124,943 Commits over 4,171 Days - 1.25cph!
Fixed cart buttons animation issue when loading cart from past sessions
Skin viewer tweaks
Fix InvalidOperationException in PlayerJoin
Fixed typo in checkout page
Added a modal for when the store failed to load its content, for tuesday steam maintenance
map_image_uploader -> new_menu
Port over a bunch of interaction toasts to the new icon font
Swap interaction toast icons to use the new icon font
Set 'localised' to true when setting text for interaction toast
Standardised steam error toast
Checkout result page first pass
Weapon stats update when changing attachments
forgot a prefab... noone saw this...
Unhide CSS/Ep1/Ep2 spawnlists by default
Improvements to multiplayer player getters
* FindEntityProcedural `!pvsplayer` multiplayer support improvement
* UTIL_GetLocalPlayer micro optimizations
* UTIL_FindClientInPVS now tries to get the closest client
Merge from death_screen_optimize
Now generating a struct of ItemDefinition and GameObjectRef to the viewmodel and worldmodel, only adding items with a viewmodel and worldmodel to the list
Fixed store overlay page not blocking clicks
Implement texture streaming support for the instanced fallback renderer
Add a domain reload toggle to the toolbar, add editor settings to disable both compiler simulator and domain reload toolbar buttons.
Pilot Ejector Seat - Updated WIP model and textures
Fix target position guess not working properly
TrueShadowManager NRE fix + another attempt at fixing shadows not spawning
merge from max_health_debug
Updated Pilot Hazmat AO texture
- added ejectseat sit mountpose enum (attempt number 2)
- added placeholder player sitting pose
- updated player animator
- set deployable to use pose
Remove shadow from interaction modal in bootstrap
Make visual logger save faster, making it more usable on large numbers of NPCs
Fix srcds regressive crash to do with SnapshotManager changes from csgo
Set up semi auto pistol entity and override controller
Fix srcds regressive crash to do with SnapshotManager changes from csgo
merge from pilot_hazmat_dlc
Interaction toast now uses the correct icons no matter where it lives
Interaction toast supports passed in icons
Interaction toast animations and polish
Set up a selection of rifle and shotgun anims, entity and override controllers
updated playerModel.cs with new sitting enum
- Replaced the Grab Pass in the UnderWater shader with a texture copy during the Before Forward Alpha stage.
- Updated the Water and WaterStandardCore shader files to support adding their own under water fog to account for the Grab Pass changes.
- Fixed a OnRenderImage warning that wouldn't go away.
Fix srcds regressive crash to do with SnapshotManager changes from csgo