reporust_rebootcancel

142,547 Commits over 4,413 Days - 1.35cph!

12 Days Ago
Set legacy shelter door and wooking workbench bbq owner id when spawning
12 Days Ago
removed dummy from hierachy and re exported fbx
12 Days Ago
vendingmachine_updateammocount_nre -> main
12 Days Ago
Properly fix the bug
12 Days Ago
merge from main
12 Days Ago
Update animator to include blend trees
12 Days Ago
merge from main
12 Days Ago
Fixed tutorial completed commands not running quietly
12 Days Ago
Fix update ammo count nre
12 Days Ago
merge from automated_testing
12 Days Ago
merge from automated_testing/raiding
12 Days Ago
Another raiding test and some inspector tweaks
12 Days Ago
Updating ballistic armour and bdu set skinning
12 Days Ago
main -> server_browser_update_2
12 Days Ago
Finally fixed the flaky raiding tests
12 Days Ago
Optim: rewrite Pool to use ConcurrentBag(many mutexes) instead of single mutex Fails unit tests, but not going to focus on fixing it just yet - want to make it faster first. ST avg: 0.88781ms MT avg: 3.1281ms Tests: ran perf tests
12 Days Ago
Update(tests): add TestMTPressure unit test Wrote it cause my ConcurrentBag based pool is misbehaving Tests: ran new unit test
12 Days Ago
exported edited 3p drop/pick up item anims, linked to player controller animator and set speed anim to 1
12 Days Ago
Use SelectableLabel in the test runner window details panel so we can copy text there too Added copy name/copy details context menu
12 Days Ago
Partially fixed the issue with shadows not swapping to closer lights when shadow caching is enabled
12 Days Ago
Update(tests): pool now has a runtime switch to disable editor-only safety logic, so that perf is more apples-to-apples ST avg: 1.0358ms MT avg: 13.6264ms Tests: ran perf tests
12 Days Ago
- Updated stance idle clips with new 3p rig upperbody clips (so these make sense when debugging between the player animator and an override) - Ran animator override updater (updated 150 override controllers)
12 Days Ago
Merge from main
12 Days Ago
Merge from main
12 Days Ago
kiosk C - addressed feedback, added collision & lods
12 Days Ago
Added context menu to test case and fixtures in TestRunnerWindow - Open source file - Copy CTRL+C also works
12 Days Ago
Update to vm camera animation to remove shoulder clipping
12 Days Ago
re-organised marketplace lighting objects into a lighting layer - not made external yet
12 Days Ago
Merge from main
12 Days Ago
Added ParameterDisplayName in test results and test lists, let us format struct parameter in a nicer way
12 Days Ago
Raiding tests fixes Added impact pos prediction and splash radius gizmos
12 Days Ago
Updated the EmissionToggle script to check whether the MPBs for the renderers have changed before attempting to set the emission value. This fixes an issue where renderers would have the incorrect MPB when coming back into network range
Rin
12 Days Ago
merge from save284 - Staging wipe!
13 Days Ago
some more marketplace work
13 Days Ago
merge from mortar_prototype
Rin
13 Days Ago
save++ persistance++
13 Days Ago
Fixed [Button] attributes not working on animation sub systems Added PlayFromStart method to PlayerAnimationHandle Added a new TwoAxisOneShotBend aniamtor sub system, should replace the reactions layer on the animator entirely
13 Days Ago
merge from workbench_upgrades
13 Days Ago
merge from workbench_upgrades/balance
13 Days Ago
Added IsPlaying and NormalizedTime accessors to OneShotAnimationSubSystem OneShots now start paused, makes debugging easier Don't show the self component in dropdowns
13 Days Ago
Merge from AnimationSubSystems
13 Days Ago
Revert playground
13 Days Ago
Hooked up telephone animation on deployable telephone Removed OnPhone state and parameter from player animator
13 Days Ago
Compile fixes
13 Days Ago
Better node view
13 Days Ago
Better visualise handles of sub systems in the list view
13 Days Ago
Allowed binoculars to be placed on weapon racks
13 Days Ago
WIP on country selection window - Setup centres for each chosen country - Setup player prefs for override - Country selection screen UI setup
13 Days Ago
Added ability to mark a subsystem as affecting the upper body layer only Renamed TelephoneAnimationSubSystem -> OverrideAnimationSubSystem Profiling
13 Days Ago
Reapplied changes to PlayerModelAnimationInspector