reporust_rebootcancel

142,790 Commits over 4,413 Days - 1.35cph!

12 Days Ago
Unerwear_bra neck normal seam fix
13 Days Ago
Player seed updates
13 Days Ago
Fixed parachute offset when equipping an item
13 Days Ago
Left align country text in the server browser
13 Days Ago
vending_fixes_2 -> main
13 Days Ago
Phrase fix
13 Days Ago
Add an 'are you sure' popup when clearing all vending orders
13 Days Ago
Fix parachute bag appearing on leg when deployed
13 Days Ago
Fix frosty breath emitting from side of head
13 Days Ago
Can now press the larger area around the cost and sell icons
13 Days Ago
Fix emojis not working properly on loot panel purchasing - Additional filtering on the name before being displayed (just in case)
13 Days Ago
Hooked up new(?) forearm twist bones in player_model
13 Days Ago
Increased jaw movement when speaking
13 Days Ago
Remove rich text support
13 Days Ago
Seed head updates
13 Days Ago
Skin bundle update (rebuilt on Unity 6)
14 Days Ago
- Add broken item support to vending sell orders - Add support to fake inventory as well
14 Days Ago
Move DDraw DebugSkin out of Resources/ and attach it directly to MainCamera.prefab
14 Days Ago
Fix typo that would cause scientists to not rotate properly towards their target
14 Days Ago
Handles cases in NPCNetowkring where SendNetworkUpdate could be sent multiple times a frame, make sure SendNetworkUpdate is only called once
14 Days Ago
Make 'sold out' look less ass
14 Days Ago
Entering a higher number than in stock automatically lowers the number to max available stock like it used to
14 Days Ago
Missed file
14 Days Ago
- Only play animations when adding to the existing orders list - Add 'modify' and 'discard' buttons when modifying an existing sell order. Makes it very clear what you're doing
14 Days Ago
Add more profile markers to NPCAnimController.Update to narrow down allocations when we repro
14 Days Ago
Budget NPCNetworking with fsm, senses etc
14 Days Ago
Only send entity update when new state is different from old state in NPCNetworking
14 Days Ago
Cache agent from TryGetAgent
14 Days Ago
Mega hack to bypass the PlayerUpdateCanvases call when unity renders the realtime cubemap, saving some time wasted on UI for nothing
14 Days Ago
Cache isScientistNPC and sense component in rustNavMeshAgent enable
14 Days Ago
Add C# bindings for recast corridor
14 Days Ago
Merge from terrain_lowering_nms_large_cave
14 Days Ago
Enable terrain lowering on nuclear missile silo and large cave sewers
14 Days Ago
merge from main/workbench_upgrades
14 Days Ago
workbench upgrade soujnds
14 Days Ago
merge from main
14 Days Ago
Fix blueberry plant because my local git repo decided the file wasn't changed when it was so it was working for me and broken for everyone else
14 Days Ago
merge from automated_testing
14 Days Ago
Fixed automated test prefabs being shipped to the client bundles
14 Days Ago
Phrase contexts
14 Days Ago
Phrases update
14 Days Ago
Bugfix: rewrite fuzzy circular buffer to prevent gradual poisoning of the pool (hurt my brain) Lost a bunch of perf(loses a bit to CircularBuffer in some tests, wins in others), but the spills are now minimal. AllocDeallocST - Avg: 0.79ms, Created: 0 Spilled: 0 AllocDeallocMTShortLived - Avg: 4.03ms, Created: 22(0.07%) Spilled: 25(0.08%) AllocDeallocMTLongLived - Avg: 3.84ms, Created: 0 Spilled: 0 AllocDeallocMPSC - Avg: 3.96ms, Created: 0 Spilled: 0 Tests: ran all unit and perf tests.
14 Days Ago
merge from deepsea_loot_balance
14 Days Ago
Rewrote the AI generated deep sea convar descriptions because holy yapping
14 Days Ago
Merge from weapon_refresh_salvaged_cleaver
14 Days Ago
merge from deepsea_loot_balance
14 Days Ago
Tweaked deepsea rhibs loot, less guns, removed the common scientist loot (pickaxe, green card, flares)
14 Days Ago
Fixed deep sea sulfur ore fields respawning metal
14 Days Ago
merge from main
14 Days Ago
First pass of a raiding test recorder