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137,852 Commits over 4,505 Days - 1.27cph!

9 Days Ago
Move IRemoteControllable.GetEyesMatrix to server, fixes compile error on AutoTurret implementation
9 Days Ago
Added a terrain height set raise object to cliff_tall_d (this was the only tall cliff without one, allowing there to be gaps in the terrain when it was placed)
9 Days Ago
fix water pipes sounds not playing
9 Days Ago
clamp min damage multiplier on playerboat hurt triggers for better low-speed behaviour
9 Days Ago
Rebuild localization phrases
9 Days Ago
Upped density of power plant chimney smoke
9 Days Ago
Merge from main
9 Days Ago
LOD/fake render setup for new stuff
9 Days Ago
Fix bad merge for vine tree fix
9 Days Ago
Fusebox indicators & related files. Lighting prefab update.
9 Days Ago
merge from PlayerMaintainedMonuments
9 Days Ago
Increased extents/offset of edge terrain anchors of cliff_hills_large_c from 2 -> 2.5
9 Days Ago
Merge from main
9 Days Ago
Enable model
9 Days Ago
Fixes
9 Days Ago
Further tightened anchor setup of cliff_hills_large_b
9 Days Ago
Re-add to prefab
9 Days Ago
Debug rendering for directions
9 Days Ago
Rotate impact effect to match satellite travel direction
9 Days Ago
Merge from PMM
9 Days Ago
Sat entity fx recovery
9 Days Ago
Comment purge/cleanup
9 Days Ago
Tightened anchor setup for cliff_hills_large_c
9 Days Ago
When the raycast checks are enabled, also store the first height map success result, and fall back to that if need be.
9 Days Ago
Add terrain raycast checks, default off, behind a convar.
9 Days Ago
Merge from satellite_crash
9 Days Ago
Fixed a bug in satellite.launch
9 Days Ago
merge from satellite_crash
9 Days Ago
Satellite.launch now includes trhe usual debug rendering for target location.
9 Days Ago
merge from main
9 Days Ago
merge from demoui2
9 Days Ago
Merge: from fix_app_turretcontrol - Bugfix for frozen turret view in Rust+ app Tests: controlled turret in Rust+ app
9 Days Ago
Bugfix: feed controlled entities transformation matrices to Rust+ camera instead of transforms AutoTurret has a virtualized hierarchy, so the eye transform was never moved, and the camera rendered same view angles Tests: used Rust+ app to control the turret
9 Days Ago
merge from sculptures
9 Days Ago
removed old wrong sculpting tooltip
9 Days Ago
merge from main
10 Days Ago
Grow buffer when hole counts reach limits Fix editor only issue of depth prepass not running when returning from playmode
10 Days Ago
merge from main
10 Days Ago
Merge from satellite_crash
10 Days Ago
Codegen
10 Days Ago
Merge from satellite_crash
10 Days Ago
Merge from PMM
10 Days Ago
Merge from crash_fix
10 Days Ago
Reskinned the garage door
10 Days Ago
Fix following while grazing not working Enforce an exposed time limit on milk (temp until it gets hooked into stats) Animals now run away when hurt Added a button the skeletonProperties inspector to set all bones to a given value Set up cow skeletons for hitboxes, still not quite working
10 Days Ago
Fixed the eating animation not looping properly Grazing now gets set to false 3s before we leave the state so the animation can fade out
10 Days Ago
Merge from bag_favourite
10 Days Ago
Add support for marking a respawn option as a favourite WIll ensure it is always at the left of the list of bags
10 Days Ago
Merge from occlusion_culling_nre_fix_2