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158,841 Commits over 4,566 Days - 1.45cph!

9 Days Ago
set up tattoo gun prefabs/anims in tools folder
9 Days Ago
More merge fixes - Codegen
9 Days Ago
Merge fixes
9 Days Ago
Disable deployable corpse system in softcore Increase max TCs in softcore from 3 -> 6 - fix "changelog" in main menu not reflecting the max TC count when convar is changed
9 Days Ago
Removed the fail-safe that disables shadows for lights with an AmbientLightLOD component on awake as the components have been set up wrong for a lot of lights, meaning this just causes more issues
9 Days Ago
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9 Days Ago
Fix entering play mode trying to change generate biome/place monument settings
9 Days Ago
simple_creator_v2 -> main
9 Days Ago
main -> character_customisation (breaking)
9 Days Ago
merge from main
9 Days Ago
Compile fix
9 Days Ago
Added new locomotion and vocal sounds to the Seagull anims
9 Days Ago
New cleaned up simple map creator to replace the overengineered rubbish before - Create maps with certain monuments - Create maps with certain biomes - Force spawn one specific monument - Force spawn in specific biomes
9 Days Ago
Merge: from websocket_merge_write - Optim: reduce rustrelay tcp packet overhead Tests: booted local relay server, didn't see errors during streaming
9 Days Ago
Optim: websocket-sharp - merge header and payloiad into one write - release dll from 8d89ba4 commit This time on correct branch Tests: booted local relay server, didn't see errors during streaming
9 Days Ago
reduced SenseComponent overhead by about half - only gather eye information once per tick rather than per entity - reduced redundant calls into CanTarget
9 Days Ago
Optim: websocket-sharp - merge header and payloiad into one write - release dll from 8d89ba4 commit Tests: booted local relay server, didn't see errors during streaming
9 Days Ago
adding blink animations to all customizer anims
10 Days Ago
Commit some texture .meta that keep popping up
10 Days Ago
Merge from vcc
10 Days Ago
Fixed the additive billboard shader rendering when using an orthographic projection
10 Days Ago
scrap king - updated stair blocks and colliders
10 Days Ago
setting up rifle viewmodel prefab/anims
10 Days Ago
Reword and invert the inventory/crafting dpad convar and UI description so it's not confusing as fuck
10 Days Ago
Merge from dpad_crafting
10 Days Ago
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10 Days Ago
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10 Days Ago
Merge from render_pipeline_testing
10 Days Ago
Added support for the scene view wireframe overlays in RRP
10 Days Ago
scrap king - block updates
10 Days Ago
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10 Days Ago
Missed a file with 168870
10 Days Ago
merge from dynamiclod_parenting_fix
10 Days Ago
Fixed light occludees and LODs not being marked as dynamic when their entity is parented. Setting an entity dynamic only reached active children, so inactive renderers stayed static Fixes lamps on player boats disappearing after moving away from where they were switched on
10 Days Ago
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10 Days Ago
Submitting WIP work on random room small A to switch branches
10 Days Ago
Fixed the lighting on the confetti particles
10 Days Ago
wip
10 Days Ago
merge from automated_testing
10 Days Ago
Removed TestMethodAsync, we use TestMethod for all test methods now
10 Days Ago
Building block tests checking the roof overhangs only block deployables
10 Days Ago
scrap king - ramps gibs updated
10 Days Ago
merge from main
10 Days Ago
Fixed lights switched on beyond their culling distance flashing at full brightness before turning off
10 Days Ago
merge from ambientlight_lod_fix
10 Days Ago
re-order and split checks in Trans_HasThreatTarget so that female livestock don't run any targeting checks, large part of idle fsm cost
10 Days Ago
Merge: from lifestoryworkqueue_nre_fix - Bugfix for ObjectWorkQueue processing destroyed UnityEngine.Objects Tests: ran unit tests
10 Days Ago
merge from skinviewer_cartbutton_fix
10 Days Ago
Fixed skin viewer showing a cart button when open from the steam inventory
10 Days Ago
New(tests): add a bunch of sanity unit tests for ObjectWorkQueue Tests: ran unit tests