reporust_rebootcancel

135,641 Commits over 4,474 Days - 1.26cph!

5 Months Ago
merge from health_display_immoirtal_check -> main
5 Months Ago
Added immortal check before showing health info of entities
5 Months Ago
Added Coconut Collider Mesh Updated Coconut World Model to use Collider Mesh rather than Capsule Collider Coconut will now not roll indefinitely
5 Months Ago
Merge from main
5 Months Ago
Clean up suppressive fire flow, early out earlier if irrelevant to not waste time calculating accuracy, and never calculate accuracy if we are doing suppressive fire
5 Months Ago
Golf test course (+ mediascenes folder)
5 Months Ago
fix after merge
5 Months Ago
Removed shader debug symbols from various shaders that had them left on
5 Months Ago
Delete component used for lightweight non-entity weapons + codegen
5 Months Ago
Fix npc rushing after landing a few shots on the player, required new handling with weapon entities
5 Months Ago
Merge from shader_variant_cleanup
5 Months Ago
Merge from main
5 Months Ago
Updated Salvaged Axe LOD 3 to be even lower
5 Months Ago
Fixed string light bulb rotation when deploying them on floor/ceilings
5 Months Ago
merge from fix_submerged_states
5 Months Ago
merge from deep_sea_network_range
5 Months Ago
String lights line renderer now use local space positions, deployable on boats
5 Months Ago
Updated LOD 3 on Salvaged Axe World Model
5 Months Ago
Fix reload sounds not playing (does not support swapping weapons for now)
5 Months Ago
merge from main
5 Months Ago
merge from main
5 Months Ago
merge from main
5 Months Ago
Hopper and door controller not deployable on boats (performance reason, they can wake up a sleeping boat)
5 Months Ago
Flagged more prefabs to be deployable on boats
5 Months Ago
texturing progress - apartment complex prefabing windows and glass, S2P scene
5 Months Ago
merge from main ( kept destination viewmodel prefab conflict changes)
5 Months Ago
merge from main
5 Months Ago
merge from main
5 Months Ago
Added Salvaged Axe World Model Updated Salvaged Axe Textures to Enable Texture Mip Streaming
5 Months Ago
merge from painting_autosave_timer -> painting_qol_fixes
5 Months Ago
merge from main
5 Months Ago
merge from main
5 Months Ago
merge from main
5 Months Ago
merge from main
5 Months Ago
Disabled IO snapping on boat for now, it doesn't work well
5 Months Ago
codegen
5 Months Ago
Forcing a shader variant change to trigger variant compilation
5 Months Ago
merge from main (needs a codegen)
5 Months Ago
Fix boat related client/server field mismatches.
5 Months Ago
Merge from main
5 Months Ago
merge from main
5 Months Ago
merge from boat_socketparent_fix
5 Months Ago
Fixed socket specific deployment parenting issue on boats, IPlannerReparentChildrenToMe was changing the parent
5 Months Ago
merge from main
5 Months Ago
Refine npc aiming logic, good accuracy if player is not moving or charging us, bad accuracy if player is far away or running sideways/away
5 Months Ago
Pass params to ServerUse in struct, to make it easier to add new params without having to update all overrides
5 Months Ago
Fix scoreboard issues
5 Months Ago
scientist_spawner_new_boats
5 Months Ago
Ensure oilrig and crate hacking rhibs are also included
5 Months Ago
Added Vehicle_Large groundwatch for 48 IO prefabs