reporust_rebootcancel

138,440 Commits over 4,505 Days - 1.28cph!

9 Days Ago
Merge from satellite_crash
9 Days Ago
Tank spinner has a wake and splash effect when active and moving.
9 Days Ago
Fix barricades placeable on top of water treatment tank, fix physics material Fix barricades not placeable on terrain next to water pipe outlet
9 Days Ago
Merge from rb_oofed
9 Days Ago
Remove rigibody altogether and just use velocity stand in along same path. Implementation has evovled to the point it's not even needed now (probably).
9 Days Ago
create mip-filtered refraction texture before transparent geometry pass
9 Days Ago
Keep the trail in place after impact and shrink it over 45 seconds so players can still see the impact trajectory
9 Days Ago
add override water blend slider and toggle
9 Days Ago
Merge from align
9 Days Ago
Merge from demos
9 Days Ago
More, and related refactor.
9 Days Ago
WTP Spinner uses a proper base material, to fix waves and opacity.
9 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
9 Days Ago
Fix satellite crates physics material and block player input
9 Days Ago
Run powerplant S2P again
9 Days Ago
Merge from PlayerMaintainedMonuments
9 Days Ago
Use already set currentEnergy when setting PowergridIOAccessPoint power flag
9 Days Ago
Bunch more
9 Days Ago
merge from darts_game
9 Days Ago
update reticle with new shader add CanvasLOD to score panels decrease default timeout from 4min -> 3min when game is over, players not registered can clear the board
9 Days Ago
Added soundsa and audio support for powerline electrical boxes
9 Days Ago
Power plant lighting issue fixes PowergridStage indicators are Default instead of World, to fix reflection probe light pollution.
9 Days Ago
Bunch of fixes for potential demo issues
9 Days Ago
Merge from fx_rework1
9 Days Ago
Phase 2 resume fix
9 Days Ago
merge from sculptures
9 Days Ago
Fixed escape button not working in the sculpture editing dialog Save then close the sculpting dialog when pressing escape, following behaviour of the other painting panels
9 Days Ago
merge from main
9 Days Ago
Codegen
9 Days Ago
merge from nameplate_dialog_fix
9 Days Ago
Added hideNametags to UIDialog, enabled it on sign and sculpture panels - makes things more robust when we want to selectively disable nametags on panels which render raw camera feed
9 Days Ago
Remove powerline IO entity spawn from powerlines in monument scenes Also check if the spawn point is inside a monument prevent building volume before spawning it S2P powerplant, outpost, launch site
9 Days Ago
Move all the descent code to a partial while I'm at it
9 Days Ago
Refactor, moving the new flight curve calc/build to its own class.
9 Days Ago
More cleanup
9 Days Ago
Move SatelliteTrailFadeOut to its own file. More comment cleanup.
9 Days Ago
Comment cleanup
9 Days Ago
merge from game_room_dlc -> darts_game
9 Days Ago
merge from main
9 Days Ago
Descent phase time defaults
9 Days Ago
merge from water_treatment_plant_maintainables
9 Days Ago
fix waterpipes audio order of operations - multiple spouts were playing duplicate audio, using silent prefab variant - fixed audio happening when water was in spout, but not producing (now it wont) - extended preventbuild volume lower - try fix ambient audio pool error - manifest
9 Days Ago
merge from main -> waterwell_stock_decrease
9 Days Ago
Merge from scale
9 Days Ago
merge from PlayerMaintainedMonuments
9 Days Ago
merge from gas_station_maintainables
9 Days Ago
save changes to scene + gas station S2P
9 Days Ago
fix gas station kill colliders again adjusted collider positioning and size now kills any other type of vehicles - like horses, bikes, and others that could be physics glitched
9 Days Ago
merge from nameplate_dialog_fix
9 Days Ago
Improved performance when checking for open painting / sculpting dialogs