reporust_rebootcancel

134,682 Commits over 4,324 Days - 1.30cph!

12 Days Ago
p4
12 Days Ago
Reserialize Prefabs - 15k file changes. improve build times Day 2, Attempt 201 uploading, fuck plastic Sometimes errors are unknown because fuck plastic Sometimes errors are unsupported because fuck plastic maybe it'll work this time NOPE Again? No Day 3, reattmpting is the meaning of life pressing check in over and over again? insanity is doing the same thing over and over again and expecting different results, yet here I am I'm going look like a idiot once this finally works I'm going put something heavy on my enter key so it keeps retrying what the heck is method 190 This is peak games development Lets try parts again - Part 1
12 Days Ago
Updating the shadow cascade splits when the shadow preset convar is set
12 Days Ago
More old menu deleted prefabs
12 Days Ago
mountplayersync_ai_bypass
12 Days Ago
Roll out parenting syncing to the turret seat and the double 50 cal seat
12 Days Ago
Merge: from playerinventory_oncycle_optim - Buildfix for client Tests: none, trivial change
12 Days Ago
Buildfix: add SERVER guards Tests: none, trivial change
12 Days Ago
Fixed incorrect set parent check on the right branch this time
12 Days Ago
Merge: from playerinventory_oncycle_optim - Bugfix for exception of duplicate key when loading container with cookables Tests: unit tests
12 Days Ago
Bugfix: ItemCointainer loading items no longer throws due to stale itemsWithOnCycle Fixed by resetting itemsWithOnCycle before population Tests: unit tests
12 Days Ago
Fixed incorrect set parent check
12 Days Ago
corpse tweaks for various boxes
12 Days Ago
surface material for various boxes
12 Days Ago
Deleting more old menu stuff
12 Days Ago
pt_boat_fixes -> main
12 Days Ago
main -> mountplayersync_ai_bypass
12 Days Ago
Add another query check for native grids. dont set water infos if queries dont find anything
12 Days Ago
Audio chanes for the large creak sounds on modular boats steering
12 Days Ago
Started deleting old menu stuff, moved things around
12 Days Ago
Get rid of a .toarray
12 Days Ago
stone box matrix added, icon updated, prefabs updated
12 Days Ago
Added skip main menu warmup option to the preferences Sort pref fields alphabetically
12 Days Ago
Update: add TestLoad that exposes a bug for caching onCycle Still not the one I'm looking for, but would bite eventually Tests: ran unit test - fails as expected
12 Days Ago
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12 Days Ago
Dev tools tab are instantiated on init instead of sitting in the prefab Admin only tab setup Added teleport button to admin UI player panel
12 Days Ago
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12 Days Ago
cherrypicking 139699 Mark Box_2, Santa-Hat, snowman fbx's as r/w
12 Days Ago
merge from sss_profile_cleanup
12 Days Ago
merge from naval_update
12 Days Ago
merge from naval_ITem_desc
12 Days Ago
main -> naval_update
12 Days Ago
merge from naval_update
12 Days Ago
merge from planner_viewmodel_clipping_fix
12 Days Ago
merge from adventcalendar_resetstate
12 Days Ago
merge from rpg_redirect_fix
12 Days Ago
merge from Youtooz_GroundwatchFix
12 Days Ago
merge from TechTreeT2_Muzzlebrakefix
12 Days Ago
merge from BearSkinRug2_Reloaded
12 Days Ago
merge from Xmas_CollisionMesh_Fix
12 Days Ago
merge from building_blocks_skin_and_fixes_dec25
12 Days Ago
merge from YouTooz scientist plushies LOD fix
12 Days Ago
cherrypicking bamboo_shelve_stacking
12 Days Ago
upressed SKS skinnable texture submissions to 2k from 1k
12 Days Ago
Merge from main
12 Days Ago
scrap box matrix added, updated icon, prefabs updated
12 Days Ago
supply lightdir/color for water again, adjust texture formats
12 Days Ago
fix double-rendering atmosphere
12 Days Ago
sync Rust.RenderPipeline changes: - fix missing shader parameter for legacy shadow caster shaders - render forward opaque objects (only SRPDefaultUnlit and RustLit light modes, allows atmospheric elements to render) - make camera context directly accessible by the camera component - add RustRenderPipeline pipeline shader tag
13 Days Ago
Possible fix for UGC items getting duplicated/incorrect images applied when entering network range of a player boat