reporust_rebootcancel

137,081 Commits over 4,474 Days - 1.28cph!

10 Days Ago
Added null check when searching identified ddraw objects to mark them as cleared Merge from hackweek_parented_ddraw
10 Days Ago
Remove timed lock code as it didn't end up being used for apartments (for accessing security guard room for 5m)
10 Days Ago
merge from hackweek_parented_ddraw
10 Days Ago
Pull in shelve for runtime fbx -> animation clip parsing
10 Days Ago
merge from main
10 Days Ago
merge from main
10 Days Ago
More tuning, fix spine twisting, make leg animator glue work better with turn in place
10 Days Ago
merge from icewall_col_fix
10 Days Ago
Shrunk nameplate inner colliders a tad Added comment component onto the collider to describe its meaning
10 Days Ago
Whitebox progress
10 Days Ago
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10 Days Ago
Server compile fix
10 Days Ago
Post-merge cleanup and fixes
10 Days Ago
update gas station maintainable prefabs from new environment
10 Days Ago
gamesroom shotgun trap - textures updated, still work in progress
10 Days Ago
merge from hackweek_parented_ddraw
10 Days Ago
merge from hackweek_parented_ddraw
10 Days Ago
merge from main
10 Days Ago
merge from PlayerMaintainedMonuments
10 Days Ago
merge from fix_apartment_bathroom_door -> main
10 Days Ago
Add monumentblocker_barrels_100x300.entity and gibs
10 Days Ago
Fix bathroom door requiring apartment ownership to open & close - don't need to block access to the bathroom for non-tenants
10 Days Ago
merge from fix_apartment_fridge_transfer -> main
10 Days Ago
Fix compile error
10 Days Ago
merge fix for fridges to the correct branch
10 Days Ago
Bar stools - Added WIP lowpoly for both variants, added empty materials, updated deployed prefabs with new WIP art
10 Days Ago
Fix fridges not transfering their content when upgrading your room - caused by only checking for StorageContainer, not IItemContainerEntity which grabs IO entities like fridges - add 'printapartmentfurniture' command to print off all entities inside the room (which is how I spotted that fridges weren't considered storage)
10 Days Ago
Fixed nametags showing through Short Ice Walls https://files.facepunch.com/raul/1b0911b1/09_19-29-WarmIndigowingedparrot.mp4
10 Days Ago
Fixed inaccurate High Ice Wall collision Removed High External Stone Wall collider out of the ice wall prefab Added inner boundary collider for nametags
10 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
10 Days Ago
S2P powerplant
10 Days Ago
Merge from PlayerMaintainedMonuments
10 Days Ago
When powergrid stage changes now notify all powergrid entities via a work queue instead of churning through them all in 1 frame Work queue process order is sorted by distance, entities closest to the powerplant receive notification of a stage change first Update powergrid.status convar
10 Days Ago
Rock Sculpture - texture update and new shader features
10 Days Ago
Powerplant exterior updates.
10 Days Ago
game_room_dlc -> main (missed files)
10 Days Ago
game_room_dlc -> main
10 Days Ago
merge from darts_game
10 Days Ago
monument blocker texture cleanup
10 Days Ago
LOD3s for stacked terminals
10 Days Ago
Boar animation exports and rig set up
10 Days Ago
Added missing UnityEvent attributes in SkinViewerEvents
10 Days Ago
Adding world model rig for m92
10 Days Ago
New ladder hatches and prefab setup
10 Days Ago
Clean up of now unused code + inspector hookups
10 Days Ago
Fixed recharge countdown display
10 Days Ago
Rock Sculpture - added new material, shader, textures
10 Days Ago
Correctly allow mounting the computer during final descent/impact. Fix countdown display issues. Switch instantly to the recharging/cooldown screen after impact.
10 Days Ago
placeholder assets for HitGuide on all carve shapes - cone and capsule pretty shit
10 Days Ago
Added open/close FX to apartment upkeep terminal. Fixed incorrect 'Decay' text string when terminal is empty.