120,569 Commits over 4,018 Days - 1.25cph!
Added more precision to colliders for corner jungle ruin pieces. Set piper nigrum SFX components to trigger layer. Set piper nigrum meshes to World. Fixed scale issue with debris colliders.
remvoved dead frames from tail end of crossbow viewmodel
GUI toggle for using blue vertex channel as wind phase offset
Boomerang Media
-4k Textures
-Material
-Model
Setup HLOD for jungle_ziggurat scene
Repainted splats and topologies to try and blend into the jungle biome better (shorter transitions, straight into forest floor splat)
S2P
Re-factored the ziggurat exterior/interior shell prefab to be by LOD group instead of merged by LOD tier. Set layer to World
Fixed jungle ziggurat LOD3 material missing its textures
made the bamboo ladders trigger volumes wider by .125
Restructure foliage grid to make use of native arrays in cell collect and command creation steps. Use wrapping smaller grid for foliage cells to keep to a reasonable size, while invalidating cells as the camera moves.
Fixed foundation triangle not having its link to jungle skin piece
Fixed egg not hatching if server is restarted after egg was inserted
Dramatically increased the rate that the sunlight stat increases on chickens
Merge from flamethrower_shield_fix
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Increase maximum vine swing distance from 35 > 45m
Merge from vine_launch_refactor
Refactor vine launch point so each launch point isn't an entity
Shaves 3 separate child entities off every vine tree
Merge from protobuf_fixes
Fix RepairBench.ChangeSkin and ElevatorLift.Server_RaiseLowerFloor RPC errors
Allow BufferStream to grow larger, but don't use the ArrayPool for it
Updated the tree X marker data for mauritia flexuosa L/M variants
Fix FakePhysicsRope server warning
Merge from vine_integration
Fixed chair.static mount pose
merge from main (not compiling, copypaste conflicts need to be looked at)
Increase brightness of swinging vines to make them pop a bit more
server.spawnVineTrees defaults to true
Adjust dismount points to fix some violations when dismounting
Made a kapok tree material with no wind to apply to the vm
merge from Easter_event_2025
Fixed EggUpdater NRE when disconnecting mid event
more test shelving, wall and floor
Various polish.
Red/blue siren light SSS profiles.
merge from maxauth_clear_fix
merge from maxauth_clear_fix
vending_machine_fridge -> main
vending_machine_fridge -> main
Fixed clear auth interaction not showing up for non-authed players on auto turret and tugboat when max auth was reached (softcore)
SetAuthRadius now works with VehiclePrivilege