reporust_rebootcancel

154,084 Commits over 4,536 Days - 1.42cph!

12 Days Ago
Cache compute shader kernels ids for rrp passes
12 Days Ago
Combine blur and downsampling for refraction filter pass, use firefly filter as first downsample pass instead of full res pass, increase minimum res to 32, reduces draws (28->16) and is faster
Rin
12 Days Ago
merge from glass_ar
Rin
12 Days Ago
merge from rrp_flashbang_blur_fix
Rin
12 Days Ago
merge from arrowhead_load_fix_2
Rin
12 Days Ago
merge from fix_composter_menu_option
Rin
12 Days Ago
merge from flashlight_shield_fix
Rin
12 Days Ago
merge from fix_campfire_fast_cook
13 Days Ago
Rust+ item export script tweaks, remove duplicate goldframe.xl translation with different key casing
13 Days Ago
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13 Days Ago
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13 Days Ago
merge from main
13 Days Ago
Bee grenade world model pass jar bees combined 17 -> 1 renderer in the shared WM Jar Bees prefab with LOD Group slots re-pointed on world model, held entity and tin can alarm updated body LOD0 6586 -> 4618 tris and LOD1 3412 -> 1705 viewmodel backface and blur glass removed from the world model, 29 -> 11 transforms with no real visual difference at that size
13 Days Ago
More null guards, including against sounds
13 Days Ago
De-rigged the M92 world model - 3 skinned renderers over a 4 bone rig replaced with static meshes from a new w_m92_worldmodel.fbx, LOD0 3532 -> 1766 tris, LOD distances and highlight unchanged
13 Days Ago
Two world model prefabs, both had no LOD component and drew at any distance: Added MeshCull to laser detector and door controller worldmodels, both had no LOD and drew at any distance (60m / 100m)
13 Days Ago
fix train headlight beams pooling, add it to tests
13 Days Ago
add wooden skins to scene
13 Days Ago
Guard against accessing null particle systems in PowergridEngineFx
13 Days Ago
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13 Days Ago
Put all faces into the face selection - populated according to the bodytype you've selected
13 Days Ago
Update: rewrite prefab scanning to work via SerializedObject/Prop Unity already solves working with structs, so I'll just use their tech Tests: partially wrote out url assignment automation, it assigns a struct field. ran bundle assignation
13 Days Ago
- Set up flamethrower canister drop effect, uses mesh renderer for realistic ground impact
13 Days Ago
merge
13 Days Ago
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13 Days Ago
Fix composter showing "Turn on" and "Turn off" menu option - make both stove & composter not show the menu options
13 Days Ago
Hook up livestock coats, not yet gene driven, tested networking, saving, corpses, babies
13 Days Ago
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13 Days Ago
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13 Days Ago
merge from misc_error_cleanup
13 Days Ago
merge from improved_event_saveloading
13 Days Ago
Slight cleanup and more safety around the spawned instance ids saveloading
13 Days Ago
Chandelier - removed unused material, fixed unnecessary two sided materials
13 Days Ago
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13 Days Ago
Fix a ghost man occasionally showing up in the character creator due to sss
13 Days Ago
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13 Days Ago
WIP first pass on randomised small room Variant I
13 Days Ago
Add environment reflections to the character stage - Restores sky reflections in eyes
13 Days Ago
Force max res mips for all streaming textures when rendering character icons - prevents camera distance from affecting loaded icons
13 Days Ago
Fix traincaraudio not having a reset state
13 Days Ago
Added new sounds for the animal fences :fence::cow2::fence:
13 Days Ago
Added boost settings to options UI
13 Days Ago
look boost
13 Days Ago
Merge from control_sets
13 Days Ago
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13 Days Ago
Fix motion blur with the Crystal AR by adding a depth-only pass
13 Days Ago
Add support for depth only passes in ViewModelRenderer This also simplifies the pass caching logic
13 Days Ago
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13 Days Ago
Cherry pick 163070: Fix gen2 AI never updating its position in the brain grid, causing some brain based spatial query to be stale
13 Days Ago
main -> character_customisation