110,878 Commits over 3,897 Days - 1.19cph!
Implemented new catapult reload animation
Merge: from soundmodulator_leak
- Fixed sound leaks from quickswitching scenarios
- Fixes wrong loop sound being played when coasting on a pedal bike
- Fixing flamethrower not playing sound when quickswitching while holding fire button
- Fixing pilot sound not played on taking out a flamethrower
- Recycle footsteps when their sounds end, instead of potentially incorrect preset time
Tests: played with a lot of weapons and vehicles while monitoring sounds via audio.printsounds and log.level Audio 2
merge ice_sculptures->Aux2 + codegen
- Siege tower towing setup
- Added editor gizmos to towing visuals
- Added icon to siege tower
- Finalised basic constructable (added each of the build steps and relevant colliders)
jungle skin prefabs setup progress
added ability lock/unlock edits to sculpture when you're not holding a melee weapon
actual client compile fix
Implemented catapult incendiary ammo model
Updated icon and recipes
Naming
Merge: from main
Tests: Booted editor - no errors
Catapult - added reload anim
- Redone siegetower constructable with the new model
- Setup colliders for each stage
- Use constructable stage 1 model as the guide mesh
Added small ramp so its easier to get in and out of the tower
- Cleaned up Siege Tower
- New colliders for front entrace
- Wired up doors to the dual damage system
Remove allocs in async pathfinding
Make sure querying allies nearby doesn't return null or dead allies
updated rig and anims for mini crossbow
jungle skin - models and gibs
Ballista bolt effects tweaks
Ballista Spear -> Ballista Bolt
Updated placeholder icons
Update: drop sound instances for variety of types on disable
- HarborBridge
- HarborCrane
- PhoneDialler
Tests: none, trivial changes
Bugfix: Stop DigitalClock from leaking sound instances when it's flags change
- Also dropping sound refs on disable
Tests: none, trivial change
Update: drop sound refs when vehicles are destroyed
- Magnet Crane
- MLRS
- Modularcar Garage
- VehicleModuleSeating
- Traincar audio
Tests: none, trivial changes
merge from wire_slack_fix
merge from storagemonitor_passthrough
Added passthrough output to the storage monitor
'Power Out' now sends 1 power instead of passthrough - 1
jungle skin atlas/material update
Don't show game screen hostile warning text or menu UI timer remaining, if it's just a turret
Update: drop sound refs when ScrapTransportHelicopter is destroyed
Tests: none, trivial change
Updated blowpipe skinning and animation adjustments on holding pose
Clean: removing empty override method
Tests: none, trivial change
Update: drop sound refs when AttackHelicopter is destroyed
Tests: none, trivial change
dropping resolution of grid by roughly 50%, still feels good to carve but gives a big speed and memory improvement
Update: drop sound references when ground vehicle is disabled
Tests: rode a pedal bike, jumped of and destroyed it with console commands - saw expected debug log
Undo: of the previous undo to ensure we don't hold dangling references
Although the resources are cleaned up, the pointers are not so we end up with stale pointers on entity recycle
Tests: none, trivial undo
Only show warnings if in peacekeeper mode, powered, and player is not authed
fixed issues with non-square sculptures and increased height of ice sculpture by 25%
Undo: Partial undo of recent work to remove unnecessary DoClientDestroy callbacks
- Turns out we already invoke cleanup for sounds that are attached to network entities - meaning we don't need to manually handle it in these cases.
Was confused why pedal bike wasn't leaking it's sounds on destroy, and tracked it down to above mechanism.
Tests: Tested compound bow and flamethrower still work and don't leak sounds
PowerCounter and ElectricSwitch minor optims
initial support for smoothing sculpture through a simple box blur on elements in a sphere
- moved carving and blurring to jobs and running them directly on main thread, roughly 10x faster
- upped carving radius and scaling hit guide properly to show it
increased size of sculpture to roughly 1m cube
ElectricBattery server optims
Fixed battery deplete and charge commands not replying with the correct battery name
Fix wolves leaping at players that didn't climb on anything, or dying suddenly for no apparent reason
Add better failed path vislogs
Electric button minor server optims
Cleanup and formatting
properly set texture sizes in the import settings
added mini crossbow bolt
smaller mesh version of the wood arrow - same material