reporust_rebootcancel

155,631 Commits over 4,536 Days - 1.43cph!

8 Days Ago
Indicator + light notify LOD
8 Days Ago
Merge from animal_fence_sound_polish
8 Days Ago
First pass on jellyfish swarms
8 Days Ago
Animal fencing audio polish and added new ui sounds
8 Days Ago
Tweaked power phase requirements Tweaked loot spawn types Fixed bad map topology in harbor_1
8 Days Ago
added colour mask slot to crittermovement and environmentfishcritter shaders for crab
8 Days Ago
Pipe/wire pass for random room i (small)
8 Days Ago
Tech tree fixes
8 Days Ago
edited grenade vm pullpin anim so the pin does not momentarily appear on screen after its pulled as it blends to throw ready idle
8 Days Ago
Halloween Wallpapers - texture update
8 Days Ago
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8 Days Ago
updated skins list
8 Days Ago
Minimum of 1 fuel for even worse foods (grubs)
8 Days Ago
spooky halloween decor pack steam item
8 Days Ago
- Description - Crafting costs - Tech tree
8 Days Ago
Updated huntingtrophy prefab to allow different sheep colourings to display correctly.
8 Days Ago
Update: HttpImage - pick a higher mip, seems to look better when downsampled Tests: navigated to pack overlay page
8 Days Ago
- Have to restir after adding new food - Show a little pop animation in the loot panel ui to show its been reset - Make 'electircity required' show in red
8 Days Ago
- Turn off lamp and indicator if theres no power connected to the biofuel generator - "stirring" -> "stirred"
8 Days Ago
Mask sheep face when shaving (only disappear when fully shaved), have shaved areas more organic looking and wavy
8 Days Ago
Reduce power consumption
8 Days Ago
Add emissive indicator lights: - green flashing when done (fuel in and not food) - green when cooking normally - solid red when no food (to show its burning power) - red flashing when needing to be stirred
8 Days Ago
Update: reimplement shop.unloadAssets convar Tests: set it to 0, navigated to shop and out, confirmed bundle was still loaded via listdynamic, set to 1, confirmed it was gone via listdynamic
8 Days Ago
Merge from airwolf_repairable_pad 🚁
8 Days Ago
Manifest
8 Days Ago
exported edited frog anims
8 Days Ago
Clean: get rid of icon precaching from store bundle All bundle assets are now loaded on demand, so this code was both useless and harmful Tests: navigated through store with failloads 1 - all images present
8 Days Ago
Adjust helipad repair requirements
8 Days Ago
Merge from main
8 Days Ago
Code support for latest art assets Adjust convar behaviours
8 Days Ago
Clean: remove unnecessary extra unload when DLC tab closes/becomes hidden Tests: navigated to DLC tab with delay and failloads convars
8 Days Ago
merge from main
8 Days Ago
merge from steam_bundle
8 Days Ago
Moved steam skin bundle updates to Tools / Update / Skins List Added a warning + button in the inspector when a bundle is not in the list Renamed to steamskinbundles
8 Days Ago
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8 Days Ago
Optim: lazy load fallback sprite for DLC item view Tests: opened DLC tab of store with failloads 0 and 1
8 Days Ago
created and populated spooky_halloween_decor_pack bundle sitem
8 Days Ago
Fix sheep failing the network range audit tests Dont advise reductions when an object is using just regular unity lods - forgot binoculars would scale unity lods
8 Days Ago
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8 Days Ago
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8 Days Ago
Update: HttpImage - add support for different configured images from 1 url Fixes overlay page using downsampled mip for full screen image because 2 httpimage comps share an url Tests: navigated to crossbow pack overlay and clicked 2nd button
8 Days Ago
Machete vm animation polish pass
8 Days Ago
update for the underground train stations
8 Days Ago
Helipad repairable prefab update / cleaned up helipad prefabs
8 Days Ago
Bugfix: StoreItemOverlayPage - fix invalid refcounting - also get rid of gallery sprite fallback when loading from url Tests: inspected refcounts during opening and closing of overlay
8 Days Ago
Helipad torn tarp materials and mesh tweaks
8 Days Ago
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Bugfix: HttpImage - avoid duplication of refcount Tests: inspected refcounts of textures after opening pack overlays
8 Days Ago
Better flies