reporust_rebootcancel

156,038 Commits over 4,566 Days - 1.42cph!

11 Days Ago
merge from Crossbow_Arrow_Fix
11 Days Ago
codegen
11 Days Ago
main -> character_customisation
11 Days Ago
merge from countby_command
11 Days Ago
merge from automated_testing
11 Days Ago
- Changed the NGSS shadow sampling code to keep the loops rolled to prevent register pressure. - Moved the poisson disk arrays to the CPU and passed them in to the GPU as a constant buffer to prevent them from taking up register space. - Reduced the amount of data needed per AdditionalShadowData element to reduce register usage during the shadow sampling process.
11 Days Ago
merge from minigun_ammo_reload_fix
11 Days Ago
Only change livestock hp in 5% increment when mood increases / drops, to avoid networking full entity snapshots everytime health changes because of mood
11 Days Ago
Formatting
11 Days Ago
exported edited viewmodel pulpin anim and slight edit of pull pin to drop transtion on anim.controller
11 Days Ago
Fix minigun ammo count not updating when reloading it inside a box Fix the reload option being visible when already at max ammo capacity
11 Days Ago
idle update
11 Days Ago
Cherrypick of 165805 from mt_snapshot_saving
11 Days Ago
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11 Days Ago
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11 Days Ago
Optim: defer loading of small atlases, and pack them into ui dynamic bundle Prevents loading of ~30 atlases (original and small), which saves another ~250MB Tests: booted stnadalone build and compared snapshots. navigated to store with failloads and made sure small atlas versions are picked up
11 Days Ago
Fixed bull item name and description in prefab.
11 Days Ago
Fix issue with grenade starting in the wrong place when deploying the last in a stack in 1st person
11 Days Ago
Cherrypick 165386 (Added IsAbsolute to RustFlexText)
11 Days Ago
Merge from rrp_ui_grabpass
11 Days Ago
Merge from main
11 Days Ago
Use GetTemporaryRT for UI blur capture
11 Days Ago
anim updates
11 Days Ago
Animal fence (+graveyard fence) category Misc -> Construction Fix being able to recycle milky and creamy teas since it makes no sense
11 Days Ago
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11 Days Ago
biofuel_generator -> main
11 Days Ago
merge from texture_optimization_2026
11 Days Ago
Indicator lights listen to their being disabled
11 Days Ago
Part2
11 Days Ago
Scene2prefab
11 Days Ago
Removed livestock pattern tester from Cow prefab. Updated values on BullPattern and CowPattern to allow full bias map utlisation.
11 Days Ago
Phrase update 1/2
11 Days Ago
Phrase update
11 Days Ago
Fixed 'Pregnant' on Cow UI being offset
11 Days Ago
Add profile markers and fix blur darkening
11 Days Ago
Fix fullscreenSkinViewer background
11 Days Ago
slight edit to legs on frog jump anims
11 Days Ago
Fix biofuel generator stringpool warnings Stricter angle placement Fix spoiled produce not compatible
11 Days Ago
merge from main
11 Days Ago
merge from halloween_costume
11 Days Ago
merge from main
11 Days Ago
Resized the last few remaining LOD textures
11 Days Ago
Fixing crossbow arrow head rotation
11 Days Ago
Fixed the Forward+ shadow and attenuation for directional lights
11 Days Ago
Fixed the light attenuation for the Forward+ path
11 Days Ago
merge from main
11 Days Ago
More LOD texture optimizations Rebaked some textures and adjusted LOD distances
11 Days Ago
Removed the GetAdditonalLight method, as that causes register pressure by returning a struct of light data that isn't needed right away in the shader
11 Days Ago
- anim updates - updated left Ik position
11 Days Ago
merge from animal_fencing_v2