reporust_rebootcancel

131,919 Commits over 4,262 Days - 1.29cph!

17 Days Ago
Swapped turret animations from the playables system to the regular playables animator Ensure AI play reload and shoot animations when on the turrets
17 Days Ago
Don't show meshes created with the ConstructionPlaceholder component when using the hammer preview
17 Days Ago
Merge from steering_wheels_fix
17 Days Ago
Fix shared names on blackjack machine collision, resolves warning
17 Days Ago
merge from main/naval_update/modular_boat_sounds
17 Days Ago
Dont allow ai turrets to move if ai.move is false
17 Days Ago
sound import setting tweaks
17 Days Ago
Dont move scientist boats if Ai.Move is false
17 Days Ago
Change scientist boat spawn edge margin from 300 -> 900
17 Days Ago
Early exit out our update loop if there are no connections inside a large radius
17 Days Ago
Add physics impact/lurch sounds to modular boats Remove brute-force client side cached data update
17 Days Ago
naval_update -> scientist_boat_ai
17 Days Ago
merge from main/naval-Update
17 Days Ago
Fixed boats stopping if the player is on the edge of the plank
17 Days Ago
Add safe zone triggers to all floating cities, S2P+HLOD all of them
17 Days Ago
Merge from floating_cities
17 Days Ago
Fixed missing barrel transform on static sentries throwing NRE's when firing WIll need to S2P floating citites, have other changes to make first
17 Days Ago
Fix elevators on floating city not working after a server restart
17 Days Ago
merge from force_scene_deep_sea -> naval_update
17 Days Ago
Enable `forceDeepSea` in GameSetup in all the tropical scenes
17 Days Ago
Re-add deepsea.cs convar file because plastic - codegen
17 Days Ago
Add bool option to GameSetup to force the scene to be considered inside the deep sea - sets convar `force_scene_deep_sea` to be true (editor only)
17 Days Ago
hooked up event birthday balloons with new prefab
17 Days Ago
balloon icons and set their health low
17 Days Ago
added sss to latex balloons, stripped out old gibs, fixed collision on speechbubble balloon, added new guidemeshes for all
17 Days Ago
Bunch of wip dock and edit work
17 Days Ago
Arctic Hazmat repose/lods
17 Days Ago
merge from naval_update/deep_sea
17 Days Ago
Cleanup spawning code, we don't need the global broadcast parameter anymore - its set in the prefabs
17 Days Ago
Restored BoatBuildingBlock retarget when entering portals Fixed error when adding the same ent multiple times to crossing entities list
17 Days Ago
removed boat planner folder (files are now in planner folder)
17 Days Ago
Building planner wip - rigged & skinned new mesh - updated anims - intial viewmodel setup - Boat planner files moved to planner folder - renamed models from blueprint to building_planner - set up buidling planner worldmodel prefab - gave planner entity appropriate suffix
17 Days Ago
Tropical 4 underwater treatment.
17 Days Ago
Tropical 3 underwater treatment.
17 Days Ago
Tropical1 underwater treatment
17 Days Ago
merge from naval_update/deep_sea
17 Days Ago
Set ghost ship prefabs as globally networked in deep sea realm by default
17 Days Ago
Tropical2 underwater treatment.
17 Days Ago
Moved deep sea portal OnTriggerStay to invokes Added deepsea.printTriggerState command to debug the state of deep sea triggers
17 Days Ago
Offshore spawn stuff
17 Days Ago
Build area must be free of players and entities for dock & edit to work
17 Days Ago
pt_boat_turrets -> naval_update
17 Days Ago
Covered another case ^
17 Days Ago
Update MustPlaceOnBoat error text
17 Days Ago
Can't try to fire whilst reloading
17 Days Ago
Masked out the rear 50 cal turret body animation
17 Days Ago
merge from boat_building
17 Days Ago
Merge from parent
17 Days Ago
Added RequireNoParentBoat bool to SocketMod_BoatBuildingBlock, enabled for all boat-specific deployables. Fixes placement of boat specific deployables on finished boats after recent layer changes.
17 Days Ago
Force seat position updates on the front turret. Gets around any of the weird pivoting with the player going closer to one or the other side of the turret