reporust_rebootcancel

155,433 Commits over 4,536 Days - 1.43cph!

8 Days Ago
Refactor some of SimpleUpgrade to reuse the logic from the reskin system Fixes door controllers on external gates not being preserved nicely when upgraded, also just a lot cleaner code
8 Days Ago
merge from crab_swarms -> critter_animals
8 Days Ago
compiler fixes, disable debug cube
8 Days Ago
- fix deployables clipping through doors being hidden when an exterior door closes - fix entity destroy message sometimes being sent before network group switch happens (when repartitioning base)
8 Days Ago
Merge from monument_analytics
8 Days Ago
Optim: have StoreItemOverlayPage load main image from bundle only on fail Tests: navigated to pack page with failload 1, clicked through buttons
8 Days Ago
Merge from main
8 Days Ago
Adding biofuel generator rig
8 Days Ago
Merge from render_pipeline_testing
8 Days Ago
Merge from main
8 Days Ago
Fixed the shadow acne and bias issues when using low shadow quality
8 Days Ago
Optim: HttpImage - only load dynamic sprites if HttpImage failed to fetch - converted UI_StoreBackground to use it Tests: navigated to general store tab, tested with delay, fail load and fail-then-succeed load
8 Days Ago
Fix player boat power down mechanic sometimes not working when lowering sails and quickly jumping off, causing the boat to drive away on its own Includes some tests
8 Days Ago
- Ensure you need to be super close to the generator to be able to stir
8 Days Ago
Merge from oil_rig_pump_delay
8 Days Ago
Added a 15 minute delay to the oil pump mechanic at oil rig Rig timer now runs for 20 minutes + WaterCatcher.OilProductionStartDelay convar (15 minutes)
8 Days Ago
4 grenades set up with anim subsystems, holdtype controllers removed
8 Days Ago
Broken helipad stages setup
8 Days Ago
- Setup lewis's new UI - Stir is now a progress bar - Minor mount/dismount changes
8 Days Ago
Bugfix: HttpImage prefers sprites for CoverImage, fixes atlas being drawn Tests: inspected spawned UI tiles, they used sprite instead of texture
8 Days Ago
Remove unused clan score event on RespawnableLootFridge
8 Days Ago
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8 Days Ago
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8 Days Ago
Bugfix: if 2 urls get requested and 1 throttled, make sure it goes via cache Tests: navigated to store -> general tab quickly, no exceptions
8 Days Ago
Merge from Livestock_animals/critter_animals
8 Days Ago
main -> biofuel_generator
8 Days Ago
mask/blend/subsystem improvements for nailgun, syringe, eoka and spraycan
8 Days Ago
computer_station_device_adder_fix -> main
8 Days Ago
Fix computer station hiding the text in the identifier input box at different resolutions
8 Days Ago
set up armored triangle ladder hatch workshop prefab with closed ladder hatch rig for icon rendering
8 Days Ago
Merge: from main
8 Days Ago
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8 Days Ago
merge from main
8 Days Ago
handling deformation with building - deployables have configurable tolerance of error between current deformation and original height - foundations can cover small, but always place casted against the original height of the terrain, disallowed over deep carves
8 Days Ago
Merge from main
8 Days Ago
merge from sprint_shoot_anim_fix
8 Days Ago
sprint modifier subsystem uses networked attack signals to disable sprint anim instead of local-only data
8 Days Ago
merge from loadouts_pos_fix
8 Days Ago
Use MoveToContainer instead of giving the item and adjusting the position Adjusted the default position value to be -1 when read from older loadout JSON files
8 Days Ago
Adding closed version of triangle ladder hatch rig
8 Days Ago
merge from main
8 Days Ago
Sheep mount animation update and cow look animator updated to use all neck bones not one
8 Days Ago
8 Days Ago
merge from main
8 Days Ago
Merge from main
8 Days Ago
Randomised room G progress (still WIP)
8 Days Ago
Squirrel animation updates and movement speed changes
8 Days Ago
Fix dark paintable window in RRP