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137,886 Commits over 4,505 Days - 1.28cph!

21 Days Ago
Update(tests): patch WeaponRack Tests: TestMTSave(WeaponRack) pass
21 Days Ago
Update(tests): patch VendingMachine Tests: TestMTSave(VendingMachine) pass
21 Days Ago
Update(tests): patch VehicleModuleStorage Tests: TestMTSave(VehicleModuleStorage) - pass
21 Days Ago
Update(tests): skip module spawning for VehicleModuleCamper in tests Tests: TestMTSave(VehicleModuleCamper) - pass
21 Days Ago
Update(tests): patch TravelingVendor - skip spawning mapMarker and preventBuilding trigger when testing Tests: TestMTSave(TravelingVendor) - fails on IsGrounded while updating flags
21 Days Ago
jukebox prefab updated with greybox model
21 Days Ago
Update(tests): patch TrainEngine Tests: TestMTSave(TrainEngine) - fails on GetNetworkTime
21 Days Ago
merge from fix_baseentity_query_nre -> main
21 Days Ago
Extra hardening to fix exception inside DoServerDestroy() by checking if children are null before calling child.OnParentRemoved()
21 Days Ago
Extra hardening by checking if entity is null inside SocketMod_PlantCheck too
21 Days Ago
syncvar_initialiser_support
21 Days Ago
Fix a few NREs called by the new initialiser support
21 Days Ago
Update(tests): patch TrainCar Tests: TestMTSave(TrainCar) falls over in GetNetworkTime
21 Days Ago
Don't just skip over entities that are destroyed in BaseEntity.Query, make sure they are removed in the narrow phase
21 Days Ago
Update(tests): patch Telephone Tests: TestMTSave(Telephone) passes
21 Days Ago
Update(tests): bypass priv spawn in unit tests Tests: TestMTSave(SteeringWheel) passes
21 Days Ago
Update(tests): patch StashContainer Tests: TestMTSave(StashContainer) passes
21 Days Ago
merge from main -> fix_baseentity_query_nre
21 Days Ago
Update(tests): use TestFuelSystem when running tests for SmallEngine Tests: TestMTSave(SmallEngine) - passes
21 Days Ago
merge from fix_breakin_sound_loop -> main
21 Days Ago
Fix the master key unlock not set to loop
21 Days Ago
Everyone loves commiting RidableHorse.prefab with new fields (at least it's not reserializing comments anymore)
21 Days Ago
Update(tests): patch SlotMachine Tests: TestMTSave(SlotMachine) - passes
21 Days Ago
Update(tests): patch ShutterFrame Tests: TestMTSave(ShutterFrame) - passes
21 Days Ago
Bugfix(editor): add null checks to SearchLight Reset flow Tests: TestMTSave(SearchLight) - passes
21 Days Ago
merge from fix_deep_sea_ladder -> main
21 Days Ago
Update(tests): patch RidableHorse Tests: TestMTSave(RidableHorse) - passes
21 Days Ago
Add `printboatteleports` command to print what players will be teleported to the deep sea - allows us to see if ladders in standalone builds behave differently than ladders in the editor
21 Days Ago
Move blocking into subsystem too
21 Days Ago
Update(tests): patch RentableShop Tests: TestMTSave(RentableShop) fails on TimeSince
21 Days Ago
Syncvars now correctly identifiy and apply initialisers properly
21 Days Ago
Update(tests): patch ProceduralLift - also skip spawning trigger Tests: TestMTSave(ProceduralLift) passes
21 Days Ago
Update(tests): patch OrientableLight Tests: TestMTSave(OrientableLight) passes
21 Days Ago
gamesroom pooltable & balls - enabled gpu instancing on mat
21 Days Ago
Update(tests): patch MotorRowboat Tests: TestMTSave(MotorRowboat) - fails on TimeSince
21 Days Ago
Update(tests): patch ModularCarGarage Tests: TestMTSave(ModularCarGarage) - passes
21 Days Ago
gamesroom dart board & dart mat - updated texture meta settings - reduced rez of AO texture
21 Days Ago
Update(tests): patch ModularCar, BaseModularVehicle and BaseCombatEntity Tests: TestMTSave(ModularCar) - passes
21 Days Ago
gamesroom pooltable - updated texture meta settings
21 Days Ago
gamesroom pooltable balls - updated texture meta settings - reduced rez of AO and normal texture
21 Days Ago
Assign deepsea islands during prefab post processing so we don't ever have to assign them ourselves.
21 Days Ago
merge from automated_testing
21 Days Ago
Exclude monument prefabs from the tests in TestMeshes, saves a decent chunk of time to not scan these big prefabs, its also unnecessary since any colliders inside them will already be scanned as part of other prefabs
21 Days Ago
gamesroom pooltable balls - updated models meta settings
21 Days Ago
gamesroom pooltable - updated models meta settings for pooltable, pooltable col and balls
21 Days Ago
Add some profiler intstrumentation
21 Days Ago
gamesroom dart mat - enabled gpu instance on mats - updated model meta settings
21 Days Ago
gamesroom dart board - enabled gpu instance on mats - updated model meta settings
21 Days Ago
Premium screen progress
21 Days Ago
gamesroom shotgun trap - gib model meta updated