reporust_rebootcancel

135,518 Commits over 4,474 Days - 1.26cph!

9 Days Ago
Make the safezone checks in OnAttacked() only run on the server in CLIENT + SERVER mode (as it's confusing when it runs on client entity but coincidentally does nothing)
9 Days Ago
test spray
9 Days Ago
Fix players being marked as hostile the second they leave their apartment room because the timer for holding their weapon was counting up inside the room
9 Days Ago
Fix TriggerSafeZoneOverride not being partial
9 Days Ago
Add `clearhostile` command to reset your hostile timer - refactor `MarkHostileFor()` by adding `SetHostileDuration()` so I can clear hostile time instead of only adding onto hostile time
9 Days Ago
Fix missing collider physics materials on 13 entities across the apartment complex
9 Days Ago
Allow players to hold their weapon inside their apartment room
9 Days Ago
Fix vitals showing both safezone & combatzone after changing CombatZone to a flag
9 Days Ago
Don't show "you must put away your weapon" when inside your room
9 Days Ago
Make it impossible to be marked hostile when inside your apartment room (combat, shooting, whatever)
9 Days Ago
▉▉▉▍▉▄ ▉▅▌▆▆ ▋▇▌▌ ▄▆▉▅
9 Days Ago
brightend up emissive
9 Days Ago
fireflies, firearms, explosions, mushrooms, emissives for all
9 Days Ago
Also allow looting the bodybag corpses too inside the rooms
9 Days Ago
Allow looting player corpses inside apartment rooms too
9 Days Ago
Slightly repositioned check in here text (made it more centred) Scene2prefab
9 Days Ago
Rename helper method
9 Days Ago
Added a bit more dressing to the check in desk room
9 Days Ago
Add comment explaining why ManuallyCheckSafezone() was added years ago
9 Days Ago
Allow non-player damage through like normal safezones (thirst, hunger, fall, etc)
9 Days Ago
Allow players to be looted inside the apartment rooms too
10 Days Ago
Allow combat damage explicitly between two people inside the same room / hostile trigger
10 Days Ago
Change approach to allowing combat inside the safezone - still consider them inside a safezone regardless where they are in the apartment monument - only whitelist actions we care about + filtering to be safer than fully disabling safezone serverside completely
10 Days Ago
merge from npc_turret_interference_fix
10 Days Ago
Remove unnecessary check
10 Days Ago
merge from npc_turret_interference_fix
10 Days Ago
Stop autoturret interference from being applied to npc sentries and making random turrets in the apartment complex not shoot anyone
10 Days Ago
RRP ReflectionProbeEx + vclouds rendering into it
10 Days Ago
stacked terminals blocker WIP
10 Days Ago
Dart mini game animation and event updates
10 Days Ago
merge from prototype -> apartment_complex_monument
10 Days Ago
Get rid of autoclosing when owner opens their door, I thought it would be better but it's so annoying - you will remember to close your doors behind you once you live in the apartments for a bit
10 Days Ago
Switch to having combat zone driven by a player flag instead - was akward having the server metabolism driving the safezone flag but the client using the hostile zone triggers - wasn't syncing properly when leaving the hostile area and entering safezone again because the server would wait up to 2 seconds to tell you were in a safezone again so you wouldn't see safezone or combatzone vital
10 Days Ago
Delete leftover bulky sofa prefab, replace with a regular static sofa
10 Days Ago
Fixed gestures and misc animations not working
10 Days Ago
Fixed all old controls now that we're using the new input system. Only allow freecam when we don't have any camera options toggled
10 Days Ago
Fixed pixel thin gaps between geometry
10 Days Ago
10 Days Ago
Buildfix: expose NetworkPosTickCallback setter Tests: none, trivial change
10 Days Ago
Merge: from cargoship_bot_replication_fix - Buildfix: expose setter for NetworkPosTickCallback Tests: editor compiles
10 Days Ago
Merge: from cargoship_bot_replication_fix - Bugfix: fix bots/sleepers disappearing from cargoship Tests: spawned cargoship event, spawned bot, followed them for a couple mins - no houdini
10 Days Ago
Bugfix: ensure netgroup of sleepers/bots is updated when parented to a moving global entity Tests: spawned cargo ship, spawned a bot and moved through net grid for a minute - bot didn't disappear
10 Days Ago
Fix pan clipping into kettle on the large apartment stove Fix incorrect bear meat visual food setup on small stove
10 Days Ago
Fix hostile zone trigger not being a trigger
10 Days Ago
Show "Combat Zone" vital instead of "Safe Zone" when inside your room so it's clear you can take damage
10 Days Ago
- Swap over to new pool table model - Cleanup - Temp colliders
10 Days Ago
score rows show a max of 10 rows, with wrap around at max
10 Days Ago
Fixed player not spawning
10 Days Ago
Fixed window holes in apartments complex b
10 Days Ago
Fix various static entities in the apartment complex marking the player as hostile when hit (+general solution for all furniture) S2P (feel free to stomp)