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156,618 Commits over 4,566 Days - 1.43cph!

10 Days Ago
Test update
10 Days Ago
Update: allos changing scenes via reloadmap - remove old hacky reapproveplayer, no longer need for testing Tests: was able to reload from Playground to CraggyIsland in C+S editor and interact with the world
10 Days Ago
Reduced test results size, no longer indented and skip empty fields
10 Days Ago
Bunch of bind lookup fixes/rework
10 Days Ago
Prevent livestock in safe zones from being damaged
Rin
10 Days Ago
merge from render_pipeline_testing
10 Days Ago
Process cliff uniform placement validity in parallel - takes another 29s off, still matching results before optims - pivot filters are tested in large batches of all candidates and re-tested if dirtied - per-candidate orientation checks are done in parallel for passing candidates
10 Days Ago
Fixed a null ref coming from the WaterRendererFeature
10 Days Ago
Tweaks to the crabs audio loop
10 Days Ago
Revert some minor vehicle impact rumble code changes
10 Days Ago
Set sleeping bag range convar to replicated - fixes clients not showing "orange" guide correctly when the convar was changed (despite the server enforcing the sleeping bag distance)
10 Days Ago
Ensure biofuel generator anim instantly snaps back to idle when dismounting rather than slowly lerping backwards
10 Days Ago
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10 Days Ago
Fixed jungle having a groundwater level of 0 causing plants placed on terrain to have no water
10 Days Ago
Sanitise analog steering/accel input
10 Days Ago
Test result lines no longer carry unity logging call stack Reduces log size and makes everything more readable
10 Days Ago
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10 Days Ago
TestBatteringRam 145s -> 15s
10 Days Ago
cherry pick parenting changes,used the wrong branch.
10 Days Ago
Add camera parenting to demoui2 sandbox, fix sandbox ui scaling.
10 Days Ago
TestAutoTurret 324s -> 63s
10 Days Ago
50cal vm animation exports
10 Days Ago
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10 Days Ago
FireRocketAtBuildingBlock_HealthChanged 324s -> 28s FireRocketAtDoor_HealthChanged 6s -> 2.3s
10 Days Ago
Reverting ClientVersion change that snuck in the previous changeset
10 Days Ago
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10 Days Ago
Merge from main
10 Days Ago
Fix decals on RRP->BIRP toggle
10 Days Ago
Merge from main
10 Days Ago
Merge from render_pipeline_testing
10 Days Ago
Fix global mip bias not being applied on startup, causing blurry foliage textures
10 Days Ago
Merge from main
Rin
10 Days Ago
merge from rrp_explosion_overlay_fix
Rin
10 Days Ago
merge from hole_depth_fix
Rin
10 Days Ago
merge from rrp_ui_grabpass
10 Days Ago
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10 Days Ago
Fix pie menu not updating the name or description labels at all if the new option has a null/empty name or description Can be seen on the gesture menu, starts with placeholder text and then will switch the surrender description and never switch away
11 Days Ago
Comment out clouds debug log
11 Days Ago
Merge from main
11 Days Ago
Refraction viewmodel particles fix
11 Days Ago
Increased bread/brioche dung boost time from 2/2 minutes to 6/10 (they were already much less effective on the new dung timescales) Modified animal eating behaviour - they will now prioritise the trough if there is food in there that gives them a boost
11 Days Ago
Fix depth not being cleared correctly during hole pass
11 Days Ago
Reduce minimum stack size of wool for vendor to 25 Reduce maximum size of wool for vendor to 400 400 wool will now get the top rewards
11 Days Ago
Merge from main
11 Days Ago
Trainyard scene is now playable in editor Fixed unloadable traincars not applying the softcore loot multiplier Also doubles the items found in the lootable train car (bonus - we could now apply this loot scaling to any loot container in the game?) Added a static ScaleGatherAmount method to BaseGameMode to reduce a bunch of copy pasted clamping logic everywhere
11 Days Ago
merge from automated_testing (test fixes)
11 Days Ago
Fixed Bull_ThreatOffToOneSide_TurnsToFaceBeforeStomping failing because of overgrazing leaking in between tests and changes in 166339
11 Days Ago
Added a countdown timer to the pump at dome if the oil rig countdown is active
11 Days Ago
Remove market place power tests
11 Days Ago
Always spawn purchased animals in front of the vendor, not behind the player