reporust_rebootcancel

110,878 Commits over 3,897 Days - 1.19cph!

32 Days Ago
Implemented new catapult reload animation
32 Days Ago
Merge: from soundmodulator_leak - Fixed sound leaks from quickswitching scenarios - Fixes wrong loop sound being played when coasting on a pedal bike - Fixing flamethrower not playing sound when quickswitching while holding fire button - Fixing pilot sound not played on taking out a flamethrower - Recycle footsteps when their sounds end, instead of potentially incorrect preset time Tests: played with a lot of weapons and vehicles while monitoring sounds via audio.printsounds and log.level Audio 2
32 Days Ago
merge ice_sculptures->Aux2 + codegen
32 Days Ago
- Siege tower towing setup - Added editor gizmos to towing visuals
32 Days Ago
- Added icon to siege tower - Finalised basic constructable (added each of the build steps and relevant colliders)
32 Days Ago
jungle skin prefabs setup progress
32 Days Ago
manifest
32 Days Ago
added ability lock/unlock edits to sculpture when you're not holding a melee weapon
32 Days Ago
actual client compile fix
32 Days Ago
Implemented catapult incendiary ammo model Updated icon and recipes Naming
32 Days Ago
Merge: from main Tests: Booted editor - no errors
32 Days Ago
client compile fix
32 Days Ago
Catapult - added reload anim
32 Days Ago
Plushy crafting fix
32 Days Ago
- Redone siegetower constructable with the new model - Setup colliders for each stage - Use constructable stage 1 model as the guide mesh
32 Days Ago
Added small ramp so its easier to get in and out of the tower
32 Days Ago
- Cleaned up Siege Tower - New colliders for front entrace - Wired up doors to the dual damage system
32 Days Ago
Remove allocs in async pathfinding Make sure querying allies nearby doesn't return null or dead allies
32 Days Ago
updated rig and anims for mini crossbow
32 Days Ago
jungle skin - models and gibs
32 Days Ago
Ballista bolt effects tweaks
32 Days Ago
Ballista Spear -> Ballista Bolt Updated placeholder icons
32 Days Ago
Update: drop sound instances for variety of types on disable - HarborBridge - HarborCrane - PhoneDialler Tests: none, trivial changes
32 Days Ago
Bugfix: Stop DigitalClock from leaking sound instances when it's flags change - Also dropping sound refs on disable Tests: none, trivial change
32 Days Ago
merge from main
32 Days Ago
Update: drop sound refs when vehicles are destroyed - Magnet Crane - MLRS - Modularcar Garage - VehicleModuleSeating - Traincar audio Tests: none, trivial changes
32 Days Ago
merge from wire_slack_fix
32 Days Ago
merge from storagemonitor_passthrough
32 Days Ago
Added passthrough output to the storage monitor 'Power Out' now sends 1 power instead of passthrough - 1
32 Days Ago
jungle skin atlas/material update
32 Days Ago
Don't show game screen hostile warning text or menu UI timer remaining, if it's just a turret
32 Days Ago
Update: drop sound refs when ScrapTransportHelicopter is destroyed Tests: none, trivial change
32 Days Ago
Updated blowpipe skinning and animation adjustments on holding pose
32 Days Ago
Clean: removing empty override method Tests: none, trivial change
32 Days Ago
Update: drop sound refs when AttackHelicopter is destroyed Tests: none, trivial change
32 Days Ago
dropping resolution of grid by roughly 50%, still feels good to carve but gives a big speed and memory improvement
32 Days Ago
Update: drop sound references when ground vehicle is disabled Tests: rode a pedal bike, jumped of and destroyed it with console commands - saw expected debug log
32 Days Ago
Undo: of the previous undo to ensure we don't hold dangling references Although the resources are cleaned up, the pointers are not so we end up with stale pointers on entity recycle Tests: none, trivial undo
32 Days Ago
Only show warnings if in peacekeeper mode, powered, and player is not authed
32 Days Ago
fixed issues with non-square sculptures and increased height of ice sculpture by 25%
32 Days Ago
Undo: Partial undo of recent work to remove unnecessary DoClientDestroy callbacks - Turns out we already invoke cleanup for sounds that are attached to network entities - meaning we don't need to manually handle it in these cases. Was confused why pedal bike wasn't leaking it's sounds on destroy, and tracked it down to above mechanism. Tests: Tested compound bow and flamethrower still work and don't leak sounds
32 Days Ago
PowerCounter and ElectricSwitch minor optims
32 Days Ago
initial support for smoothing sculpture through a simple box blur on elements in a sphere - moved carving and blurring to jobs and running them directly on main thread, roughly 10x faster - upped carving radius and scaling hit guide properly to show it
32 Days Ago
increased size of sculpture to roughly 1m cube
32 Days Ago
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32 Days Ago
ElectricBattery server optims Fixed battery deplete and charge commands not replying with the correct battery name
32 Days Ago
Fix wolves leaping at players that didn't climb on anything, or dying suddenly for no apparent reason Add better failed path vislogs
32 Days Ago
Electric button minor server optims Cleanup and formatting
32 Days Ago
properly set texture sizes in the import settings
32 Days Ago
added mini crossbow bolt smaller mesh version of the wood arrow - same material