reporust_rebootcancel

137,584 Commits over 4,474 Days - 1.28cph!

13 Days Ago
merge from fix_alt_loot_clothing -> main
13 Days Ago
Remove unused field + comments
13 Days Ago
Update test list
13 Days Ago
merge from hackweek_cui_tooltips
13 Days Ago
Use query grid.
13 Days Ago
Merge from render_pipeline_testing
13 Days Ago
SkinViewer2 prefab RRP fixes after merge
13 Days Ago
adding an empty map (contains only the minimal setup for you to run the game) for testing purposes
13 Days Ago
statuib medium b update
13 Days Ago
merge from main -> fix_alt_loot_clothing
13 Days Ago
Fix compile error + rename field
13 Days Ago
Founders Door - lowpoly, textures, lods, gibs
13 Days Ago
fixed issue of commands writing SDF data directly to the client entity instead of the server - change default value of 0 to mean unitiailized
13 Days Ago
Added another test to make sure that when alt looting with a full inventory, the extra clothing will go into the body bag
13 Days Ago
Update testlist
13 Days Ago
Start of snapping to existing fences. Fix delete visuals.
13 Days Ago
Update test list
13 Days Ago
Add new tests to TestItems for alt looting behavior I fixed & ensuring corpses still block input correctly
13 Days Ago
Merge from main
13 Days Ago
Add ability for RPCFactory.MoveItem() to supply ItemMoveModifier parameters
13 Days Ago
Fix NRE from ConstructionError.Log() for players without connections (for tests)
13 Days Ago
Create method for PlayerOpenLoot() inside DroppedItemContainer outside of the looting RPC (same idea as what StorageContainer has)
13 Days Ago
Whitespace fix for BRP_BloomPass
13 Days Ago
Update(tests): patch MapMarkerMissionProvider Tests: TestMTSave passes (down to 2)
13 Days Ago
Codegen
13 Days Ago
Update: TestServer now initializes PaintballColorLookup.instance Tests: TestMTSave - 5 -> 3 fails
13 Days Ago
Bugfix: make TravelingVendor.Save MT friendly - get rid of wheel flags processing, they were updated on server and sent over, but not used - cache linear velocity every fixed step (we're missing on interpolation, but we only send the snapshot every fixed update anyway) - use manually interpolated steeringAngle instead of querying the wheel collider Tests: TestMTSave(down to 5 remaining), ran TravelingVendorTest scene and looked at the vendor as it drove around
13 Days Ago
merge from main
13 Days Ago
Snap render reduced size. halved fence height.
13 Days Ago
merge from main
13 Days Ago
Add more items to ItemManager.Items to make tests easier
13 Days Ago
added final textures for bar games wallpaper01 , changed it to floorpaper, renamed, set up materials and desctiption etc. Still needs icon
13 Days Ago
Prototype/wip
13 Days Ago
Added new collision mesh for problem prefab
13 Days Ago
Add convar for "bypassiteminputrestriction" to allow the server to be put in a mode where you can move items into input blocked containers
13 Days Ago
merge from skinviewer_charityplushies
13 Days Ago
Added charity plushies to the skin viewer Fixed plushie 04 wrong shortname in the sitem
13 Days Ago
merge from minifridge_reskin_fix
13 Days Ago
Fix reskinning mini fridge not preserving storage adaptor
13 Days Ago
some more tweaks to the art in lootroom
13 Days Ago
re-oriented door in powerplant_dependant_loot_room prefab
13 Days Ago
Bugfix: move tin can updates out of Save, as it's not MT safe Tests: TestMTSave and placed it on the ground, walked over and opened inventory
13 Days Ago
Remove obsolete potato subshaders to reclaim memory
13 Days Ago
merge from main
13 Days Ago
helper server commands for testing, `basesculpture.applyrandomshapes` and `basesculpture.printcrc` both take optional radius arg
13 Days Ago
Merge from PlayerMaintainedMonuments
13 Days Ago
Update(tests): TestServer now also initialized TrainWagonLootData and Translate classes Tests: TestMTSave - 13 -> 7 fails
13 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
13 Days Ago
IO setup for generic powergrid connected lootroom
13 Days Ago
Bar Stools - Updated models with LOD0, updated materials with bake textures, updated prefabs with new models