ▌▊▌ ▍▅▄▍ ▍▍▆█▇▍█▇▊ ▇▌▆▇█ ▋▆▄ ▆▇▍ █▌▉▅ ▆▆▉▅▊▌▋▍▇▉ ▆▆▌ ▅▋▊ ▍▋▋▄ ▄▉██▅█▋▊ ▌▅█ ▅▇▅▅ ▄█▆ ▊▌▉▍▌ ▋▆▉ ▇▍▉▊▍▋ ▄▉▄ ▋▋ ▄▄▆ ▄▅▄▆ ▄▄▌▋▍▊▆ ▋▅▌▉▄ ▊▋▅▊▄▌▅ ▅▆ ▋▄▌▄█▆▇▆ ▇▌█▌▊▊ ▅▊▊▄▌█▆▉▅ ▄▍▄▄▌█▆ ▆▍▍ ▄ ▇▄▍▋▉ ▇▍▉▋▄▄ ▆▄ ▅▄▍▇ ▌▇▊▍▆▌▌ ▄▇▆█▋▅▉█▍ ▉▇▅▊▌▉ █▉▋ ▌▄▍▋▍▌ ▌▉▌ █▊▆▄▄▅▅▋▅ ▅█▋▊ ▉▊▆▉▌▍▆▉ ▆▌ ▅▆▇▋▍ ▆▇▇▉▆▆▅▋▊▉▆▍▉ ▅▇▇▄▍▅▉ ▆▉█ ▄▍▆▇▅▌▅ ▋▋█▅█ ▋▋▍▉█▇▌▊▍▊ ▄▋ ▇▍█ ▄▇▅▅▊▋▌▇▊▄ ▌▄▍▉▋█▉▇ ▊▉▊▅█ ▋▆█▌ ▉▇▍█▍ ▆▇▄█ ▉▆ ▉▋▌▇▆█ ▉▆▌▅▅ ▅██▋ ▇▌ ▍▌▇ ▍▆▌▇ ▍▋▉▍ ▌▊ █▇▍▆▌▍▋ ▆▌▍▆ ▍▉▋ ▇▆█▄▆▌▉▄ ▉▅▇▇▌▉█▉▌▉ █▆▊▌▅▆▊▋ ▊▊▄▌▅▍▊ ▅▄▊ ▇▉▋▍▄▇▋ ▌▍█▄▅▋▇▅ ▋ ▉▆▅▉▄▅██▆▍▄ ▋▄█▊▋▉ ▋▆ ▇▌█▅▆▄▇▇▅▋ █▌▋▋▇ ▇▇▄█▊ ▅▅▇ ▋▅▇▄▋ █▋▇▊ ▄▅▋▍▅▅▌█▋▌▆▋ ▌▄▇▄ ▊▅▇▊▄▅▄▆█▋ ▄▌▄▉▌▇ ▇▋▋▉▍█▆▆▅ ▄▍▆ ▌▉▌▅▄▄▅▇█ ▋▊▍▄▉█▇ ▅▄▇ ▅▍▍▇▄▆ ▋▄ ▆▌▅ ▉▄▆▋▇▌ ▌▌▌▄ █▉▍▊▅▌▉ ▇▍▌ ▅▅▊▋ ▇▍▅▋▌▇ ▍▌█▇▆▊▋▆▆▉▉▆▅
1 Year Ago
Added a bunch of coloured wood panel tiled cube prefabs for map makers/modders. https://files.facepunch.com/paddy/20241112/woodpanel_tiledcubes_preview.jpg
1 Year Ago
Merge from localcoord-blend-layer
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Fixed .gma whitelist being different between game/gmad Update net.lua - comment typo Add all missing Portal 2 map icons
1 Year Ago
Update: export snapshots into separate folder Makes it easier to build tooling for it Tests: generated an editor snapshot
1 Year Ago
missing readonly access
1 Year Ago
cleanup and correct ref access to ref readonly access where appropriate
1 Year Ago
- SyncVar write and send methods - Start of codegen
1 Year Ago
move ApplyBlend4WayLayer into StandardLayers
1 Year Ago
Better jump controls Client head IK tweaks
1 Year Ago
add blend layer support to localcoord diffuse shader
1 Year Ago
Added a buryyable loot container. Use the shovel to bury, and metal detector and shovel to find and dig up again.
1 Year Ago
- BaseNetworkable & EntityComponent methods - Remove ServerManager receive method for now - Fill out client receive method for sync var - Handle message case in Client.Connection
1 Year Ago
- Added attribute (toggleable client authority) - Limit SyncVars to a set of 14 specific types - Static helper methods
1 Year Ago
Horses can jump (wip) Tweaked server colliders
1 Year Ago
- Added packet id - Handle message case in ServerManager - Initial OnSyncVarMessage method
1 Year Ago
Updated vine tree greybox
1 Year Ago
Handbrake so we don't slide down slopes Somewhat working gravity
1 Year Ago
Baseline Horse movements using physics like vehicles
1 Year Ago
Update: allow specifying the name and how many frames to collect for perf snapshot - We support max 10 frames of recording, so frames input gets clamped - Also left a note for future maintenance Tests: exported multiple snapshots in editor with 1 and 11 frames
1 Year Ago
set wip material as current ice material
1 Year Ago
▍ █▄▊▍▋ ▌▄▇▆ ▇▄▆▅█▇▍█▊▆▋▅▄▇ ▄ ▍▊█▄▅ ▋▌▍██ ▍▄▆▌▄▋▅ ▅▆▄▌▍▊ ▌▌▅▊▅▍█▌ ▇▋▉ ▍▅ █▄▆█▉ ▅▋▋▉▆
1 Year Ago
merge from 107278 cctvgib_fix
1 Year Ago
cherrypicking 107578 Reduce wolf population and pack size to 3, until we find a way to make DensityPopulation spawn packs without having to increase the density
1 Year Ago
█▉ ▍▍▉▅▉ ▉▄▅▅ ▋▅▊▇█▊▊▉▄▇█▉▇▋▄▄
1 Year Ago
merge from brzonevis
1 Year Ago
▌▋ ▌▇▆█▅ ▄▊▄▍ ▇▄▄▆▉█▋█▌▍▋▄▆█▅█▊▇▇▉▆▉
1 Year Ago
▇ █▅▅▋ ▊▋▉▉ ▊▅▉ █▉▉▍▍▅██▌ █▌▍ ▇█▊▄▄▉▅▍ ▅▆▍ ▊▆█▊▅▇▆▅ █▇▊ ▉█▅▍▇█▅▉▄
1 Year Ago
Add Specular map option to Detail Layer, update shader editor GUI, add the changes to additional standard shaders.
1 Year Ago
Have wolves give up stalking after a while if not dealt damage, and give up a lot faster if they see fire
1 Year Ago
Reduce wolf population and pack size to 3, until we find a way to make DensityPopulation spawn packs without having to increase the density