reporust_rebootcancel

113,521 Commits over 3,959 Days - 1.19cph!

11 Months Ago
▌▉▋▋▌ ▍▆▇▌ ▊▆▌▅▍▇▉█▆▄▌▉▊▉▇▉▍▇█▋▇▌▉██▊▄█▉▍▅▅
11 Months Ago
Oilrig2 move point data
11 Months Ago
added shake to minigun shooting 3p anim and changed the idle pose so the feet are spread wider
11 Months Ago
Oilrig_small door navmesh fixes
11 Months Ago
▋▋▉█▅▋▉▇▄█▌▆▍ ▌▅▌▍▉▍█_▋▆▉_▆▍▄▆▋▅▉
11 Months Ago
▅█▌▆▋▌▄▌▍▄▅█▇ ▇█▅▉▍_▌▅▊▍▇▌_▌█▇▅▌▊▆▋▊▇▆▋
11 Months Ago
▊▅▅▄▆▄▊▇▌▋█▊▊ ▌▋▉▅▇_▌▋▉▋▅▉_▋▋▉▉▉▌▌_█▆▆
11 Months Ago
vent_col navmesh gen error fix.
11 Months Ago
Oilrig1 cover data
11 Months Ago
More updates involving LOD fading
11 Months Ago
Oilrig1 door navmesh fixes. Suitcase collision navmesh error gen fix.
11 Months Ago
Oilrig1 initial move point data
11 Months Ago
merge from harbor_tweaks_4_cargoship
11 Months Ago
EnvironmentVolume now draws the gizmo of all selected objects instead of just the last one (it still hides the gizmo if only the parent is selected) Fixed EnvironmentVolume making manually added mesh colliders readonly / unsaved
11 Months Ago
tweaked the start of env volumes in rig moonpool fixed loot barrel spawn on large rig S2P
11 Months Ago
merge from bradley_scientists
11 Months Ago
merge from oilrig_sat_tube
11 Months Ago
merge from vendor_ui_map_close
11 Months Ago
extended building topology reach in H2
11 Months Ago
merge from bring_back_vendor_names
11 Months Ago
Lowered barges, fixed a barrel spawn or two
11 Months Ago
merge from fix_connect_localhost
11 Months Ago
merge from fluid_splitter_fix
11 Months Ago
merge from ioentities_handles_naming
11 Months Ago
merge from disable_Easter2024
11 Months Ago
disable easter event Update menuvideo Update gameui
11 Months Ago
lowered both harbors by 1m S2P
11 Months Ago
re-applied water flooding to the H1 tilted barge. Water culling doesn't work in the middle of the sea visually
11 Months Ago
extended monument topology on H2 to prevent seaweed poking
11 Months Ago
Harbors terrain heightmap fixes
11 Months Ago
Merge from 24_04
11 Months Ago
Scene backup
11 Months Ago
Missing meta
11 Months Ago
Scene + anim backups
11 Months Ago
Reserialize every material in the project (1527 changed materials)
11 Months Ago
Parent merge
11 Months Ago
Merge from Minigun_2024
11 Months Ago
Enabled snapping on igniter, electric heater, laser light, sound light Disabled blend aim angle on a few other prefabs
11 Months Ago
Merge from harbor_tweaks_4_cargoship
11 Months Ago
Merge from bradley_scientists
11 Months Ago
Fix progress bar not working
11 Months Ago
Fixed door controller deployement overlapping issues
11 Months Ago
Fixed sprinkler deployement overlapping issues
11 Months Ago
Merge from main
11 Months Ago
Fixed snapping issues with components facing down (sprinkler, igniter...)
11 Months Ago
Merged main into io_entity_snapping/fixes/2
11 Months Ago
Move skinnable asset into root Tool Cupboard directory and fixed prefab name
11 Months Ago
Make BindRendererBouds component IClientComponent to fix asset warmup issues in server prefabs Updated construction guide mesh
11 Months Ago
Fixed not being able to convert a retro TC to a vanilla TC with spray can (make it's repair target the retro TC item def so that spray can understands the relationship) Fix spray can not copying over authorized players when switching between redirect TC skins
11 Months Ago
Various sidecar bike physics work. Should also be useful if we do a quad bike.