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153,630 Commits over 4,536 Days - 1.41cph!

13 Days Ago
merge vehicle pooling to main
13 Days Ago
Added new sounds for some of the new Salvaged Hammer actions
13 Days Ago
merge demo ui 2 to main
13 Days Ago
Bugfix: fix disconnect flow causing double unsubscribe - introduce UI_Windon::OnVisibilityChanged - move all the sub/unsub code to it Tests: editor and standalone, connected to server then disconnected. tried connecting to bad ip while on store page
13 Days Ago
Work on Vendor A Shell (for train tunnels, randomised rooms). WIP kiosk (blocking materials and shapes in)
13 Days Ago
refactor critter interest overrideable methods rework how frogs try to find shallow water to croak in
13 Days Ago
pool_ball_moving_fix -> main
13 Days Ago
Fix pool ball velocity creeping into the next shot
13 Days Ago
New preview positions - way better
13 Days Ago
- updated Sheep LODs. added LODs for the Calf. assigned correct material to sheep lod in prefab.
13 Days Ago
ocean wreck buoys - combined the seaweed and mussels on all three renderers 128 > 23 across the three LOD components 115 > 8 gameobjects 153 > 48 prefabs 482kb > 124kb
13 Days Ago
Fix dof being too shallow all the time
13 Days Ago
rebuild manifest after merge issues
13 Days Ago
folding wicker beds B C D E - combined into one mesh each frame, fabric and pillow all share Folding_Wicker_Bed_A, so each bed combines into one mesh per LOD band with a single MeshLOD - every bed is one object now renderers 10 > 4 across the four LOD components 10 > 4 gameobjects 10 > 4 prefabs 44kb > 26kb tris at 18m 23,336 > 6,200 last lod under the vert cap on all four so they batch
13 Days Ago
Swap the crappy overly complex multipel values for character camera shots over to the same orbit camera sty;e as the render images were
13 Days Ago
Missed files
13 Days Ago
Fix head icons being behind the player
13 Days Ago
Constantly lerp the camera to the bone position rather than only setting it once on enter
13 Days Ago
Better preview angles
13 Days Ago
Allow closing and opening door to be taken into account by the navmesh, but without a full rebuild
13 Days Ago
Fix multiple idle animations playing at once - causing jittering and preventing the reaction anims from playing
13 Days Ago
Better way to be able to preview rendering shots + category shots Fix character customisation tiles showing up white initially Clean up min/max yaw settings
13 Days Ago
merge from glass_ar
13 Days Ago
Crystal AR - fixed attachment positions in 3p entity
13 Days Ago
Fixed the white balance values and when the contrast should be applied in the post processing pass
13 Days Ago
Add modular_contraption_kit_a meshes, materials and textures
13 Days Ago
merge from Livestock_animals
13 Days Ago
merge from main
13 Days Ago
Add edge-case terrain height raiser underneath skirt. Increase slope alignment and full gradient alignment.
13 Days Ago
New cinematic lighting Various polish and minor animation changes Ensure older baked textures aren't re-handed out Fix indirect instancing bricking renderers in the character creator view Always use best LODs for character creator view props Rebuild all the static icons Swap to medium apartment
13 Days Ago
further mag drop updates
13 Days Ago
Render DDraw on beginCameraRendering for RRP
13 Days Ago
Bugfix: recache icons when opening menu via escape and arriving at the store Tests: standalone - connected to the server and opened-closed menu multiple times
13 Days Ago
Strip occlusion culling from the dolly preview too
13 Days Ago
disable wheel colliders on the client during preprocessing so they don't spam errors during pool prewarm
13 Days Ago
merge from cui_draggable_anchor_fix
13 Days Ago
Fixed Draggable anchorMax setting to offsetMax
13 Days Ago
Fix BlurOptimize shader typo
13 Days Ago
gun display racks - merged weapons and hooks on all three. each rack was 10-12 renderers with a separate MeshLOD chain each. weapons combined into one mesh per LOD band, hooks into one, one MeshLOD each LOD components 32 -> 10 gameobjects 44 -> 19 draw calls 35 -> 20 colliders 32 -> 3 last LOD tris 15,282 -> 6,486
13 Days Ago
add cinematic shake to the demo options panel, to have the same shake we use in trailers
13 Days Ago
Added crystal AR page to the weapons category
13 Days Ago
merge from main
13 Days Ago
merge from skinviewer_sept26
13 Days Ago
minor tweaks to wood glove model for skinviewer
13 Days Ago
Exclude composter from cooking tests
13 Days Ago
Fixed the greyscale amount parameter and the color filter having the wrong color space when passed to the shader
13 Days Ago
Fence Gate LODs and COL update
13 Days Ago
Fixed bucket helmet clipping in the skin viewer
13 Days Ago
Added wood armor gloves to the skin viewer
13 Days Ago
merge from main