reporust_rebootcancel

156,629 Commits over 4,566 Days - 1.43cph!

10 Days Ago
bean can anim updates. added drop and vm finger positions updated. Also idle to ignite vm anim controller blend edited
10 Days Ago
Implement proper motion vectors for wind-affected materials like grass, bushes and hair for improved image clarity.
10 Days Ago
Add initial implementation for AMD FSR 3.1
10 Days Ago
electronic chessboard; - append chess clock to chessboard prefab - tweak prefab - added guide
10 Days Ago
Fixed CUI blurred panel not working with RRP
10 Days Ago
Bugfix: recreate missing important managers on client after reloadmap Tests: reloadmap - saw 10 managers present (previously only net_env was)
10 Days Ago
electronic chessboard; - split up game model - chess pieces setup - checkers pieces setup - tweaked deployable prefab
10 Days Ago
Potential fix for cows sliding (suspected pregnant flag)
10 Days Ago
Possibly fix "LoadPrefab - should start with assets/ - +forward" warning
10 Days Ago
beegrenade anim updates to work with new drop action
10 Days Ago
use expanded decor component bounds to early out terrain filters cheaply in decor placement - saves 12s in coastal rocks, barely saves elsewhere - can only do this because we have a cheaper hierarchal query for topology of an area now
10 Days Ago
Test update
10 Days Ago
Update: allos changing scenes via reloadmap - remove old hacky reapproveplayer, no longer need for testing Tests: was able to reload from Playground to CraggyIsland in C+S editor and interact with the world
10 Days Ago
Reduced test results size, no longer indented and skip empty fields
10 Days Ago
Bunch of bind lookup fixes/rework
10 Days Ago
Prevent livestock in safe zones from being damaged
Rin
10 Days Ago
merge from render_pipeline_testing
10 Days Ago
Process cliff uniform placement validity in parallel - takes another 29s off, still matching results before optims - pivot filters are tested in large batches of all candidates and re-tested if dirtied - per-candidate orientation checks are done in parallel for passing candidates
10 Days Ago
Fixed a null ref coming from the WaterRendererFeature
10 Days Ago
Tweaks to the crabs audio loop
10 Days Ago
Revert some minor vehicle impact rumble code changes
10 Days Ago
Set sleeping bag range convar to replicated - fixes clients not showing "orange" guide correctly when the convar was changed (despite the server enforcing the sleeping bag distance)
10 Days Ago
Ensure biofuel generator anim instantly snaps back to idle when dismounting rather than slowly lerping backwards
10 Days Ago
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10 Days Ago
Fixed jungle having a groundwater level of 0 causing plants placed on terrain to have no water
10 Days Ago
Sanitise analog steering/accel input
11 Days Ago
Test result lines no longer carry unity logging call stack Reduces log size and makes everything more readable
11 Days Ago
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11 Days Ago
TestBatteringRam 145s -> 15s
11 Days Ago
cherry pick parenting changes,used the wrong branch.
11 Days Ago
Add camera parenting to demoui2 sandbox, fix sandbox ui scaling.
11 Days Ago
TestAutoTurret 324s -> 63s
11 Days Ago
50cal vm animation exports
11 Days Ago
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11 Days Ago
FireRocketAtBuildingBlock_HealthChanged 324s -> 28s FireRocketAtDoor_HealthChanged 6s -> 2.3s
11 Days Ago
Reverting ClientVersion change that snuck in the previous changeset
11 Days Ago
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11 Days Ago
Merge from main
11 Days Ago
Fix decals on RRP->BIRP toggle
11 Days Ago
Merge from main
11 Days Ago
Merge from render_pipeline_testing
11 Days Ago
Fix global mip bias not being applied on startup, causing blurry foliage textures
11 Days Ago
Merge from main
Rin
11 Days Ago
merge from rrp_explosion_overlay_fix
Rin
11 Days Ago
merge from hole_depth_fix
Rin
11 Days Ago
merge from rrp_ui_grabpass
11 Days Ago
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11 Days Ago
Fix pie menu not updating the name or description labels at all if the new option has a null/empty name or description Can be seen on the gesture menu, starts with placeholder text and then will switch the surrender description and never switch away
11 Days Ago
Comment out clouds debug log
11 Days Ago
Merge from main