137,949 Commits over 4,474 Days - 1.28cph!

10 Months Ago
Floating city S2P, fixes a OOB error with static water catcher
10 Months Ago
Merge from naval_missions
10 Months Ago
Fix compile error
10 Months Ago
Add mission to hunt deep sea RHIB scientists, given to placeholder floating city mission provider
10 Months Ago
Fix all of the weird rotation issues
10 Months Ago
Swap to quaternions - getting gimbal lock already
10 Months Ago
Stop the turret from flipping the equipped weapon
10 Months Ago
updates to apple visuals and mat settings on model
10 Months Ago
merge from boat_stability
10 Months Ago
compile fix
10 Months Ago
updated jungle storage horizontal barrel collision and volumes to be consisten with the other horizontal barrels
10 Months Ago
merge from retrotc_lod_distancefix
10 Months Ago
merge from marker_teleport_reset_fix
10 Months Ago
mereg from boat_stability
10 Months Ago
merge from bed_icon_fix
10 Months Ago
use the same buoyancy sleeping behaviour as tugboat
10 Months Ago
merge from meta_shift
10 Months Ago
merge from mesh-guide-shader-improvements
10 Months Ago
Using Syncvars - raw move the turret to be pointing the intended directin of the user
10 Months Ago
merge from main
10 Months Ago
merge from deployguidecolourtweaks
10 Months Ago
client guards
10 Months Ago
tweaked neutral guide colours to be more orange
10 Months Ago
reduce anti-beaching accel
10 Months Ago
- Adds additional mission from Lumberjack to pay a visit to a floating city - Update Lumberjack to support dispensing more mission types - Update Lumberjack dialogue tree, slightly better responses for having recently completed missions and having no missions available - Add temp new NPC on floating city for new missions - Update mission list dialogue tree node to support having different dialogue depending on the selected mission - Add option for kills from team members counting towards kill entity type mission objectives (does not affect existing missions)
10 Months Ago
blunderbus 3p aim attack anim clip edited
10 Months Ago
tweaking light int and radius, killing shadows
10 Months Ago
Eoka anim updates
10 Months Ago
assorted small fixes: - fix workshop weather spamming log - fix gun information header padding - fix "GUID is empty" error in workshop
10 Months Ago
merge from deployguidecolourtweaks
10 Months Ago
checking in floating city 2
10 Months Ago
initial lighting pass on security prison barge
10 Months Ago
Merge: from main
10 Months Ago
added prop render script and aligned to old bed icon, re-rendered icon
10 Months Ago
Forgot to hook LOD3 up in prerfab whoops
10 Months Ago
LOD3s for casino elevator
10 Months Ago
Rebase on /main (save 271)
10 Months Ago
Move auth code to PlayerBoat.Auth partial
10 Months Ago
Update: don't build UI bundle for server bundles Tests: none, trivial change
10 Months Ago
Clean: get rid of StoreTakeover internal warmup count It never goes past 1 since we fixed open order of store Tests: stuck an assert and validated poked at different menus
10 Months Ago
deploy guide asset colour and emissive tweaks
10 Months Ago
10 Months Ago
entity, hold type and animation updates for a selection of tool updates
10 Months Ago
initial lighting pass on medical barge
10 Months Ago
Fixed incorrect Go Fish mission desc "Fish for 5" -> "Fish for 3"
10 Months Ago
Fix the seat mount spawning us at weird angles (removed eye override)
10 Months Ago
watertreatment plant single pickup BP fix
10 Months Ago
merge from boat_stability - anti-beaching forces - boat separation - general control improvements
10 Months Ago
moved dome puzzle box blocking door
10 Months Ago
improvements to sail performance