reporust_rebootcancel

137,064 Commits over 4,474 Days - 1.28cph!

8 Days Ago
merge from main
8 Days Ago
merge from PlayerMaintainedMonuments
8 Days Ago
merge from fix_apartment_bathroom_door -> main
8 Days Ago
Add monumentblocker_barrels_100x300.entity and gibs
8 Days Ago
Fix bathroom door requiring apartment ownership to open & close - don't need to block access to the bathroom for non-tenants
8 Days Ago
merge from fix_apartment_fridge_transfer -> main
8 Days Ago
Fix compile error
8 Days Ago
merge fix for fridges to the correct branch
8 Days Ago
Bar stools - Added WIP lowpoly for both variants, added empty materials, updated deployed prefabs with new WIP art
8 Days Ago
Fix fridges not transfering their content when upgrading your room - caused by only checking for StorageContainer, not IItemContainerEntity which grabs IO entities like fridges - add 'printapartmentfurniture' command to print off all entities inside the room (which is how I spotted that fridges weren't considered storage)
8 Days Ago
Fixed nametags showing through Short Ice Walls https://files.facepunch.com/raul/1b0911b1/09_19-29-WarmIndigowingedparrot.mp4
8 Days Ago
Fixed inaccurate High Ice Wall collision Removed High External Stone Wall collider out of the ice wall prefab Added inner boundary collider for nametags
8 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
8 Days Ago
S2P powerplant
8 Days Ago
Merge from PlayerMaintainedMonuments
8 Days Ago
When powergrid stage changes now notify all powergrid entities via a work queue instead of churning through them all in 1 frame Work queue process order is sorted by distance, entities closest to the powerplant receive notification of a stage change first Update powergrid.status convar
8 Days Ago
Rock Sculpture - texture update and new shader features
8 Days Ago
Powerplant exterior updates.
8 Days Ago
game_room_dlc -> main (missed files)
8 Days Ago
game_room_dlc -> main
8 Days Ago
merge from darts_game
8 Days Ago
monument blocker texture cleanup
8 Days Ago
LOD3s for stacked terminals
8 Days Ago
Boar animation exports and rig set up
8 Days Ago
Added missing UnityEvent attributes in SkinViewerEvents
8 Days Ago
Adding world model rig for m92
8 Days Ago
New ladder hatches and prefab setup
8 Days Ago
Clean up of now unused code + inspector hookups
8 Days Ago
Fixed recharge countdown display
8 Days Ago
Rock Sculpture - added new material, shader, textures
8 Days Ago
Correctly allow mounting the computer during final descent/impact. Fix countdown display issues. Switch instantly to the recharging/cooldown screen after impact.
8 Days Ago
placeholder assets for HitGuide on all carve shapes - cone and capsule pretty shit
8 Days Ago
Added open/close FX to apartment upkeep terminal. Fixed incorrect 'Decay' text string when terminal is empty.
8 Days Ago
merge from apartment_s2p_spawner
8 Days Ago
Remove rogue disabled small apartment in the scene S2P apartment complex
8 Days Ago
Hide the timer when mounting after lockin
8 Days Ago
Setup larger powerplant fusebox, placed in powerplant. S2P Reduce default fuse condition loss rate, was silly high for testing
8 Days Ago
merge from automated_testing
8 Days Ago
Fix small backpack broken world model outline Testlist
8 Days Ago
fix UI controls to reflect new zoom key (Secondary fire instead of Use)
8 Days Ago
merge from main
8 Days Ago
Updating mini crossbow with new arrow meshes
8 Days Ago
remove a bunch of ? nullable wrappers
8 Days Ago
Baseline, added premium manifest and new SteamInventoryBundle item type
8 Days Ago
merge from darts_game
8 Days Ago
fix invokes from strings to actions
8 Days Ago
Remove old slow mip map bias code
8 Days Ago
merge from raid_window_door_melee
8 Days Ago
Reduce noise locker retexture
8 Days Ago
merge from AK_ReloadUpdate