reporust_rebootcancel

136,011 Commits over 4,474 Days - 1.27cph!

10 Months Ago
mereg from boat_stability
10 Months Ago
merge from bed_icon_fix
10 Months Ago
use the same buoyancy sleeping behaviour as tugboat
10 Months Ago
merge from meta_shift
10 Months Ago
merge from mesh-guide-shader-improvements
10 Months Ago
Using Syncvars - raw move the turret to be pointing the intended directin of the user
10 Months Ago
merge from main
10 Months Ago
merge from deployguidecolourtweaks
10 Months Ago
client guards
10 Months Ago
tweaked neutral guide colours to be more orange
10 Months Ago
reduce anti-beaching accel
10 Months Ago
- Adds additional mission from Lumberjack to pay a visit to a floating city - Update Lumberjack to support dispensing more mission types - Update Lumberjack dialogue tree, slightly better responses for having recently completed missions and having no missions available - Add temp new NPC on floating city for new missions - Update mission list dialogue tree node to support having different dialogue depending on the selected mission - Add option for kills from team members counting towards kill entity type mission objectives (does not affect existing missions)
10 Months Ago
blunderbus 3p aim attack anim clip edited
10 Months Ago
tweaking light int and radius, killing shadows
10 Months Ago
Eoka anim updates
10 Months Ago
assorted small fixes: - fix workshop weather spamming log - fix gun information header padding - fix "GUID is empty" error in workshop
10 Months Ago
merge from deployguidecolourtweaks
10 Months Ago
checking in floating city 2
10 Months Ago
initial lighting pass on security prison barge
10 Months Ago
Merge: from main
10 Months Ago
added prop render script and aligned to old bed icon, re-rendered icon
10 Months Ago
Forgot to hook LOD3 up in prerfab whoops
10 Months Ago
LOD3s for casino elevator
10 Months Ago
Rebase on /main (save 271)
10 Months Ago
Move auth code to PlayerBoat.Auth partial
10 Months Ago
Update: don't build UI bundle for server bundles Tests: none, trivial change
10 Months Ago
Clean: get rid of StoreTakeover internal warmup count It never goes past 1 since we fixed open order of store Tests: stuck an assert and validated poked at different menus
10 Months Ago
deploy guide asset colour and emissive tweaks
10 Months Ago
10 Months Ago
entity, hold type and animation updates for a selection of tool updates
10 Months Ago
initial lighting pass on medical barge
10 Months Ago
Fixed incorrect Go Fish mission desc "Fish for 5" -> "Fish for 3"
10 Months Ago
Fix the seat mount spawning us at weird angles (removed eye override)
10 Months Ago
watertreatment plant single pickup BP fix
10 Months Ago
merge from boat_stability - anti-beaching forces - boat separation - general control improvements
10 Months Ago
moved dome puzzle box blocking door
10 Months Ago
improvements to sail performance
10 Months Ago
Bugfix: ensure StoreItemGrid caches local source bundles Fixes wrong imges displayed in the shop for specific items Tests: navigated to store and clicked a bunch of pages. Compared before and after images
10 Months Ago
initial lighting pass on farm barge
10 Months Ago
retro toolcupboard crate and tool lod distance tweaks
10 Months Ago
Update: reimplement UI_StoreItemGrid population - Warmup completelly skips initialization of tiles - Expanded the interface to permit existing custom usage (filtering via search, editor test tools) Tests: Clicked through a bunch of tabs and tiles, used search
10 Months Ago
cleanup
10 Months Ago
Regenerate ConVars and force bounds to be always huge (experiment)
10 Months Ago
Implement one shot in/out blending. Fix input weight on the main animation controller always being set to 0, causing transitions to jitter.
10 Months Ago
initial lighting pass on sec tower, supply barge, food barge
10 Months Ago
Fix player model OnEnable being called before any of the init fields were set.
10 Months Ago
Added dilapidated elevator to casino barge. Updated manifest.
10 Months Ago
10 Months Ago
10 Months Ago
More merge repairs