reporust_rebootcancel

144,710 Commits over 4,444 Days - 1.36cph!

9 Days Ago
merge from skinviewer_viewmodel
9 Days Ago
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9 Days Ago
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9 Days Ago
Fixed MainCamera.get_position skin viewer nre
9 Days Ago
Update: BenchmarkScene - add support for selecting which recorders to activate - added Scripts and Physics recorders - PlayerModelBenchmark uses only Rendering + Animation ones Tests: ran benchmark with various category bitfields
9 Days Ago
Merge from rain_grace_fixes2
9 Days Ago
Fix rear turret having incorrect animator time setting
9 Days Ago
Update: add "CPU Total Frame Time" recorder Tests: ran baseline
9 Days Ago
Update: add mainthread-only Camera.Render recorder Tests: ran baseline
9 Days Ago
Fixed "View in hands" button still toggled when exiting and reselecting the same skin
9 Days Ago
Add logs back for testing
9 Days Ago
main -> mountable_rollback
9 Days Ago
Auto close fullscreen skinviewer window if the menu is not open (just in case)
9 Days Ago
Release and wait for the prefab and world asset scenes to load during bootstrap so the skin viewer can: - load entity and viewmodel prefabs - load bundled skin textures (we've been downloading them from the workshop as a workaround) without needing to be connected to a server (these scenes were held until we start loading in)
9 Days Ago
Use Jarryds hack to ennsure pt boat turret reload animation doesnt drift from the players reload animation (stupid unity issue)
9 Days Ago
Increase grace period check tick rate
9 Days Ago
Renamed edge decals textures Stray meta files
9 Days Ago
Industrial torch 3p animation updates
9 Days Ago
merge from main
9 Days Ago
merge from ballistic_pass
9 Days Ago
Fix grace after restart.
9 Days Ago
inital protection pass
9 Days Ago
Ballstic armor chance to be found in elite, supply drop and hackable crate
9 Days Ago
Moved body hair cap to main body textures, saves a texture sample
9 Days Ago
Update: PlayerModelBenchmark - add baseline run (0 models) - change bench naming convention Tests: none, trivial changes
9 Days Ago
Adding supply signal rig
9 Days Ago
inital loot pass
9 Days Ago
Clean: get rid of RecordSampleCount - it duplicates MaxNumberOfFrames Tests: none, trivial change
9 Days Ago
Industrial torch attack and hit react animation updates
9 Days Ago
Rework/refcactor calcs. Add convar'd initial offset range. This also means the rotate thruster effects will be visible from the go.
9 Days Ago
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9 Days Ago
Adding smoke grenade refresh viewmodel rig
9 Days Ago
Improved player model male export
9 Days Ago
3p jump anim height increase
9 Days Ago
loot gen
9 Days Ago
merge from main
9 Days Ago
Updated the blitter shader to fix missing shader keywords relating to MSAA
9 Days Ago
Merge from main
9 Days Ago
protection setup
9 Days Ago
9 Days Ago
Make UI_FullscreenSkinViewer a partial so it doesn't break after code gen. Code gen.
9 Days Ago
ballistic and bdu attire crafting costs (recycle)
9 Days Ago
dbu uncraftable ballistic attire uncraftable
9 Days Ago
9 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
9 Days Ago
Set apartment phones to not require power
9 Days Ago
Allow `checkoutroom` to checkout other rooms (NPC rooms for example)
9 Days Ago
Also set apartment room phones as "ApartmentStatic" so you the directory is filled between room <-> room