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153,870 Commits over 4,536 Days - 1.41cph!

13 Days Ago
Added TOAST explaining that a handbrake now exists in modular cars Will play a max total of 5 times whenever a player mounts the drivers seat
13 Days Ago
Added an overlay opacity slider to the preview tool
13 Days Ago
Merge from modular_car_handling_improvements
13 Days Ago
split glass ak deploy bolt movement out into separate sounds so it's less spammy if you switch weapons quickly
13 Days Ago
Adjusted steeringwheel lerp Adjsuted a couple of other steering values to match Stopped struggling multiplier applying when a car has a handbrake applied
13 Days Ago
fixed wooden loot crate not having enough force in the gibs
13 Days Ago
updated spike trap to fix low resolution texture on the bottom of the world model - world model is a bit bigger in size as a result. changed the guide mesh to use LOD2 instead of 3 so the spikes are present in the guide mesh https://files.facepunch.com/pilgrim/2026/September/02_00-13-LazyBlackandtancoonhound.mp4
13 Days Ago
scaled down digital clock worldmodel by .5 for a more realistic size (looked noticeably bigger than it ought to)
13 Days Ago
electrical fuse now has a world model - significantly cheaper than burlap sack LOD0
13 Days Ago
merge from main
13 Days Ago
merge from main
13 Days Ago
update flashlight icon
13 Days Ago
Stripped out the Windows Host-specific legacy implementation and polished the VT100 console compatibility (still backward compatible with Windows Host consoles)
13 Days Ago
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13 Days Ago
first pass at rabbit interest, added profiler sample marks, disabled debug cubes
13 Days Ago
Phrase update
13 Days Ago
merge from main
13 Days Ago
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13 Days Ago
merge from demo_ui_2
13 Days Ago
fix scrollbar styling and presets being cut off in editor curve ui
13 Days Ago
russian roulette; - fix RussianRouletteStorage CanAcceptItem - prefab updated - updated localization - ran manifest
13 Days Ago
first pass on squirrel interest mechanic
13 Days Ago
merge from main
13 Days Ago
fix train pooling errors, add them back to tests
13 Days Ago
merge from main
13 Days Ago
merge from storepage_crystalAR
13 Days Ago
Restored skin viewer cam fov
13 Days Ago
fix glass AR refraction blurring being screen resolution dependent
13 Days Ago
Disabled bullets in the mag when inspecting the viewmodel in the skinviewer cause they draw on top for whatever reason
14 Days Ago
Added backdrop bg to the skin viewer so the crystal AR has something to reflect Restored viewmodel inspection
14 Days Ago
merge from main to high_stakes_dlc
14 Days Ago
Merge: from async_serveroccl_gen - Bugfix for exception about profiler being not available on server boot Tests: booted craggy
14 Days Ago
Clean(editor): a bit more dead code removal Tests: used LoadMapTool to investigate server occlusion concerns
14 Days Ago
test scene fluff
14 Days Ago
support for burstcloth chains to be fixed at any arbitrary bone, allowing connections at either end
14 Days Ago
arrows were supposed to gib when on the off-chance they break but they weren't being referenced properly making them just vanish but now they break. added gibbable to the arrow worldmodel
14 Days Ago
Crystal AK - removed old material, adjusted worldmodel materials with better opacity and refraction levels, tweaked worldmodel lods to avoid opaque pieces/shadows culling too soon
14 Days Ago
Show the crossbow + other bows arrowhead from the reload animation instead of the network update so it lands on the same frame as the arrow
14 Days Ago
radwater_buff_2 -> main
14 Days Ago
Buff sprinkler rads by another 1.5x
14 Days Ago
russian roulette; - vm for chain parts that connect to guns - reference model to help with anim of chains over the table
14 Days Ago
Analogue steering support WIP
14 Days Ago
world model fixes: - kick hazmat fixed missing back faces, now uses single lod texture set isntead of 4to 5 - fixed missing faces on the water pump world model - fixed divingsuit having offset texture on the world model
14 Days Ago
Bunch of driving improvements + refactor. Driving control set updates.
14 Days Ago
merge from main
14 Days Ago
checked Prevent Breaking Down on steam item for crystal ARs
14 Days Ago
Clean: remove profiler disabling on boot Was temp measure code that slipped in Tests: none, trivial change
14 Days Ago
Merge: from main
14 Days Ago
Merge: from mt_snapshot_saving - Bugfixes for saving corpse and skipped storage boxes in Jobs 4 mode Tests: spawned and interacted with them
14 Days Ago
Added missing PostOpaqueDepth to skin viewer cameras