reporust_rebootcancel

138,696 Commits over 4,352 Days - 1.33cph!

10 Days Ago
Merge from hab_altimeter
10 Days Ago
Hooked up needle LODS to calc. Invert calc and change axis to work with art.
10 Days Ago
merge from easter2026_dlc - bunny costume, rustige egg, 2 wallpapers
10 Days Ago
Fix potential nullref in SetDestination Fix updateRotation not being used properly Use private members instead of getters internally, to avoid unwanted redirection Fixe Move not using correct navarea for raycast and sample
10 Days Ago
Merge from main
10 Days Ago
Better keep state of unity navmesh agent and custom navmesh agent in sync, fix offset being applied twice
10 Days Ago
Fix set path earlying out incorrectly when called from SetDestination
10 Days Ago
Use cleaner getter for agent
10 Days Ago
Fix path follower ticking twice per frame in editor
10 Days Ago
hab altimeter worldmodel lods, materials and textures
10 Days Ago
edited motor/pedal bikes ik hand/feet positions
10 Days Ago
Update: basic FPTask + dumb single task scheduler This gives us 1 alloc/40bytes per task baseline, but with a bit of hacking I think can bring it to 0 Tests: ran unit test
10 Days Ago
set up salvaged axe skinnable and tested on workshop
10 Days Ago
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Updating mortar biped rig
10 Days Ago
Ensure added bones in NVGM scientist prefab are restored before pooling, fixes NRE when downed
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progress on vpaint, facade set dressing
10 Days Ago
Added Salvaged Axe Workshop Source OBJ
10 Days Ago
Refactor of TerrainMeta and TerrainExtensions with swappable terrain/terrain renderer using ConVar or in editor view (WIP) Changed keyword to _GEO_CLIPMAP and made shader feature Added geoclip material to terrain config Terrain mesh colliider with terrain holes functionality
10 Days Ago
Prevent path leaking when agent is destroyed
10 Days Ago
merge main -> rust_server_relay
10 Days Ago
Update: more research - looks like we do need our own task type Tests: uni tests
10 Days Ago
Compile fix
10 Days Ago
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10 Days Ago
homing missile launcher, hmlmg, handmade smg, hcr, hunting bow, ice assault rifle, krieg shotgun, l96
10 Days Ago
Merge from cargo_player_boats
10 Days Ago
Merge from main
10 Days Ago
Fix convar behaviour
10 Days Ago
Rapido underwear fix attempt
10 Days Ago
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Add TriggerDestroyPlayerBoats.Activer servervar.
10 Days Ago
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10 Days Ago
Fixed tank top model clipping with swimsuit
10 Days Ago
merge from shield_idle_collider
10 Days Ago
Fix a logic issue causing the colliders to be enabled while the shield is not deployed
10 Days Ago
Fix the wooden and reinforced shield colliders not working at all
10 Days Ago
exported updated 3p generic sit idle anim and updated prefab ik positions for motorbike seat ,its sidecar seat and trike passenger seat
10 Days Ago
Update: initial investigation trying to reduce async-await gc overhead Goal is to find better alternative to custom async states I've been handwriting, as they still require an alloc per task Tests: ran unit test
10 Days Ago
Merge from main
10 Days Ago
Fix metal shield new collider exclude layers
10 Days Ago
fixed skeleton issues in all cocoknight prefabs
10 Days Ago
armoured hatch and triangle hatch building guide mesh
10 Days Ago
Add a client-only player boat trigger to cargo ship that displays a toast warning that cargo destroys player boats
10 Days Ago
Updated eye controller fudge rotations to account for eyetransform changes
10 Days Ago
More work on Kiosk F (second pass and vert blends) and E (splitting off more interior meshes)
10 Days Ago
Krieg backpack skin fix