130,652 Commits over 4,232 Days - 1.29cph!

19 Days Ago
Disable the large vehicle colliders around BBS netting
19 Days Ago
Adding viwmodel rig for binocular refresh
19 Days Ago
merge from naval_update
19 Days Ago
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19 Days Ago
S2P on FCs after farm changes
19 Days Ago
Added a few more chainlink fences around the farm
19 Days Ago
merge from Project_Hammer
19 Days Ago
merge from boat_building
20 Days Ago
Merge from texture_streaming_delay_fix
20 Days Ago
Scale foliage based on distance density falloff to reduce visible pop in
20 Days Ago
Compile fixes
20 Days Ago
Merge from floating_cities
20 Days Ago
Cleaned up some LODGroups from various floating city bits
20 Days Ago
Added another NPC to the second farm entrance NPC's now remember if you've paid, persists through server restarts S2P floating city 1+2
20 Days Ago
Merge from parent
20 Days Ago
Run the deep sea terrain config when in island scenes (See DeepSeaEditorScene component)
20 Days Ago
Merge from small_ramp
20 Days Ago
Only allow interaction when looking at the base of the bridge
20 Days Ago
Merge from naval_update
20 Days Ago
Fixes
20 Days Ago
Last island.
20 Days Ago
merge from Halloween_25_Update/PH/storepage
20 Days Ago
Updated krieg backpack store media
20 Days Ago
Merge from main
20 Days Ago
Added support for steam DLCs in the store featured tab When clicking on "buy on steam" on a steam dlc from the store, we fallback to the browser if the steam overlay failed to open
20 Days Ago
Make fold out colliders convex, general prefab setup
20 Days Ago
Fixed button text that broke after merge
20 Days Ago
Setup 3rd person reload effects on turrets
20 Days Ago
Moved a cliff forward slightly to prevent the backface poking out of terrain. S2P
20 Days Ago
▄▊▄▍▉▌▍▊ ▄▆▊ `▆▌▉█▉█▋▋▆▊▄▆▆▇▆▄▄█ > ▄██▅▋▊█▊▄▄_▋▌▍█▊▋_▉▆▅▄▅` ▅▋▌█ ▇ ▍█▌▊▇▋▌▅ ▄▋▆▄▅▌▄ ▌▇▊▍ █▋▉▉█▋ ▄▍▄▇▌▊▊ ▋▇▊ ▄▌█▋▄▍ ▋█▌▉█▅▆▄▆▋▄▌▄▊█▌▇▌ ▆▌ ▌▌▅▄ ▉▇▋▅ ▄▄▌▍▍█▍▅▊ ▍▇▌▋▍▄▄▊ ▌▋▋▆▅▉ ▊▉ ▆▄▌▆▋▍▅▇▄▄_▆▌▅_▌▉▊▆▅██▇. ▄▌▌▅, █▋▉▍ ▍▌▉ ▆▇▋ ▇▅▍▍▍▅ ▉▋ ▍▋▆ █▍▅▅▄▍▅▅▅▅ ▅▄▅▆▆▉█ ▅▅▋▊▌▄▅. █▆'▆ █▆▌▇▍▄▌ ▄▋ █▋▌▍ ▇▄▆▊ ▅▄▌▊ ▊▊▅▊▋ ▄▉▊▌▍▋▋▊ ▊▍▆▌▆▄▆▆ █▅ ▊▆'▆ ▇▊▉█▄██▊▌ ▊▋▋▆▍▇ █▌█▄ ▅▆▋▅▍▋▍▄▉▇_▅▉█_█▉▊▍▄█▍▆
20 Days Ago
Merge from parent
20 Days Ago
Merge from main (stomp oilrig_1 prefab, will need a S2P)
20 Days Ago
Fixed rock clipping into sewer tunnel in water treatment plant. S2P
20 Days Ago
Disable unlocked by default on hazmat, assign steam DLC pack Setup skin item for shotgun, unlock via steam DLC pack Assign steam DLC pack for chainsword
20 Days Ago
Merge from Project_Hammer
20 Days Ago
Merge from slots_optimize
20 Days Ago
Fixed caboose slot machine
20 Days Ago
Add max texture resolution information for skinnables in the workshop scene
20 Days Ago
Merge from main
20 Days Ago
Merge from boat_building
20 Days Ago
Merge from auth2
20 Days Ago
Merge from naval_update
20 Days Ago
Compile fixes
20 Days Ago
Only show steering wheel health bar in edit mode
20 Days Ago
Rework steering wheel priv linking to fix save issue
20 Days Ago
Minor cleanups Cleanup GMOD_Player class a little bit * Moved public fields to private for those that already had accessors Fixed infinite loops when calling DrawModel from Pre/PostPlayerDraw * The hooks will no longer be called while they are already being executed Better descriptions for gm_snapangles and gm_snapgrid Merge small fix for LuaJIT Optimized some CVEngineServer functions to do with looping over player list * Also fixes some pointless compile warnings Fixed more compile warnings Optimizations for GM:PlayerCanHearPlayersVoice usage * Removed IVEngineServer::GMOD_GetPlayerIsSpeaking & GMOD_ShouldUpdateVoiceMasks, CBasePlayer::IsUsingVoice, C_BasePlayer::ShouldGoSouth * Moved certain gmod fields at the end of CBasePlayer and C_BasePlayer to be private, rearranged others * GM:PlayerCanHearPlayersVoice will no longer be called for non speaking players when any player speaks * GM:PlayerCanHearPlayersVoice will be called for a speaking player if it was called too long ago (0.3 seconds)
20 Days Ago
squeeze bent normals into skin shader g-buffer
20 Days Ago
Update: UsePlayerTasks - lifting skipping logic out of OcclusionLineOfSight to caller - left a couple more TODOs as I found a weirdness in the original code Only thing left in OcclusionLineOfSight is grid-cell caching and deduplication. Tests: none, discovered unit tests are broken since I upgraded occlusion cache version a month ago. Will fix and test later