reporust_rebootcancel

144,790 Commits over 4,444 Days - 1.36cph!

9 Days Ago
Fixes
9 Days Ago
Merge from main
9 Days Ago
- Add settings for emission colour to entity colour lookup asset - Allow spraycan color change component to set which shader properties it should target - Spraycan color change component now handles present EmissionToggle components on its target renderers
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merge from beenie_deformhair_enum
9 Days Ago
midlength capmask update
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riot helmet uses beanie deformhair
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More beanie conditional meshes
9 Days Ago
Updated appropriate headwear to use beanie deformhair
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mid-length beanie conditional setup
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set up weapon charms on bowless_crossbow and m16a2
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unity 6 VolumeManager fixes
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9 Days Ago
merge from main
9 Days Ago
charms meta files
9 Days Ago
Added beanie option to DeformHair enum
9 Days Ago
Industrial Torch - Updated view and world models with changes to UV2 for emmision, cropped emmisive filament texture
9 Days Ago
merge from fix_guid_null_error
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merge from fix_texture_analyzer_atlas
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DeployGuides: more explicit depth/stencil format
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optimize depth buffer formats used by water render targets, post opaque depth RT needs no depth at all
9 Days Ago
merge from ceiling_gold_stars_rotation
9 Days Ago
merge from Fix_odd_deployguides
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merge from fix_ballistic_vest_description
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industrial_dlc -> main
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PlayerRigUpdate2 -> main
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m16a2 -> main
9 Days Ago
initial setup of 2 player darts - refactored the board to be able to instantiate either singleplayer OR 2player darts. singleplayer has leaderboard, 2p does not. - added interact menu options for starting 1p/2p darts games, as well as options for ending games early - games no longer end/start when you mount the mountable, you need to use the menu options and then players can mount when it's their turn. - first pass on 2p game controller
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Define floor network groups as bounds in the apartment building prefab
9 Days Ago
Start adding ability for custom network groups in apartment monument - group ids 10 - 19 reserved for apartments - once you enter inside the apartment you subscribe to the overall apartment building network group - each floor has it's own network group - only subscribe to the network group based on the floor you are on (primitive initially, can allow you to subscribe earlier so you don't see popping on elevator)
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Add new method of setting flags, mark old one as obselete Update all usages of now obselete SetFlag to use new method
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WIP torch stuff.
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convert depth-stencil format from TextureDesc to RenderTextureDescriptor more directly
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updated m16a2 textures
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Add some hand blend in at the end of reload animations. Not perfect but substantially better than what it was
9 Days Ago
fix for 3p compound bow firing
9 Days Ago
merge from skinviewer_viewmodel
9 Days Ago
Fixed viewmodel camera missing depthTextureMode swap based on Effects.requireMotionVectors
9 Days Ago
Glass AR - final bake, wip textures, material tweaks
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Industrial Torch - Updated view and world models with new UV2 and misc geo changes for better support of emmissive effects
9 Days Ago
Manifest update for apartment stool
9 Days Ago
Update: resave after unity 6 upgrade Tests: ran benchmark