reporust_rebootcancel

144,152 Commits over 4,413 Days - 1.36cph!

9 Days Ago
Update: add StringView.EndsWith(StringView) - added trivial unit test Tests: ran unit tests
9 Days Ago
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10 Days Ago
Fixing swimwear 05 skinning
10 Days Ago
Merge from rain_grace
10 Days Ago
exported latest M16a2 vm anims and added vm renderer script to gun parts in its viewmodel prefab
10 Days Ago
Merge from main
10 Days Ago
Remove no longer needed RustDOTSInstancing.cginc
10 Days Ago
Port UNITY_ANY_INSTANCING_ENABLED from UnityInstancing.hlsl to UnityInstancing.cginc
10 Days Ago
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10 Days Ago
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10 Days Ago
Fixing gap on twitch underwear
10 Days Ago
skin/core optimisations
10 Days Ago
Remove log
10 Days Ago
Texture cleanup
10 Days Ago
Use a different method to override UnityShaderVariables.cginc and clean up some unneeded changes to Standard.shader
10 Days Ago
Merge from industrial_dlc
10 Days Ago
Add compiler define in NavMeshEditorUtilities to stop compile simulator from failing Editor only script so wasn't a problem in builds
10 Days Ago
Adjusting ghost sheet brust cloth settings
10 Days Ago
Merge from main
10 Days Ago
Fix industrial shelves not retaining colour when switching LOD's, follows same pattern used on shipping container building
10 Days Ago
add workshop toggle for AK in turret
10 Days Ago
autoturret updated icon
10 Days Ago
Rework colour changing for industrial shelves to be more generic and move it all to a component that can be attached to entities we want to be able to change colours Removed all the bespoke stuff for buttons changing colour, it now uses this component and also has to use the spraycan
10 Days Ago
workshop bespoke auto turret prefab and icon generator manifest
10 Days Ago
Attempted fix for Hair.Get returned a NULL hair spam
10 Days Ago
Merge: from pool_mt - Bugfix: implemented missing Pool.Reset and ResetMaxCounterUsage Tests: booted into craggy couple times with Skip Domain Reload active - no NYI exceptions
10 Days Ago
Bugfix: Implement Pool.Reset and ResetMaxUsageCounter Tests: booted into craggy and stopped a couple times with Skip Domain Reload active
10 Days Ago
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10 Days Ago
adding burst cloth to third person industrial torch
10 Days Ago
fixed renderer batch on medium apartment
10 Days Ago
Make Rust/Standard render correctly with BatchRendererGroup most of the time
10 Days Ago
Stop using material mapping
10 Days Ago
increased monument radius slightly as that caused some issues inserting in procmap fixed bunch of topology/splat leftovers apartment complex S2P
10 Days Ago
merge from autoturret_workshop
10 Days Ago
added backfaces to autoturret feet, re-assigned skinnable, set max tex res to 1024 to mirror base game res
10 Days Ago
game_room_dlc_pool -> game_room_dlc
10 Days Ago
Merge: from main
10 Days Ago
compile errors
10 Days Ago
Merge: from main
10 Days Ago
fixed carpark_e LOD2 not displaying the right baked material/UVs
10 Days Ago
cassette recorder deploy animation timing update
10 Days Ago
Merge from ai_recast_integration_post_subtract, add new navmesh, defaults to disabled
10 Days Ago
Remove "rustnav warp" log
10 Days Ago
Head no shadow object bounds are matched to head bounds, partial fix for sorting issues with glasses
10 Days Ago
Added EffectRecycle script. Stops an error in the client log everytime you deploy a large furance (old issue).
10 Days Ago
Fix merge conflict with Jarryd's fix on AI not being able to be spawned inside of WakeAI zones if in an editor scene
10 Days Ago
merge from main
10 Days Ago
merge from PlayerRigUpdate2
10 Days Ago
Fix mountable floating issues
10 Days Ago
Fix mortar demos being broken if you start demos while mounted on them.