reporust_rebootcancel

158,846 Commits over 4,597 Days - 1.44cph!

10 Days Ago
10 Days Ago
merge from optimize_decay_frame_budget -> main
10 Days Ago
merge from softcore_disable_corpses -> main
10 Days Ago
Merge from npc_phone_debug_fix
10 Days Ago
Fix convar for accessing test NPC phone conversations
10 Days Ago
set up tattoo gun prefabs/anims in tools folder
10 Days Ago
More merge fixes - Codegen
10 Days Ago
Merge fixes
10 Days Ago
Disable deployable corpse system in softcore Increase max TCs in softcore from 3 -> 6 - fix "changelog" in main menu not reflecting the max TC count when convar is changed
10 Days Ago
Removed the fail-safe that disables shadows for lights with an AmbientLightLOD component on awake as the components have been set up wrong for a lot of lights, meaning this just causes more issues
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Fix entering play mode trying to change generate biome/place monument settings
10 Days Ago
simple_creator_v2 -> main
10 Days Ago
main -> character_customisation (breaking)
10 Days Ago
merge from main
10 Days Ago
Compile fix
10 Days Ago
Added new locomotion and vocal sounds to the Seagull anims
10 Days Ago
New cleaned up simple map creator to replace the overengineered rubbish before - Create maps with certain monuments - Create maps with certain biomes - Force spawn one specific monument - Force spawn in specific biomes
10 Days Ago
Merge: from websocket_merge_write - Optim: reduce rustrelay tcp packet overhead Tests: booted local relay server, didn't see errors during streaming
10 Days Ago
Optim: websocket-sharp - merge header and payloiad into one write - release dll from 8d89ba4 commit This time on correct branch Tests: booted local relay server, didn't see errors during streaming
10 Days Ago
reduced SenseComponent overhead by about half - only gather eye information once per tick rather than per entity - reduced redundant calls into CanTarget
10 Days Ago
Optim: websocket-sharp - merge header and payloiad into one write - release dll from 8d89ba4 commit Tests: booted local relay server, didn't see errors during streaming
10 Days Ago
adding blink animations to all customizer anims
10 Days Ago
Commit some texture .meta that keep popping up
10 Days Ago
Merge from vcc
10 Days Ago
Fixed the additive billboard shader rendering when using an orthographic projection
10 Days Ago
scrap king - updated stair blocks and colliders
10 Days Ago
setting up rifle viewmodel prefab/anims
10 Days Ago
Reword and invert the inventory/crafting dpad convar and UI description so it's not confusing as fuck
10 Days Ago
Merge from dpad_crafting
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10 Days Ago
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Merge from render_pipeline_testing
10 Days Ago
Added support for the scene view wireframe overlays in RRP
10 Days Ago
scrap king - block updates
10 Days Ago
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10 Days Ago
Missed a file with 168870
10 Days Ago
merge from dynamiclod_parenting_fix
10 Days Ago
Fixed light occludees and LODs not being marked as dynamic when their entity is parented. Setting an entity dynamic only reached active children, so inactive renderers stayed static Fixes lamps on player boats disappearing after moving away from where they were switched on
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Submitting WIP work on random room small A to switch branches
10 Days Ago
Fixed the lighting on the confetti particles
10 Days Ago
wip
10 Days Ago
merge from automated_testing
10 Days Ago
Removed TestMethodAsync, we use TestMethod for all test methods now
10 Days Ago
Building block tests checking the roof overhangs only block deployables
10 Days Ago
scrap king - ramps gibs updated
10 Days Ago
merge from main
11 Days Ago
Fixed lights switched on beyond their culling distance flashing at full brightness before turning off
11 Days Ago
merge from ambientlight_lod_fix