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145,543 Commits over 4,444 Days - 1.36cph!

10 Days Ago
Fixed speed not being applied when playing PlayCinematic
10 Days Ago
Added support for weight on the react layer, disabled for now as we likely need updated react anims for the blend to work nicely Added 25 frame versions of the snowmobile cardinal direction drive anims so we can match the react duration Reduced the sensitivity of the react trigger on bikes as they were sometimes triggering it too much in low frame rate
10 Days Ago
Fixed no right axis input in animator controller
10 Days Ago
Merge from parent
10 Days Ago
Fixed player not rotating properly when mounted to a horse (or any mount that uses the vehicle_aim_yaw system) and equipping a torch Fixed vehicle_aim_yaw not lerping properly, has been broken for a few months
10 Days Ago
Allow ladders to be rotated squint on powerlines rather than nicely aligned upwards if holding shift whilst placing Doesn't seem useful but also feels like it should be allowed
10 Days Ago
Add a stripped back procedural map for testing all maintained monuments Scenes->Dev->Maintained Monuments Procedural Map
10 Days Ago
Allow ladders to be deployable on powerline poles Rebuild manifest
10 Days Ago
Top floor dressing pass Mesh decal pass on the top floor
10 Days Ago
- Setup a seperate file for demo compatability rather than dumping it manifest - Only store deprecated strings for 120 days from generation (roughly 4 updates, this will need tweaked)
10 Days Ago
Demo compatability layer This will allow us to run older demos on newer versions of the game without breaking references in between. Before: - If you changed the name of an object it would break all demos before it. - If an RPC changed name it would break all demos before it Now: we can optionally cache all of the old names + hashes of objects and RPCs during each manifest build then on playback we can check for missing ones to fill in the blanks. Won't be a silver bullet but should prevent simple issues from destroying demos
10 Days Ago
Fixes masking issues with premium tags in the server browser (UIEffect didnt support SoftMask)
10 Days Ago
Colored player name and date on ban notifications
10 Days Ago
Fix spawngrid only accepting integer spacing
10 Days Ago
Apply PoolAnalyzerNonCaching attribute to a bunch more methods that are used with pooled arguments and are known to not cache them - Vis.Entities, GamePhysics.Trace / Overlap etc. - Found and fixed two more (small) pool leaks Also found an existing PoolAnalyzer issue, flagging a false positive MissingFree when there's an early return inside a try and the finally contains the free. - Updated the analyzer to correctly catch this edge case, added some tests to confirm
10 Days Ago
Reworked the reload after anims changes
10 Days Ago
Remove MenuOption thing I was testing
10 Days Ago
Enable position on mailbox slide entity
10 Days Ago
Text expands if the icon link is disabled Clearing anim polish
10 Days Ago
Modify EntityItem_RotateWhenOn to also support moving position
10 Days Ago
Swap one of the prop mailboxes for a entity mailbox in apartment_complex_core.prefab
10 Days Ago
10 Days Ago
Make entity version of apartment mailbox + relevant code
10 Days Ago
Rotated dart animations to be facing the correct direction
10 Days Ago
compiler fixes
10 Days Ago
Disable mipmaps on the LR300 display numbers texture, fixes the ammo readout not rendering Disable biome layer on the number materials, did not appear to be doing anything
10 Days Ago
Midlength test setup
10 Days Ago
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10 Days Ago
Notifications can hold more text, they auto scale to fit
10 Days Ago
Fixed light collider oddities.
10 Days Ago
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10 Days Ago
Rebuild manifest Remove duplicate part visibility rule on m16a2 entity
10 Days Ago
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10 Days Ago
Make the RRP toggle a saved ConVar
10 Days Ago
Merge from main
10 Days Ago
Notifications: - Fixed scroll not working - Fixed clear all button text wrapping issue Prefabed everything, cleanup
10 Days Ago
Fixes
10 Days Ago
Configured custom tone mapping setting for all main camera post process volumes
10 Days Ago
Updated FBX with new poncho fur fix. updated prefab with new fbx.
10 Days Ago
Added new Custom mode for tone mapping in RRP
10 Days Ago
replaced huge NativeList triangle alloc for a NativeStream on TempJob, 10x less memory usage with no performance loss
10 Days Ago
fixes and improved QoL - starting and ending game happens in interact menu of the board, not the mountable mat - updating score timer happens when you step on and off mat, so stepping off pauses the timer and doesnt ruin leaderboard run - fixed scoring issue on winning turn - added game over panel to score panel, otherwise there was no indication a game was done - fixed UI to show loaderboard time instead of scoring (as scoring is now in world) - mounting/dimounting sends network update to board, so it can display changes on clients - added player name to score cards - fix playerdata states not being set properly
10 Days Ago
Additional logging
10 Days Ago
monument blocker - collapse: combined and cleaned up assets
10 Days Ago
let generators resize internal native alloc back to 0 after 10s of not being used + codegen
10 Days Ago
merge from main
10 Days Ago
Tweaks to LOD textures for crew cut, ponytail and bun
10 Days Ago
Merge from render_pipeline_testing
10 Days Ago
Merge from parent