reporust_rebootcancel

138,448 Commits over 4,505 Days - 1.28cph!

9 Days Ago
stone sculpture icon
9 Days Ago
Merge: from mt_snapshot_saving - Bugfix for invalid-api exception when trying to save attackheli turret with ammo/gun Tests: spawned one, loaded it up and shot all while in Jobs 4 mode
9 Days Ago
Bugfix: cache ammo for heli turret, avoid TryGetComponent in Save which is not safe in MT Tests: spawend a heli, setup an ak turret with 100 bullets, shot in Jobs 4 mode - no errors
9 Days Ago
better lod distances on dartboard and pooltable
9 Days Ago
Merge: from main
9 Days Ago
bar games sprays icons
10 Days Ago
merge from PlayerMaintainedMonuments/powergrid
10 Days Ago
More adjustments to powerline pole ladder - now more forgiving, able to climb the IO box and made the radius wider, so it's harder to lose grip https://files.facepunch.com/raul/1b3011b1/30_00-03-EnormousElephantbeetle.mp4
10 Days Ago
Merge from satellite_crash
10 Days Ago
Tank spinner has a wake and splash effect when active and moving.
10 Days Ago
Fix barricades placeable on top of water treatment tank, fix physics material Fix barricades not placeable on terrain next to water pipe outlet
10 Days Ago
Merge from rb_oofed
10 Days Ago
Remove rigibody altogether and just use velocity stand in along same path. Implementation has evovled to the point it's not even needed now (probably).
10 Days Ago
create mip-filtered refraction texture before transparent geometry pass
10 Days Ago
Keep the trail in place after impact and shrink it over 45 seconds so players can still see the impact trajectory
10 Days Ago
add override water blend slider and toggle
10 Days Ago
Merge from align
10 Days Ago
Merge from demos
10 Days Ago
More, and related refactor.
10 Days Ago
WTP Spinner uses a proper base material, to fix waves and opacity.
10 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
10 Days Ago
Fix satellite crates physics material and block player input
10 Days Ago
Run powerplant S2P again
10 Days Ago
Merge from PlayerMaintainedMonuments
10 Days Ago
Use already set currentEnergy when setting PowergridIOAccessPoint power flag
10 Days Ago
Bunch more
10 Days Ago
merge from darts_game
10 Days Ago
update reticle with new shader add CanvasLOD to score panels decrease default timeout from 4min -> 3min when game is over, players not registered can clear the board
10 Days Ago
Added soundsa and audio support for powerline electrical boxes
10 Days Ago
Power plant lighting issue fixes PowergridStage indicators are Default instead of World, to fix reflection probe light pollution.
10 Days Ago
Bunch of fixes for potential demo issues
10 Days Ago
Merge from fx_rework1
10 Days Ago
Phase 2 resume fix
10 Days Ago
merge from sculptures
10 Days Ago
Fixed escape button not working in the sculpture editing dialog Save then close the sculpting dialog when pressing escape, following behaviour of the other painting panels
10 Days Ago
merge from main
10 Days Ago
Codegen
10 Days Ago
merge from nameplate_dialog_fix
10 Days Ago
Added hideNametags to UIDialog, enabled it on sign and sculpture panels - makes things more robust when we want to selectively disable nametags on panels which render raw camera feed
10 Days Ago
Remove powerline IO entity spawn from powerlines in monument scenes Also check if the spawn point is inside a monument prevent building volume before spawning it S2P powerplant, outpost, launch site
10 Days Ago
Move all the descent code to a partial while I'm at it
10 Days Ago
Refactor, moving the new flight curve calc/build to its own class.
10 Days Ago
More cleanup
10 Days Ago
Move SatelliteTrailFadeOut to its own file. More comment cleanup.
10 Days Ago
Comment cleanup
10 Days Ago
merge from game_room_dlc -> darts_game
10 Days Ago
merge from main
10 Days Ago
Descent phase time defaults
10 Days Ago
merge from water_treatment_plant_maintainables
10 Days Ago
fix waterpipes audio order of operations - multiple spouts were playing duplicate audio, using silent prefab variant - fixed audio happening when water was in spout, but not producing (now it wont) - extended preventbuild volume lower - try fix ambient audio pool error - manifest