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144,161 Commits over 4,413 Days - 1.36cph!

11 Days Ago
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11 Days Ago
Head texture optimisations
11 Days Ago
Randomly apply a movement offset thruster effect too when tightening radius. Refactor.
11 Days Ago
more clean up
11 Days Ago
Update: add StringView.Trim(char) overload - add unit tests Tests: ran unit tests
11 Days Ago
Optim: add StringView.SplitQuotesStrings overload - Refactored logic to work on StringViews internally Only has 1 alloc(StringView[]). Using it is blocked on whether I'll be able to convert Arg.Args field to StringView[] or not Tests: none
11 Days Ago
Merge from parent
11 Days Ago
Merge from parent
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Merge from main
11 Days Ago
Update: add StringView.EndsWith(StringView) - added trivial unit test Tests: ran unit tests
11 Days Ago
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Fixing swimwear 05 skinning
11 Days Ago
Merge from rain_grace
11 Days Ago
exported latest M16a2 vm anims and added vm renderer script to gun parts in its viewmodel prefab
11 Days Ago
Merge from main
11 Days Ago
Remove no longer needed RustDOTSInstancing.cginc
11 Days Ago
Port UNITY_ANY_INSTANCING_ENABLED from UnityInstancing.hlsl to UnityInstancing.cginc
11 Days Ago
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11 Days Ago
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11 Days Ago
Fixing gap on twitch underwear
11 Days Ago
skin/core optimisations
11 Days Ago
Remove log
11 Days Ago
Texture cleanup
11 Days Ago
Use a different method to override UnityShaderVariables.cginc and clean up some unneeded changes to Standard.shader
11 Days Ago
Merge from industrial_dlc
11 Days Ago
Add compiler define in NavMeshEditorUtilities to stop compile simulator from failing Editor only script so wasn't a problem in builds
11 Days Ago
Adjusting ghost sheet brust cloth settings
11 Days Ago
Merge from main
11 Days Ago
Fix industrial shelves not retaining colour when switching LOD's, follows same pattern used on shipping container building
11 Days Ago
add workshop toggle for AK in turret
11 Days Ago
autoturret updated icon
11 Days Ago
Rework colour changing for industrial shelves to be more generic and move it all to a component that can be attached to entities we want to be able to change colours Removed all the bespoke stuff for buttons changing colour, it now uses this component and also has to use the spraycan
11 Days Ago
workshop bespoke auto turret prefab and icon generator manifest
11 Days Ago
Attempted fix for Hair.Get returned a NULL hair spam
11 Days Ago
Merge: from pool_mt - Bugfix: implemented missing Pool.Reset and ResetMaxCounterUsage Tests: booted into craggy couple times with Skip Domain Reload active - no NYI exceptions
11 Days Ago
Bugfix: Implement Pool.Reset and ResetMaxUsageCounter Tests: booted into craggy and stopped a couple times with Skip Domain Reload active
11 Days Ago
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11 Days Ago
adding burst cloth to third person industrial torch
11 Days Ago
fixed renderer batch on medium apartment
11 Days Ago
Make Rust/Standard render correctly with BatchRendererGroup most of the time
11 Days Ago
Stop using material mapping
11 Days Ago
increased monument radius slightly as that caused some issues inserting in procmap fixed bunch of topology/splat leftovers apartment complex S2P
11 Days Ago
merge from autoturret_workshop
11 Days Ago
added backfaces to autoturret feet, re-assigned skinnable, set max tex res to 1024 to mirror base game res
11 Days Ago
game_room_dlc_pool -> game_room_dlc
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Merge: from main
11 Days Ago
compile errors
11 Days Ago
Merge: from main
11 Days Ago
fixed carpark_e LOD2 not displaying the right baked material/UVs
11 Days Ago
cassette recorder deploy animation timing update