reporust_rebootcancel

142,563 Commits over 4,413 Days - 1.35cph!

13 Days Ago
Fix a bunch of the country select settings
13 Days Ago
merge mortar_prototype to main
13 Days Ago
merge aim blending for mortar to mortar_prototype
13 Days Ago
industrial garage door - merged sub objects on skin model
13 Days Ago
merge from mortar_prototype
13 Days Ago
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13 Days Ago
Merge from main
13 Days Ago
- Setup convar to support auto detecting country or not - Added checkbox to enable/disable it in country selection - Minor set of bug fixes
13 Days Ago
Commiting a bunch of shelved wip
13 Days Ago
industrial garage door - LODs created - Added model for skinnning / anim - Icon updated - Prefab updated
13 Days Ago
Forgot to refresh the test list
13 Days Ago
merge from automated_testing
13 Days Ago
More work on kitchen lino for penthouse apartment
13 Days Ago
Triangle bug splash test fixes Moved one turretpod case to trianglebug
13 Days Ago
merge from automated_testing
13 Days Ago
Fixed issue with some shadows remaining enabled for lights that shouldn't have them when shadow caching is enabled
13 Days Ago
Set legacy shelter door and wooking workbench bbq owner id when spawning
13 Days Ago
removed dummy from hierachy and re exported fbx
13 Days Ago
vendingmachine_updateammocount_nre -> main
13 Days Ago
Properly fix the bug
13 Days Ago
merge from main
13 Days Ago
Update animator to include blend trees
13 Days Ago
merge from main
13 Days Ago
Fixed tutorial completed commands not running quietly
13 Days Ago
Fix update ammo count nre
13 Days Ago
merge from automated_testing
13 Days Ago
merge from automated_testing/raiding
13 Days Ago
Another raiding test and some inspector tweaks
13 Days Ago
Updating ballistic armour and bdu set skinning
13 Days Ago
main -> server_browser_update_2
13 Days Ago
Finally fixed the flaky raiding tests
13 Days Ago
Optim: rewrite Pool to use ConcurrentBag(many mutexes) instead of single mutex Fails unit tests, but not going to focus on fixing it just yet - want to make it faster first. ST avg: 0.88781ms MT avg: 3.1281ms Tests: ran perf tests
13 Days Ago
Update(tests): add TestMTPressure unit test Wrote it cause my ConcurrentBag based pool is misbehaving Tests: ran new unit test
13 Days Ago
exported edited 3p drop/pick up item anims, linked to player controller animator and set speed anim to 1
13 Days Ago
Use SelectableLabel in the test runner window details panel so we can copy text there too Added copy name/copy details context menu
13 Days Ago
Partially fixed the issue with shadows not swapping to closer lights when shadow caching is enabled
13 Days Ago
Update(tests): pool now has a runtime switch to disable editor-only safety logic, so that perf is more apples-to-apples ST avg: 1.0358ms MT avg: 13.6264ms Tests: ran perf tests
13 Days Ago
- Updated stance idle clips with new 3p rig upperbody clips (so these make sense when debugging between the player animator and an override) - Ran animator override updater (updated 150 override controllers)
13 Days Ago
Merge from main
13 Days Ago
Merge from main
13 Days Ago
kiosk C - addressed feedback, added collision & lods
13 Days Ago
Added context menu to test case and fixtures in TestRunnerWindow - Open source file - Copy CTRL+C also works
13 Days Ago
Update to vm camera animation to remove shoulder clipping
13 Days Ago
re-organised marketplace lighting objects into a lighting layer - not made external yet
13 Days Ago
Merge from main
13 Days Ago
Added ParameterDisplayName in test results and test lists, let us format struct parameter in a nicer way
13 Days Ago
Raiding tests fixes Added impact pos prediction and splash radius gizmos
13 Days Ago
Updated the EmissionToggle script to check whether the MPBs for the renderers have changed before attempting to set the emission value. This fixes an issue where renderers would have the incorrect MPB when coming back into network range
Rin
13 Days Ago
merge from save284 - Staging wipe!
13 Days Ago
some more marketplace work