reporust_rebootcancel

144,871 Commits over 4,444 Days - 1.36cph!

11 Days Ago
Fixed some bind widgets not using the full command
11 Days Ago
player_loot_mark_dirty_fix -> main
11 Days Ago
Remove repeated allocation in PlayerLoot::MarkDirty
11 Days Ago
Added a warning popup when you're about to override a bind from the keybind menu Localized "Press a key" text on the bind button
11 Days Ago
small and medium apartment, mesh colliders
11 Days Ago
merge from main
11 Days Ago
merge from main
11 Days Ago
dance gesture animation update
11 Days Ago
Merge from PlayerRigUpdate2
11 Days Ago
Optim: use pooling in BaseNetworkable::OnNetworkLimitStart Saves us 3 allocs, 100b min Tests: none, trivial change
11 Days Ago
UI sounds polish and audio tweaks
11 Days Ago
merge from main
11 Days Ago
Optim: cache action in PlayerLoot.MarkDirty 1 alloc/128b Tests: none, trivial change
11 Days Ago
Optim: cache PlayerLoot.MarkDirty action creation Saves 1 alloc/128b per container Tests: none, trivial change
11 Days Ago
merge from PlayerRigUpdate2
11 Days Ago
merge from PlayerRigUpdate2 (just texture metas)
11 Days Ago
commit annoying body hair and mannequin texture metas
11 Days Ago
Optim: cache actions in TrainEngine.PlayerServerInput Saves 2 actions, 128b per Tests: none, trivial change
11 Days Ago
Male playermodelskin set up
11 Days Ago
for the apartment corridors: added lods, vertex paint, tweaked trim material, set culling distances
11 Days Ago
Fix 'elbow-ness' a little on the front turret
11 Days Ago
merge from resourcedispenser_allocs
11 Days Ago
Avoid double lookup
11 Days Ago
Optim: cache BasePlayer.ForceUpdateTriggersAction allocation Saves a single 128b alloc Tests: none, trivial change
11 Days Ago
Fixed binds menu not using strict GetButtonsWithBind +attack was showing mouse0 and mouse1 instead of just mouse0
11 Days Ago
When reading the cfg, we now apply keys.cfg before keys_default.cfg. Fixes default binds always being re-applied as the primary on startup. This was breaking binds on non-US layouts, AZERTY for example: rebinding +prevskin to A would end up with Q back as the primary and A as a secondary after a restart. But Q is +left for AZERTY users, so moving left while upgrading building blocks was switching skins... Tradeoff: any unbound command gets filled in from defaults on startup
11 Days Ago
Setup spawning an impact entity on impact so I can assign one later (crashed satellite version)
11 Days Ago
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11 Days Ago
merge from main
11 Days Ago
Default binds are automatically localized so non us-QWERTY players dont have to rebind everything when starting the game for the first time keys_default is now using 'bind_default' instead of 'bind'
11 Days Ago
Shrink/expand thruster actions don't consume fuel if already at min/max. Shrink doesn't do the movement nudge in this situation either.
11 Days Ago
Fix lock trajectory token
11 Days Ago
Delete old SatelliteOrbit prefab
11 Days Ago
Satellite kills players on impact. Added killRadius and debug draw.
11 Days Ago
Merge: from buildcommand_allocs - Bugfix for enable_marker_teleport teleporting to wrong Z Tests: unit tests + enable_marker_teleport
11 Days Ago
Optim: get rid of a string alloc in teleportpos Forgot it when expanding string view compatibility Tests: used enable_marker_teleport
11 Days Ago
Bugfix: fix invalid trimming in ToVector(StringView) - StringView - add 2- and 3-char Trim overloads - add a unit test Tests: unit tests + enable_marker_teleport
11 Days Ago
Fix fuel cells draining in wrong order
11 Days Ago
Merge from main
11 Days Ago
merge from PlayerRigUpdate2
11 Days Ago
merge from playerboat_beached_flipping_fix
11 Days Ago
better controlled lifting force with PlayerBoat unbeaching
11 Days Ago
merge from keyboard_layouts_fix
11 Days Ago
Reverted environment volume changes for wing and core interiors
11 Days Ago
More keyboard layout fixes. We now register all buttons using their display name Symbols not part of the Key enum are still stored by their name for consistency Binds saved with raw keycaps are auto converted "bind [ kill" -> "bind leftbracket kill"
11 Days Ago
Merge: from main
11 Days Ago
Clean: add root-level *.slnx to plastic ignore list Tests: plastic doesn't show it as a new file
11 Days Ago
Merge: from player_benchmark_improvements - New: added PlayerModelBenchmark scene that tracks rendering cost of new player model Tests: ran benchmark a couple times
11 Days Ago
Added error handling when cleaning up temporary map files upon cancelling the download Temporary map file names now use unique GUIDs
11 Days Ago
Clean: remove UNITY_EDITOR ifdefs around logging Tests: none, trivial change