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141,039 Commits over 4,383 Days - 1.34cph!

9 Days Ago
merge from tincanalarm_v2
9 Days Ago
Updated tin can alarm description
9 Days Ago
Added a minuscule Deployed collider to the tin can alarm so it can take fire and explosion damage
9 Days Ago
Reduced loaded molotov light range
9 Days Ago
Kiosk A - LODs, collision, shutter LODs, prefab setup
9 Days Ago
Added tin can alarm open/close sounds
9 Days Ago
Merge from workbench_upgrades
9 Days Ago
Tooltip repurpose.
9 Days Ago
merge from main
9 Days Ago
Roof structures progress
9 Days Ago
Fix windturbine gib scale
9 Days Ago
Fix Bandit Camp Wind Turbine - Remove animator from static wind turbine as well and run through code instead
9 Days Ago
merge from main
9 Days Ago
removed overhang from crypt window collider
9 Days Ago
added temporary oven model to apartment prefabs for preview
9 Days Ago
exported edited boombox 3p anims
9 Days Ago
Don't vary dye per hair type
9 Days Ago
Metabolism values should now immediately update to latest values upon spectating a player
9 Days Ago
Merge from main
9 Days Ago
- Fix sibling index issue when moving existing orders around - Set cost and sell amount input to 0 when clearing
9 Days Ago
Fix terrain.geometryclipmaps not persisting properly
9 Days Ago
Get Unity to shut up about CBuffer setup (Rust/Standard)
9 Days Ago
Fix empty tooltip for prototype cost. Set it to something useful while I'm at it.
9 Days Ago
merge from fix_forceaddtoteam
9 Days Ago
Fix another edge case with forceaddtoteam causing errors
9 Days Ago
Merge from main
9 Days Ago
Merge from viewmodel_early_disable_fix
9 Days Ago
Merge from main
9 Days Ago
3p mace deploy anim edited to match viewmodel
9 Days Ago
Swapped out cannon gibs for mortar
9 Days Ago
added MLRS bare (modding)
9 Days Ago
Picking up mortar gives back mortar.item instead of cannon.item
9 Days Ago
Fixed an issue with toggling shadow caching that would cause lights to attempt to use shadow caching when they weren't in the active lights list
9 Days Ago
bulky sofa mesh col
9 Days Ago
fix for l shaped sofa not culling
9 Days Ago
Wood shutters lods and prefab setup
9 Days Ago
Fixed LODs on female bone armour
9 Days Ago
updated furniture in apartment prefabs - we're missing more kitchen cabinetry and cookers/sinks at the minute
9 Days Ago
air raid sfx
9 Days Ago
Fixed player heads not appearing on small hunting trophy
9 Days Ago
Create a crude oil producer prefab, deposits oil into a LiquidContainer Added support to modular car fuel module to carry crude Crude oil will be pushed from the producer into the tanker via fluid IO
9 Days Ago
Fixes FIxed car tyres throwing an NRE if they are spawned as part of a scene
10 Days Ago
Add option for Water Catchers to skip the sky physics check Create a new static water catcher with a custom production rate that doesn't require sky visibility Move water catcher collection updates out of Invokes and into a work queue (they are only every 60s but Invokes won't scale once we add a lot more around the map)
10 Days Ago
Fix pooling error where LODComponent was calling Refresh() before the GameObject was enabled & parenting was finished causing it to pull a LOD cell at 0,0,0 instead of the LOD cell at it's world position - fixes codelocks attached to chests being invisible when pausing dynamic occlusion is enabled (because it would only refresh it's LOD cell when it was considered dynamic)
10 Days Ago
Added ability to reorder existing sell orders by clicking and dragging it up/down
10 Days Ago
- More animations - More tooltips - FIxed spacing on existing sell order components - Boxes are integer only where needed - Spotlight
10 Days Ago
- Fixed search bar styling issues - More minor polish (some anims)
10 Days Ago
10 Days Ago
Light dye sets
10 Days Ago
Part2