reporust_rebootcancel

158,044 Commits over 4,566 Days - 1.44cph!

10 Days Ago
Optimize calculating upkeep on the server - used to iterating through entire buildings when recalculating upkeep - now sums the building cost of all the entities and only adds & removes cost as entities are changed - means upkeep is now only multiplying the cached cost * the upkeep multiplier
10 Days Ago
Brigthened the room lighting slightly
10 Days Ago
Fixed deep sea spamming tree spawned RPCs to all players when opening
10 Days Ago
Fix halloween dungeon having no map, fix missing pieces of the map in the xmas dungeon
10 Days Ago
Deleted unsuded ghost ship population asset
10 Days Ago
Cover the case where a modded server spawns deep sea entities outside of the deep sea Client activates the asset scene without waiting for a loading screen and keeps it for the entire session
10 Days Ago
fix pooled train audio, disable pooling log for checking active states - I added it for vehicle pooling and forgot to nuke it
10 Days Ago
Fix dungeon network groups misaligned with the spawned dungeons on some map sizes
10 Days Ago
Fixed various exceptions that happen during builds Add some null guards, skip compute kernel lookups when compute shaders are unsupported, move DeferredMeshDecal in apartment_large that was missing its renderer
10 Days Ago
Security room greybox
10 Days Ago
Gate navmesh save log and AI despawn log behind ai.logIssues
10 Days Ago
Fix "[NPCAnimController.DoPrepare] Skipping blacklisted clip tiger_prowl" error on manifest regen
10 Days Ago
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Rin
10 Days Ago
Cherrypicking 168011, 168012
10 Days Ago
Merge from Livestock_animals, fix extremely long AI tests
10 Days Ago
Merge from main
10 Days Ago
Have AI tests run at 4x speed, with same delta times, confirmed results are the same thanks to the deterministic mode, AI tests now down to 15min I also added a local guard that stops me from blowing past the 30min budget in the future
10 Days Ago
pt_boat_rewrite -> client_controls
10 Days Ago
main -> pt_boat_turret_rewrite
10 Days Ago
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10 Days Ago
Fix frankenstein pet not moving, it had no nav agent component
10 Days Ago
Fix no navmesh in halloween dungeons, they were filtered by the out of bounds check
10 Days Ago
Fix all milky and creamy teas + rich pies icons artifacting Fix new locked crate icon artifacting when zoomed out on the map
10 Days Ago
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10 Days Ago
Added a menu item in Build/ to keep the build cache so we can do incremental builds
10 Days Ago
Revert some files I didnt mean to commit
10 Days Ago
Deep sea content is now loaded on demand when entering it - it has its own asset scene loaded/unloaded when crossing the portal - entities wait for their asset scene before spawning Saves around 260MB of RAM and 270MB of VRAM when out of the deep sea
10 Days Ago
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10 Days Ago
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10 Days Ago
merge fix_chainsawanim
10 Days Ago
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10 Days Ago
merge from misc_logging_cleanup 🧹
10 Days Ago
Fix yaml issues in calf, calfmale and lamb prefabs
10 Days Ago
rust 13th birthday cake - world model prefab updated - game model updated
10 Days Ago
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10 Days Ago
merge from ledgedrop_crouch_fix
10 Days Ago
first pass on painting/tattoo stencils - stencils can be stamped onto the body as tattoos - stencils are in full RGB colour, tintable, and can be greyscaled
10 Days Ago
merge from disable_tip_npcs
10 Days Ago
rust 13th birthday cake - game model added - material added - prefabs setup - viewmodel setup
10 Days Ago
Manifest
10 Days Ago
adding extra chain joints
10 Days Ago
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10 Days Ago
Merge from main
10 Days Ago
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10 Days Ago
Fix deploy state not being correct for spectators Anim controller fixes ADS fixes Adjust mag capacity and fire rate
10 Days Ago
More missing UnityEvent attributes, fixing ballista broken down anim, quarry bucket drop effects and metal detector swing sounds
10 Days Ago
Fix colliders in a nested BaseEntity being attributed to the wrong Model component Fix / improve existing "Resolve duplicate Bone Names" tool to target the exact issue Used it on the 39 flagged prefabs, renamed 194 bones in total S2P oil rigs, junkyard, outpost All tests pass