reporust_rebootcancel

145,801 Commits over 4,444 Days - 1.37cph!

8 Days Ago
merge from main
8 Days Ago
Fix SenseComponent.Tick InvalidOperationException
8 Days Ago
Fix ai sense adding to a dictionnary while iterating on it
8 Days Ago
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8 Days Ago
Merge from new_navmesh_fixes, fix wolves eating corpses using telepathy, fix look rotation error spam
8 Days Ago
FIx ternary operator precedence oversight causing ai stopping distance being incorrect, remove unused string creation in -useNewNavmeshPath, fix ais not taking into account stopping distance properly
8 Days Ago
large apartment tweaks
8 Days Ago
collapsed blocker update
8 Days Ago
more optimisations in large apartment added a proper static prefab for the bear rug
8 Days Ago
tweaks to apartment large and med dressing, cleaned up large apartment having props outside the -furniture- group and thus not culling
8 Days Ago
Merge from new_navmesh_fixes, fix crash on linux, fix error when no saved navmesh yet on disk
8 Days Ago
merge from hanging pot plants
8 Days Ago
set dressing progress in floor 5
8 Days Ago
Log warning instead of error when no save file for navmesh is found
8 Days Ago
Fixed not being able to reskin large furnace while there's storage adaptors attached Fixed reskinning regular furnace <-> legacy furnace not preserving attached storage adaptor
8 Days Ago
Fix compile errors
8 Days Ago
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9 Days Ago
9 Days Ago
merge from main
9 Days Ago
renamed to wip title bar games, rebuilt skins
9 Days Ago
merge from main
9 Days Ago
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9 Days Ago
Fix an issue with streamer mode showing your own name when use_steam_nicknames is enabled
9 Days Ago
update from main
9 Days Ago
Merge from main
9 Days Ago
Merge from main
9 Days Ago
set dressing progress in floor 5
9 Days Ago
converting all Acceleration/VelocityChange to use Force/Impulse in prep for engine change
9 Days Ago
Merge from main
9 Days Ago
re-factoring the apartment wing prefab a bit with all floors set dressing organised under props disabled a bunch more shadow casters on top floor, base for 5th
9 Days Ago
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9 Days Ago
Only enforce additional parent validation if an AreaCheck socket mod is present on a deployable, otherwise revert to original behaviour
9 Days Ago
Created a separate Electrical Branch config UI prefab so all I/O cant be named
10 Days Ago
update SetRenderFunc calls
10 Days Ago
subtract 153677 areacheck_parent_fix
11 Days Ago
cherrypicking 153697
11 Days Ago
merge from spraycan_reskin_refactor
11 Days Ago
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11 Days Ago
fix for last thrown dart in 2p counting as next players first throw
11 Days Ago
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11 Days Ago
Communal interiors progress / top floor dressing
11 Days Ago
Glass AR - worldmodel
11 Days Ago
fix scoreboard not updating for 2nd player potential fix camera bug by removing viewmodel camera bone animation
11 Days Ago
Exclude SimpleBuildingBlock from tests as we are only interested in testing deployables here, not construction, high walls or wall frame socket pieces
11 Days Ago
Gamesroom - ran localization - ran manifest - ran skins
11 Days Ago
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