reporust_rebootcancel

154,242 Commits over 4,536 Days - 1.42cph!

10 Days Ago
cherry picked martyns rail hide code from changeset 153305 - allows the holosight rail to hide depending on the weapon its attached to.
10 Days Ago
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10 Days Ago
cherry picking 8x scope, handmade sight and holosight refreshes
10 Days Ago
merge from main
10 Days Ago
merge from automated_testing
10 Days Ago
main -> grenade_client_prediction
10 Days Ago
Adjusted and balanced holstered weapon positions to sit closer to chest armour
10 Days Ago
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10 Days Ago
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10 Days Ago
Fixed test runner window not showing the in progress icon on a test running its cases
10 Days Ago
merge from main
10 Days Ago
merge from cookingworkbench_kettle_fix
10 Days Ago
merge from settings_dropdowns_fix
10 Days Ago
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10 Days Ago
10 Days Ago
Fix placement guide rotations. Hookup icon links and generate/assign icons.
10 Days Ago
merge from store_nre_fixes
10 Days Ago
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Randomised rooms for train tunnels - UV fixes on boiler room. Started first art pass of Small Room C.
10 Days Ago
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10 Days Ago
Bunch of building help/glyp improvements. Add building hints. Analogue inputs now support glyph display too.
10 Days Ago
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10 Days Ago
More improvements, prompts, help display.
10 Days Ago
Animal Fence LODs and gibs
10 Days Ago
- Simplify cow needs to be easier to balance and understand as a player: remove mood as a tracked value, mood is just computed on demand by min(fullness, hydration, personal space) - HP just converges to mood so that happy cow is full hp, sad cow dies automatically, and eating automatically heals => added benefit: cow condition becomes cleanly visible to players through the healthbar - Sleeping cows needs are frozen instead of ticking down - Add ultra compact building to benchmark (multiple cows in a 1x1 with through or shelter) - Fix benchmark not having water source for free range cows, causing free range cows to produce less scrap
10 Days Ago
let subsystems contribute to IK, move shields to it
10 Days Ago
optim: only add root matrices when we're doing foot IK
10 Days Ago
run job ik on a single playable graph with two outputs rather than two playable graphs
10 Days Ago
added textures, mesh and material for test of cow pattern material.
10 Days Ago
clean up, move things into a single playerik module rather than 3 different layers, run formatter
10 Days Ago
more merge error fixes, nuke old ParentArmsToCamera - its done in jobs now.
10 Days Ago
More glyph support and fixes.
10 Days Ago
Missing files
10 Days Ago
More LOD texture optimizations and rebaking
10 Days Ago
Industrial structures LOD texture optmization / rebaked a bunch of LOD textures with the LODbaker because the old ones no longer match the updated materials / tweaked LOD distances on some buildings to make the baked LODs kick in sooner
10 Days Ago
More LOD texture optimization
10 Days Ago
More LOD texture optimization and some rebaked textures
10 Days Ago
Iceberg LOD textures / rebaked some of the textures to match previous lods better / improved ice sheet materials due to degradation over the years
10 Days Ago
Merge from main
10 Days Ago
Merge from the old animals to new system port
10 Days Ago
fix merge error, update ik changes for shield subsystems
10 Days Ago
Show correct gamepad glyp for look at
10 Days Ago
Bugfix: avoid MRU modification when accessing it in BasePlayer.Save Originally intended implementation, looks like I derped awhile ago. Tests: booted into craggy with Jobs 4
10 Days Ago
update from main
10 Days Ago
Big ass refactor