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138,457 Commits over 4,505 Days - 1.28cph!

12 Days Ago
Icons
12 Days Ago
Codegen
12 Days Ago
Added a raise/lower volume interact prompt to deployed boomboxes Moves in 20% increments, can't go lower than 20% volume, starts at 100%
12 Days Ago
Add "spawnvendor" command to spawn vendors in the editor (they are two different prefabs glued together)
12 Days Ago
dartboard bullseye and win effect sounds
12 Days Ago
fix missing pool table deploy sound
12 Days Ago
Unsaved wip from yesterday
12 Days Ago
merge from game_room_dlc , updated jukebox, wooden panels wallpaper, names, lod distances etc
12 Days Ago
merge from sculptures - stone sculpture update
12 Days Ago
stone sculpture icon
12 Days Ago
Merge: from mt_snapshot_saving - Bugfix for invalid-api exception when trying to save attackheli turret with ammo/gun Tests: spawned one, loaded it up and shot all while in Jobs 4 mode
12 Days Ago
Bugfix: cache ammo for heli turret, avoid TryGetComponent in Save which is not safe in MT Tests: spawend a heli, setup an ak turret with 100 bullets, shot in Jobs 4 mode - no errors
12 Days Ago
better lod distances on dartboard and pooltable
12 Days Ago
Merge: from main
12 Days Ago
bar games sprays icons
12 Days Ago
merge from PlayerMaintainedMonuments/powergrid
12 Days Ago
More adjustments to powerline pole ladder - now more forgiving, able to climb the IO box and made the radius wider, so it's harder to lose grip https://files.facepunch.com/raul/1b3011b1/30_00-03-EnormousElephantbeetle.mp4
12 Days Ago
Merge from satellite_crash
12 Days Ago
Tank spinner has a wake and splash effect when active and moving.
12 Days Ago
Fix barricades placeable on top of water treatment tank, fix physics material Fix barricades not placeable on terrain next to water pipe outlet
12 Days Ago
Merge from rb_oofed
12 Days Ago
Remove rigibody altogether and just use velocity stand in along same path. Implementation has evovled to the point it's not even needed now (probably).
12 Days Ago
create mip-filtered refraction texture before transparent geometry pass
12 Days Ago
Keep the trail in place after impact and shrink it over 45 seconds so players can still see the impact trajectory
12 Days Ago
add override water blend slider and toggle
12 Days Ago
Merge from align
12 Days Ago
Merge from demos
12 Days Ago
More, and related refactor.
12 Days Ago
WTP Spinner uses a proper base material, to fix waves and opacity.
12 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
12 Days Ago
Fix satellite crates physics material and block player input
12 Days Ago
Run powerplant S2P again
12 Days Ago
Merge from PlayerMaintainedMonuments
12 Days Ago
Use already set currentEnergy when setting PowergridIOAccessPoint power flag
12 Days Ago
Bunch more
12 Days Ago
merge from darts_game
12 Days Ago
update reticle with new shader add CanvasLOD to score panels decrease default timeout from 4min -> 3min when game is over, players not registered can clear the board
12 Days Ago
Added soundsa and audio support for powerline electrical boxes
12 Days Ago
Power plant lighting issue fixes PowergridStage indicators are Default instead of World, to fix reflection probe light pollution.
12 Days Ago
Bunch of fixes for potential demo issues
12 Days Ago
Merge from fx_rework1
12 Days Ago
Phase 2 resume fix
12 Days Ago
merge from sculptures
12 Days Ago
Fixed escape button not working in the sculpture editing dialog Save then close the sculpting dialog when pressing escape, following behaviour of the other painting panels
12 Days Ago
merge from main
12 Days Ago
Codegen
12 Days Ago
merge from nameplate_dialog_fix
12 Days Ago
Added hideNametags to UIDialog, enabled it on sign and sculpture panels - makes things more robust when we want to selectively disable nametags on panels which render raw camera feed
12 Days Ago
Remove powerline IO entity spawn from powerlines in monument scenes Also check if the spawn point is inside a monument prevent building volume before spawning it S2P powerplant, outpost, launch site
12 Days Ago
Move all the descent code to a partial while I'm at it