reporust_rebootcancel

120,576 Commits over 4,018 Days - 1.25cph!

13 Days Ago
merge from maxauth_clear_fix
13 Days Ago
vending_machine_fridge -> main
13 Days Ago
More compile errors
13 Days Ago
Compile error
13 Days Ago
vending_machine_fridge -> main
13 Days Ago
Rename fridge input
13 Days Ago
Fixed clear auth interaction not showing up for non-authed players on auto turret and tugboat when max auth was reached (softcore) SetAuthRadius now works with VehiclePrivilege
13 Days Ago
Avoid river, lake, swamp, road, rail topology for player spawns
13 Days Ago
MaterialConfig supports jungle biome
14 Days Ago
Merge: from parallel_validatemove - Clearing 2 TODOs Tests: unit tests
14 Days Ago
Clean: remove minor TODOs - append Job to the last burst job without it - Replace .Add with AddNoResize Tests: uni tests
14 Days Ago
Spelling fix part 2
14 Days Ago
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14 Days Ago
merge from navigationevents_fix
14 Days Ago
Disabled event system navigation events to fix longstanding issues when playing with a controller plugged in. Character stuck in place after renaming a sleeping bag for example Added an option in the accessibility settings to enable it back, as it may be required by some accessibility devices
14 Days Ago
Merge: from main Tests: none, no conflicts
14 Days Ago
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14 Days Ago
Fix spelling
14 Days Ago
Kapok billboard polish / wind setup
14 Days Ago
Clean: fixing various whitespace issues and unused "using" statements Tests: compiles in editor
14 Days Ago
Test setup
14 Days Ago
Facepunch.Rust.Analytics.Azure.GetBiome has jungle biome
14 Days Ago
ClimateOverlay has jungle biome
14 Days Ago
conditional_armour_meshes -> main
14 Days Ago
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merge from oldhorse_purge
14 Days Ago
Performance improvments: - Only perform OnClothingUnder checks on wearable pieces which have clothing under notifiers - Cache hasClothingUnderNotifier on each wearable item piece
14 Days Ago
Removed old saddle prefabs Renamed all RidableHorse2 mentions in the code
14 Days Ago
Updated battery arcs. Large battery also has visual state arcs like the medium one.
14 Days Ago
Add a tooltip explaining the need to jump to avoid a snake attack. Show it the first 3 times a snake hazzard is failed.
14 Days Ago
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14 Days Ago
Manifest
14 Days Ago
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14 Days Ago
- ▉█▌ █▅▄▉▌█ ▉▅█▆▆▄▆▊ ▍▉▉▍▆ ▊▇▆▍ ▉▇ ▋▄▆▉ ▋▅ ▆▅▌▇▇▌▄ ▋▄█▊ ▅▇▇▄▊ ▍▌▆▌ - █▇▋ █▆▅▉▅▄ ▇▇▊▊▄▍▍█ ▇▉▋▉▆ ▅▆▋▄ ▊▅▇ ▅▅▇▇ ▍▊▍▇ █▅▅ ▇▌▋▊▅▄
14 Days Ago
Merge: from main Tests: ran unit tests
14 Days Ago
Fix croc ragdoll jaw clipping with its skull
14 Days Ago
Update: add profiling scopes to search-component parts of GamePhysics.CheckSphere<T> and CheckCapsule<T> This is a slow path if there are many terrain/water volumes being hit Tests: none
14 Days Ago
Merge from jungle_update (fix croc swimming above water)
14 Days Ago
Make it easier to find a new position for non-flat terrain
14 Days Ago
Adjust croc swim depth for new anims
14 Days Ago
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14 Days Ago
Fix Snakes getting stuck in the same position and not triggering their hazzard attack when unable to find a reposition destination.
14 Days Ago
Tests: GamePhysics tests now contain cases with both water and terrain ignore volumes This is kind of a bug fix, since it wasn't testing both paths, but ah well Tests: ran unit tests
14 Days Ago
Fix croc sometimes hovering above water
14 Days Ago
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14 Days Ago
Tesla coil prefab fix. Removed that entire siren light hierarchy from the tesla coil (lol?)