reporust_rebootcancel

145,533 Commits over 4,444 Days - 1.36cph!

9 Days Ago
Demo compatability layer This will allow us to run older demos on newer versions of the game without breaking references in between. Before: - If you changed the name of an object it would break all demos before it. - If an RPC changed name it would break all demos before it Now: we can optionally cache all of the old names + hashes of objects and RPCs during each manifest build then on playback we can check for missing ones to fill in the blanks. Won't be a silver bullet but should prevent simple issues from destroying demos
9 Days Ago
Fixes masking issues with premium tags in the server browser (UIEffect didnt support SoftMask)
9 Days Ago
Colored player name and date on ban notifications
9 Days Ago
Fix spawngrid only accepting integer spacing
9 Days Ago
Apply PoolAnalyzerNonCaching attribute to a bunch more methods that are used with pooled arguments and are known to not cache them - Vis.Entities, GamePhysics.Trace / Overlap etc. - Found and fixed two more (small) pool leaks Also found an existing PoolAnalyzer issue, flagging a false positive MissingFree when there's an early return inside a try and the finally contains the free. - Updated the analyzer to correctly catch this edge case, added some tests to confirm
9 Days Ago
Reworked the reload after anims changes
9 Days Ago
Remove MenuOption thing I was testing
9 Days Ago
Enable position on mailbox slide entity
9 Days Ago
Text expands if the icon link is disabled Clearing anim polish
9 Days Ago
Modify EntityItem_RotateWhenOn to also support moving position
9 Days Ago
Swap one of the prop mailboxes for a entity mailbox in apartment_complex_core.prefab
9 Days Ago
9 Days Ago
Make entity version of apartment mailbox + relevant code
9 Days Ago
Rotated dart animations to be facing the correct direction
9 Days Ago
compiler fixes
9 Days Ago
Disable mipmaps on the LR300 display numbers texture, fixes the ammo readout not rendering Disable biome layer on the number materials, did not appear to be doing anything
9 Days Ago
Midlength test setup
9 Days Ago
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9 Days Ago
Notifications can hold more text, they auto scale to fit
9 Days Ago
Fixed light collider oddities.
9 Days Ago
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9 Days Ago
Rebuild manifest Remove duplicate part visibility rule on m16a2 entity
9 Days Ago
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9 Days Ago
Make the RRP toggle a saved ConVar
9 Days Ago
Merge from main
9 Days Ago
Notifications: - Fixed scroll not working - Fixed clear all button text wrapping issue Prefabed everything, cleanup
9 Days Ago
Fixes
9 Days Ago
Configured custom tone mapping setting for all main camera post process volumes
9 Days Ago
Updated FBX with new poncho fur fix. updated prefab with new fbx.
9 Days Ago
Added new Custom mode for tone mapping in RRP
9 Days Ago
replaced huge NativeList triangle alloc for a NativeStream on TempJob, 10x less memory usage with no performance loss
9 Days Ago
fixes and improved QoL - starting and ending game happens in interact menu of the board, not the mountable mat - updating score timer happens when you step on and off mat, so stepping off pauses the timer and doesnt ruin leaderboard run - fixed scoring issue on winning turn - added game over panel to score panel, otherwise there was no indication a game was done - fixed UI to show loaderboard time instead of scoring (as scoring is now in world) - mounting/dimounting sends network update to board, so it can display changes on clients - added player name to score cards - fix playerdata states not being set properly
9 Days Ago
Additional logging
9 Days Ago
monument blocker - collapse: combined and cleaned up assets
9 Days Ago
let generators resize internal native alloc back to 0 after 10s of not being used + codegen
9 Days Ago
merge from main
9 Days Ago
Tweaks to LOD textures for crew cut, ponytail and bun
9 Days Ago
Merge from render_pipeline_testing
9 Days Ago
Merge from parent
9 Days Ago
Merge from main
9 Days Ago
Pre-thruster testing... test
9 Days Ago
CLAUDE.md (redirects to .github/copilot-instructions.md)
9 Days Ago
handling max-triangles length properly
9 Days Ago
Add blue noise dithering (but don't use it yet)
9 Days Ago
Convar'd and refactored a bunch of stuff for easier tweaking and testing.
9 Days Ago
temp fix
9 Days Ago
Fixed strobe light medium speed flag clashing with the IO short circuit flag
9 Days Ago
merge from main
9 Days Ago
Fixed inspecting in the skin viewer not working, it was only working if the bind was strictly set to inventory.examineheld