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156,656 Commits over 4,566 Days - 1.43cph!

10 Days Ago
electronic chessboard; - game model updated
10 Days Ago
Added autotest.client command line
10 Days Ago
Fixed UI_MenuBackgroundVideo.Update NRE
11 Days Ago
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11 Days Ago
remove option to disable volumetric clouds
11 Days Ago
Client can run tests Added +autotesthost for server hosting client tests
11 Days Ago
Reduce livestock clipping when leading multiple, and at trough
11 Days Ago
Fix livestock attacking players in vehicles
11 Days Ago
bug fix for broken rifle orientation when sprinting - Added sprint modifier to the med/jungle/diver ak's
11 Days Ago
Update: clear more of the world state - don't change nexus state - abort if player isn't fully connected Abandoned trying to support reload in C+S editor, it's a gian can of worms Tests: reloaded on playground
11 Days Ago
OS/rust/gamepad cursor state fix
11 Days Ago
main -> character_customisation
11 Days Ago
Fix potential NRE in codelock inside Codelock.Load()
11 Days Ago
Fix for head swinging on melee weapons when moving - spine IK override is now a 0-1 rather than a bool - stays so it stays at 1 when standing and aiming, fades out with speed. - fix for IK fighting with base locomotion on subsystem melee weapons - tweaked to keep head lead on turns
11 Days Ago
Fix lamb and calf colliding with travelling vendor
11 Days Ago
Fix custom items dragged from vending machine not using the custom icon
11 Days Ago
fix SSAO applying on top of fog in RRP
11 Days Ago
Dont mark every replicated convar as saved
11 Days Ago
Fix minicrossbow playing full reload even for a single partial reload in 3p
11 Days Ago
Fix mannequin arms on minicrossbow 3p
11 Days Ago
merge from automated_testing/optims
11 Days Ago
Cleanup
11 Days Ago
WIP on Small Random Room K (dorm room) so far - WIP!!
11 Days Ago
- fix bull still sometimes spamming headbutting on unreachable players - fix bull sometimes stopping entirely and getting stuck when charging a close player - fix rams not aiming their headbutt and charging in random directions - fix rams using the wrong stomp anim - fix procedural look at not being enabled for most anims, which looks off especially with stomp being aimed at the void instead of the target
11 Days Ago
Fix biofuel generator snapping backwards
11 Days Ago
AI test category 38min→ ~18min
11 Days Ago
Fix quick join menu not updating
11 Days Ago
bean can anim updates. added drop and vm finger positions updated. Also idle to ignite vm anim controller blend edited
11 Days Ago
Implement proper motion vectors for wind-affected materials like grass, bushes and hair for improved image clarity.
11 Days Ago
Add initial implementation for AMD FSR 3.1
11 Days Ago
electronic chessboard; - append chess clock to chessboard prefab - tweak prefab - added guide
11 Days Ago
Fixed CUI blurred panel not working with RRP
11 Days Ago
Bugfix: recreate missing important managers on client after reloadmap Tests: reloadmap - saw 10 managers present (previously only net_env was)
11 Days Ago
electronic chessboard; - split up game model - chess pieces setup - checkers pieces setup - tweaked deployable prefab
11 Days Ago
Potential fix for cows sliding (suspected pregnant flag)
11 Days Ago
Possibly fix "LoadPrefab - should start with assets/ - +forward" warning
11 Days Ago
beegrenade anim updates to work with new drop action
11 Days Ago
use expanded decor component bounds to early out terrain filters cheaply in decor placement - saves 12s in coastal rocks, barely saves elsewhere - can only do this because we have a cheaper hierarchal query for topology of an area now
11 Days Ago
Test update
11 Days Ago
Update: allos changing scenes via reloadmap - remove old hacky reapproveplayer, no longer need for testing Tests: was able to reload from Playground to CraggyIsland in C+S editor and interact with the world
11 Days Ago
Reduced test results size, no longer indented and skip empty fields
11 Days Ago
Bunch of bind lookup fixes/rework
11 Days Ago
Prevent livestock in safe zones from being damaged
Rin
11 Days Ago
merge from render_pipeline_testing
11 Days Ago
Process cliff uniform placement validity in parallel - takes another 29s off, still matching results before optims - pivot filters are tested in large batches of all candidates and re-tested if dirtied - per-candidate orientation checks are done in parallel for passing candidates
11 Days Ago
Fixed a null ref coming from the WaterRendererFeature
11 Days Ago
Tweaks to the crabs audio loop
11 Days Ago
Revert some minor vehicle impact rumble code changes
11 Days Ago
Set sleeping bag range convar to replicated - fixes clients not showing "orange" guide correctly when the convar was changed (despite the server enforcing the sleeping bag distance)
11 Days Ago
Ensure biofuel generator anim instantly snaps back to idle when dismounting rather than slowly lerping backwards