reporust_rebootcancel

137,469 Commits over 4,474 Days - 1.28cph!

10 Days Ago
Update(tests): patch WildlifeHazard Tests: TestMTSave(WildlifeHazard) pass
10 Days Ago
Bugfix(editor): rename TreeManager.Reset into ResetTrees Unity was derping trying to call instance Reset when it was marked as static Tests: TestMTSave(TreeManager) pass
10 Days Ago
Update(tests): ensure patched BaseCombatEnt have non-0 starting health Allows for Stocking to survive during initial damage tick on spawn Tests: TestMTSave(Stocking) pass
10 Days Ago
Update(tests): redirect relationship db location to temp path in tests Tests: TestMTSave(RelationshipManager) pass
10 Days Ago
Merge from playermaintainedmonuments
10 Days Ago
Update(tests): skip generation and map marker of ProceduralDynamicDungeon in tests Tests: TestMTSave(ProceduralDynamicDungeon) pass
10 Days Ago
Update(tests): patch PatrolHelicopter - also bypass map marker spawn in unit tests Tests: TestMTSave(PatrolHelicopter) - fails on transform access in save
10 Days Ago
Update(tests): bypass mapMarkerPrefab spawning in unit tests Tests: TestMTSave(MLRSRocket) pass
10 Days Ago
Update(tests): patch MiningQuarry - also bypass deposit spawning in unit tests Tests: TestMTSave(MiningQuarry) pass
10 Days Ago
Update(tests): patch InvisibleVendingMachine Tests: TestMTSave(InvisibleVendingMachine) - fails on translation token
10 Days Ago
Added skin viewer to premium tab
10 Days Ago
Update(tests): bypass grid spawn in HexagonGridGenerator tests Tests: TestMTSave(HexagonGridGenerator) pass
10 Days Ago
Update(tests): patch HeldBoomBox Tests: TestMTSave(HeldBoomBox) pass
10 Days Ago
Update(tests): bypass reclaim manager spawn in GameModeSoftcore unit testing Tests: TestMTSave(GameModeSoftcore) pass
10 Days Ago
Update(tests): patch BaseHuntEvent Tests: TestMTSave(EggHuntEvent) pass
10 Days Ago
Update(tests): patch DynamicDungeon Tests: TestMTSave(DynamicDungeon)
10 Days Ago
Update(tests): bypass createdObject spawning of DroppedItem in unit tests Tests: TestMTSave(DroppedItem) pass
10 Days Ago
Update(tests): bypass self-destroy of DeepSeaManager if we're in unit testing mode Tests: TestMTSave(DeepSeaManager) pass
10 Days Ago
Update(tests): patch BradleyAPC Tests: TestMTSave(BradleyAPC) pass
10 Days Ago
Update(tests): patch BasicCar Tests: TestMTSave(BasicCar) pass
10 Days Ago
Update(tests): patch BaseProjectile Tests: TestMTSave(BaseProjectile) pass
10 Days Ago
Update(tests): patch BaseGameMode Tests: TestMTSave(BaseGameMode) pass
10 Days Ago
Bugfix(editor): add NRE check for OnValidate of HeldEntity Tests: TestMTSave(BaseFishingRod) pass
10 Days Ago
Added a patrolling state, cycles through some positions and changes walk speed every 10 seconds to demo different speeds
10 Days Ago
Added some placeholder sparks and smoke to the fuel pumps when they are producing oil
Rin
10 Days Ago
merge from hackweek_fuse_icon
10 Days Ago
Fix holes depth target not being assigned for BRP Validation when adding or removing holes to prevent errors
10 Days Ago
UX changes + polish (animations/highlights/better guides)
10 Days Ago
Refactor demo controls styling into uss rather than just inline styling big chunks.
10 Days Ago
Apply the UpdatePlayerPosition/Rotation trick for less laggy transitions
10 Days Ago
merge from main
10 Days Ago
merge from shield anim subsystem
10 Days Ago
merge from main
10 Days Ago
Better subsystem blending values
10 Days Ago
Added a scene view gizmo showing the player model when a Generic Mountable Animation Sub System is selected Matches the existing mountable gizmo behaviour
10 Days Ago
Nuke shield hand entity offset from all held items that had it, it's no longer used, shields just work.
10 Days Ago
- Play a viewmodel hit animation - After hitting the ball keep the player mounted for a few seconds so they can see the result of their shot
10 Days Ago
Clean up old code/states
10 Days Ago
Stop pool mountable dragging you along with the cue ball once you shoot
10 Days Ago
Create a new Player_LowerBody_RootPosition avatar mask, apply to bar stools
10 Days Ago
Actually put the 8 ball in the middle like real pool Cleaner game in progress/leave game logic - makes everything clearer
10 Days Ago
Subtract 157099
10 Days Ago
Fix alt looting from player corpse bags -> player inventory - fixes clothing alt looted from dropped item containers not being worn if you are already wearing clothing - fixes clothing that would be dropped if you have a full inventory by trying to force move the items into the corpse bag first (bypassing the "no item input" manually)
10 Days Ago
Start Singleplayer & Start Multiplayer pool game options - More complex setup for mp game, joining/leaving etc
10 Days Ago
Correct values this time
10 Days Ago
Buff to snow jacket cold and bite protection, now serves a bit more of a purpose in the arctic.
10 Days Ago
main -> game_room_dlc
10 Days Ago
Added option (default disabled for now) to require active powerplant powergrid to powerup satellite control computer (in addition to tech trash)
10 Days Ago
use new RRP/BRP grab pass subshaders for player pixelation
10 Days Ago
Added tooltips to various elements (texts and close button) on cui.cui_test Updated cui.cui_test background image URL to use https