reporust_rebootcancel

136,965 Commits over 4,352 Days - 1.31cph!

12 Days Ago
Fix bug that could sometimes cause player voice duplication
12 Days Ago
Cleanup and minor changes
12 Days Ago
Fixed string lights mixing up local and world, its all local now
12 Days Ago
Disabled mip maps on string lights wire textures, streaming doesn't work with line renderers
12 Days Ago
merge from main
12 Days Ago
Merge from fix_steam_nickname_bag
12 Days Ago
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12 Days Ago
Merge from ghostship_phys_improvements
12 Days Ago
Merge from drone_deploy_guide_fix
12 Days Ago
Merge from fallback_fishing_spawn
12 Days Ago
merge from wallpaper_playerboats
12 Days Ago
Fixed wallpaper occasional deployable mismatch by overriding the entity for FindAppropriateHandle Bumped the ray radius so the picked entity doesn’t oscillate too much
12 Days Ago
Added additional fallback positions to both harbors using a new SpawnPointFallback tag These will only be used if no procedural spawn points and no fishing village spawn points could be found
12 Days Ago
Fix truncation of entity IDs from 32->64 bits in FileStorage.Get (thanks Jexs) This was causing artwork to disappear on some servers
12 Days Ago
Added poolable to all wallpaper prefabs (no clue why I didnt add this initially?)
12 Days Ago
Hull square and hull triangle socket name update
12 Days Ago
Fixed wallpaper placed on finished boat not toggling its batching component
12 Days Ago
Make it private so it works better with domain reload
12 Days Ago
Allow wallpaper deployment on finished boats Simplified WallpaperPlanner construction switching logic
12 Days Ago
Added 16 fallback spawn points to each fishing village Players will be spawned at these points if the server fails to find a spawn point for any reason
12 Days Ago
merge from hackweek_more_tests
12 Days Ago
Updated wallpaper commands to work with player boats
12 Days Ago
merge from /fixes
12 Days Ago
More checks in WallpaperPlanner that needed Vehicle_Large
12 Days Ago
Updated wallpaper inside sockets to include vehicle_large
12 Days Ago
Added wallpaper sockets and wallpaper conditional models to all boat parts Updated wallpaper settings
12 Days Ago
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12 Days Ago
First pass on paintable rotation helper tool, with toggle to turn it off
12 Days Ago
Redirect fixes - paintable reactive target category Misc -> Electrical - twitch rivals desk stack size 5 -> 1 and enable maintainMaxCondition - legacy wall and adobe gate had old ingredients and were recycling slightly wrong - innertube skins had missing ingredients and couldn't be recycled at all - enable allowBurying x4 - disable allowBurying x1 Tests now all green
12 Days Ago
merge from naval_update/io_boats
12 Days Ago
Fixed triangle planter and triangle railroad planter having non convex colliders Remade powered water purifier collider using primitives
12 Days Ago
merge from parent
12 Days Ago
Rework redirect tests, integrate most into TestItemDefinition Add descriptions, tweak assert messages Add a bunch more, testing for various differences of redirect <-> base item Finds 13 to fix
12 Days Ago
Spooky speaker, water catcher, disco floor and strobe light deployable on boats
12 Days Ago
Reapply 143563 as editor test Regenerate testlist
12 Days Ago
merge from main, stomp TestDeployable
12 Days Ago
Leftover uncommitted code
12 Days Ago
Merge from skin_access_improvements
12 Days Ago
Fix compile error
12 Days Ago
Fixed simple light, RF receiver, RF broadcaster and water barrel not parenting to boats (layer issue) Disabled ceiling light on boat, was pushed by accident
12 Days Ago
Manually merge recast logic with new code
12 Days Ago
Merge from skin_access_improvements
12 Days Ago
merge from main
12 Days Ago
Cleanup how skins_access worked, now runs in the base "do we own this DLC" style checks rather than having branches in various different classes Fixes default wallpapers not being available with skins_access -1
12 Days Ago
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12 Days Ago
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12 Days Ago
Try displaying data centre regions instead
12 Days Ago
Meds Box Textures - push attempt nr 2