reporust_rebootcancel

143,255 Commits over 4,413 Days - 1.35cph!

12 Days Ago
merge in
12 Days Ago
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12 Days Ago
Update colliders on industrial garage door to exactly match those on original door
12 Days Ago
exported edited 3p holdtype jog/run animations from jerrycan to mp5
12 Days Ago
Bugfix: fix tick being written to an index that didn't account for growth Tests: all unit tests pass
12 Days Ago
Update(tests): add TestTickGrowth2Players that also validates tick consistency after growth Tests: ran new test - fails as expected
12 Days Ago
fix 3rd person dart throw
12 Days Ago
Bugfix: avoid out of bounds read when growing array due to tick capacity exhaustion Tests: ran unit tests - no more failures (but there's an extra known bug)
12 Days Ago
Bufix(tests): TestTickGrowth - ensure all ticks are interpolated by picking a better reset point Tests: ran unit test
12 Days Ago
Remaining cookies
12 Days Ago
cleanup, compiler fix
12 Days Ago
Update(tests): Adding TestTickGrowth - accumulates ticks past capacity This one catches out of bounds read during growth (but not the one expected) Tests: ran unit test
12 Days Ago
rework checks for determining which player is at the board, now uses userids and cached BasePlayers
12 Days Ago
Enable stopOnParentDestroy on bandage and syringe sounds to stop them from being audible after holstering
12 Days Ago
Update(tests): add TickInterpolatorCache stress unit test Slams 10k operations on it(add/remove player, move player, reset) - doesn't catch issues Tests: ran new test
12 Days Ago
Replaced static meshes in Kiosk C prefab with prefab versions. Organised hierarchy.
12 Days Ago
Buildfix: missing files from previous submit
12 Days Ago
Scene backup
12 Days Ago
Neon prefabs to default layer for ref probe purposes.
12 Days Ago
Clean: minor reaorganization + comments Tests: unit tests
12 Days Ago
Thicker door frame for entrance
12 Days Ago
gantry clean textures
13 Days Ago
FIx old animals always fleeing, SetNavMeshEnabled was turning RustNavmeshAgent on but not the internal NavmeshAgent which defaults to disabled
13 Days Ago
fix guard checks for when no player is mounted
13 Days Ago
Entrance a / removed overlapping geo
13 Days Ago
merge from main
13 Days Ago
Disable navmesh agent until it's used, this prevents unity complaining they are not on navmesh on spawn (which can happen with ai.move)
13 Days Ago
- Temp fix the electric furnace skin rendering in twitch drops - Get the workshop render to spill the beans when something doesn't work
13 Days Ago
cleanup rocket splash scenario prefab properly
13 Days Ago
Restore checking for playermodel persist anim next frame, current frame is too early for the animator states to have been updated Adjust clear playermodel anims to be slightly before the end of the bandage and syringe anims as they weren't being invoked at the very end
13 Days Ago
A, B, C lighting prefabs. Layer stuff for remaining interior shells. Scene backup.
13 Days Ago
Removed backfaces from apartment comples b entrance
13 Days Ago
merge from main
13 Days Ago
Updated the check for NVIDIA Reflex to be based on the support for DLSS, as the Reflex support check currently always returns null even for supported hardware, and the DLSS support query should cover the necessary hardware checks
13 Days Ago
Fix skinnable matching accidentally including null EntityPrefab matches (base barrel and base shelf)
13 Days Ago
HeldEntity sends RPC to client notifying it is going to be destroyed because its item has been spent. Use that to determine if we should persist the animation or not Fixes the animations persisting on syringes and bandages when they shouldn't be
13 Days Ago
Added shadow caching back to the experimental options tab in the MenuUI2_Settings prefab
13 Days Ago
Revert previous changes
13 Days Ago
main -> twitchdropsrenderer
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Merge from main
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Fix an NRE that occurs when because two skinnables were referencing the same entity prefab that had redirects to point at the same prefab
13 Days Ago
Fixed some issues with spot lights not rendering correctly with shadow caching enabled
13 Days Ago
Merge from main
13 Days Ago
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merge from computer_io_no_passthrough
13 Days Ago
merge from useLegacyWorkbenchInteraction_fix2
13 Days Ago
merge from mortar_prototype
13 Days Ago
merge fom deployable_snapping_fixes_4