reporust_rebootcancel

144,739 Commits over 4,444 Days - 1.36cph!

9 Days Ago
Polish to large apartment FBXs, bit more set dressing in prefab
9 Days Ago
set all crouch anims to time scale 1 on playeraniamtion.controller amd exported updated 3p crouch anims
9 Days Ago
Fix compile simulator not catching all errors (only catching CS errors, not MSBuild errors) Fix compile simulator leaving 10-12 dotnet processes in background for 15m because "-nodeReuse:false" wasn't passed in
9 Days Ago
merge from skinviewer_viewmodel
9 Days Ago
Fixed some skin viewer regression - Frog boots - Clatter helmet - Silly horse mask - Horse mask - Egg suit - Wellipets Hat - Chicken Costume - Bunny Costume - Horse Costume - Hockey Mask
9 Days Ago
Mortar animation updates
9 Days Ago
main -> 50cal_animation_improvements
9 Days Ago
mountable_rollback -> main
9 Days Ago
Fix compile error
9 Days Ago
re exported a bunch of assets, fixed some holes. Submitting for LOD tests (can't get it to work properly on my machine)
9 Days Ago
Fixed typo in description
9 Days Ago
Added more sound variations to bowless crossbow
9 Days Ago
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9 Days Ago
Refactor tick parent history into TickHistory
9 Days Ago
Merge from render_pipeline_testing
9 Days Ago
merge from body_hair
9 Days Ago
Set dressing in large apartment
9 Days Ago
Merge: from main
9 Days Ago
Increase bounds of the apartment building entity to the size of the apartment complex building (so it doesn't touch the scene)
9 Days Ago
Merge: from player_benchmark_improvements
9 Days Ago
Clean: remove naked player bench from ClothingBenchmark Superceded by PlayerModelBenchmark Tests: none, trivial change
9 Days Ago
Bugfix: avoid NRE when no recorders are requested by a benchmark Tests: ran ClothingBenchmark
9 Days Ago
Adjusted deploy guide scale for Wanted Posters 1, 2, and 3 to match their deployed size
9 Days Ago
Update: PlayerModelBenchmarkScene - record bone count of spamed player models Tests: ran benchmark
9 Days Ago
Female body hair
9 Days Ago
Set parenthistory to false as default
9 Days Ago
update apartment_complex_monument/prototype
9 Days Ago
Subtract 152447 merge from unity_6.3.15/ddraw_text_spacing_fix
9 Days Ago
Fix 50cal idle animations being set with ammo or no ammo incorrectly when sitting idle
9 Days Ago
merge from skinviewer_viewmodel
9 Days Ago
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9 Days Ago
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9 Days Ago
Fixed MainCamera.get_position skin viewer nre
9 Days Ago
Update: BenchmarkScene - add support for selecting which recorders to activate - added Scripts and Physics recorders - PlayerModelBenchmark uses only Rendering + Animation ones Tests: ran benchmark with various category bitfields
9 Days Ago
Merge from rain_grace_fixes2
9 Days Ago
Fix rear turret having incorrect animator time setting
9 Days Ago
Update: add "CPU Total Frame Time" recorder Tests: ran baseline
9 Days Ago
Update: add mainthread-only Camera.Render recorder Tests: ran baseline
9 Days Ago
Fixed "View in hands" button still toggled when exiting and reselecting the same skin
9 Days Ago
Add logs back for testing
9 Days Ago
main -> mountable_rollback
9 Days Ago
Auto close fullscreen skinviewer window if the menu is not open (just in case)
9 Days Ago
Release and wait for the prefab and world asset scenes to load during bootstrap so the skin viewer can: - load entity and viewmodel prefabs - load bundled skin textures (we've been downloading them from the workshop as a workaround) without needing to be connected to a server (these scenes were held until we start loading in)
9 Days Ago
Use Jarryds hack to ennsure pt boat turret reload animation doesnt drift from the players reload animation (stupid unity issue)
9 Days Ago
Increase grace period check tick rate
9 Days Ago
Renamed edge decals textures Stray meta files
9 Days Ago
Industrial torch 3p animation updates
9 Days Ago
merge from main
9 Days Ago
merge from ballistic_pass
9 Days Ago
Fix grace after restart.