reporust_rebootcancel

143,939 Commits over 4,413 Days - 1.36cph!

9 Days Ago
merge from devtools_scaling_fixes
9 Days Ago
Copy paste list view fixes
9 Days Ago
Tweaked free aspect layout of item and vehicle tabs
9 Days Ago
Fixed F1 loadout tab scaling issues when using free aspect
9 Days Ago
Fixed copypaste grid button title text layout issues
9 Days Ago
Fixed F1 copy paste tab scaling issues when using free aspect
9 Days Ago
merge rust_relay_server -> main
9 Days Ago
merge main -> rust_relay_server
9 Days Ago
Updating m16 view model rig with new mesh
9 Days Ago
merge from iolines_shader_fix
9 Days Ago
Restored invisible wire material
9 Days Ago
Restored hose material colours
9 Days Ago
merge from main
9 Days Ago
Added environment volumes for the apartment type B interior corridors apartment_complex_1 s2p
9 Days Ago
merge from barrel_conveyor_fix
9 Days Ago
Fix barrels not showing up in conveyor filters since reskin support was added
9 Days Ago
tweaked central oak for better fit in market place near final splat painting
9 Days Ago
Merge from main
10 Days Ago
merge from optimize_deep_sea_texture -> main
10 Days Ago
Change deep sea height data from managed -> native array
10 Days Ago
Exterior lighting progress & related files
10 Days Ago
merge from iolines_shader_fix
10 Days Ago
Fixed remaining hose IO material still using the wire shader
10 Days Ago
merge from wallpaper_defaultskin_fix
10 Days Ago
Fixed wallpaper skin picker not showing the default skins, regression from last month
10 Days Ago
Russian roulette progress
10 Days Ago
Fixed FlexGraphicTransform messing with rust icon rendering after the TMP update
10 Days Ago
merge from optimize_generate_textures_alloc -> main
10 Days Ago
Fix VS putting the wrong class name
10 Days Ago
Add profiler samples
10 Days Ago
Fix heap watermark allocation of 280MB when generating textures on startup - switch from using managed array buffers in GenerateTextures() to NativeArray + Get/SetPixelData()
10 Days Ago
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10 Days Ago
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10 Days Ago
lod baker: distinguish identical mesh names
10 Days Ago
merge from server_browser_description_loading_fix
10 Days Ago
Lighting prefabs
10 Days Ago
Update Facepunch.Steamworks (22b352e) Fixes the initial challenge request for A2S_RULES queries using the A2S_PLAYERS byte, causing server info in the browser to fail to load in some cases Important: Server hosts need to ensure they use the A2S challenge mechanism correctly, otherwise their server's info / descriptions WILL NOT load
10 Days Ago
Fixed scroll speed issues
10 Days Ago
industrial garage door; - fixed wire on door error, was a missing reference to root on closed collider and reference to deployable
10 Days Ago
updated 3p talking anim
10 Days Ago
cinematic animator updates
10 Days Ago
industrial garage door; - fixed busy state model popping with the finished states. Should now be seamless between states.
10 Days Ago
industrial garage door; - colliders fix
10 Days Ago
Glass AR - blockout mesh, initial prefab setup
10 Days Ago
Update skinnable fileIDs
10 Days Ago
merge from fix_steam_nickname_team_cache -> main
10 Days Ago
Codegen
10 Days Ago
Listen for steam name updates via SteamFriends.OnPersonaStateChange instead of trying to clear cache every 30s after startup - should prevent issues of cache being stale for ~5m sometimes making the issue more confusing - still clear cache every 5m to be safe
10 Days Ago
Fix team nickname cache not being invalidated when adding/removing teammates or changing team - I think this is the source of a lot of the weirdness: NameHelper caching names before you join their team on the server
10 Days Ago
stool A, B , C, D col shape improvements