reporust_rebootcancel

154,343 Commits over 4,536 Days - 1.42cph!

24 Days Ago
Merge from white_firework_boomer
24 Days Ago
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24 Days Ago
Merge from new_navmesh_fixes (discarded testlist changes, will regenerate once merges are done)
24 Days Ago
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24 Days Ago
Merge from reduce_nade_stack_size
24 Days Ago
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Merge from homing_launcher_tweaks
24 Days Ago
Merge from semi_pistol_tweaks
24 Days Ago
Merge from launchsite_walkway
24 Days Ago
Merge from new_achievements_sep26 (clan achievements)
24 Days Ago
Score achievement is now awarded when earning any score, not at a threshold
24 Days Ago
Merge from main
24 Days Ago
Merge from tc_auth_group_tests
24 Days Ago
Added info about the current group tax applied when hovering over the upkeep cost in the TC loot panel
24 Days Ago
Merge from main
24 Days Ago
Merge from marketplace_power
24 Days Ago
Hooked up a power icon on the marketplace terminal when the marketplace isn't powered
24 Days Ago
Merge: from main
24 Days Ago
Bugfix: ensure coverImage is enabled when initialized after initEmpty Think it's time to move to standalone testing Tests: navigated shop UI - all tiles had images
24 Days Ago
Added 3 apples to oak_d for now for testing Added apple to the manifest Re-implemented all the previous logic from the hackweek branch
24 Days Ago
Bugfix: restore DLC prefab setup which caused NREs on dlc tile click - ran dyn ref assign Tests: clicked through all dlc items - all open
24 Days Ago
merge from main
24 Days Ago
Patrol heli, bradley, satellite crash sites get saved correctly instead of all crates disappearing when the server restarts - Enable saving on all of the crates and server gibs, the OnFire state persists - Converted satellite crates to the same LockedByEntCrate setup that heli and bradley use, got rid of TimedUnlootableCrate - Set all of the crate despawn time to 30 minutes from 60 (doesn't make sense for them to stick around longer than the gibs) - Fix heli crates landing on unloadable train wagons again (needed an extra fix now that they're saved)
24 Days Ago
Bugfix: avoid invalidating sprites when shop opens (caused by closing page on warmup) - Moved tab opening to OnOpened, after dynamic bundle resources were loaded - also implement better handling of overwrites Too much time chasing editor boot optim skipping warmup causing weirdness Tests: could scroll in general shop page, most of the tiles were clickable, only special dlc items were throwing. Still missing icons
24 Days Ago
Bugfix: rename a field to let StoreBundleTool find replicated ref field - ran dyn ref & bundle assigns Tests: can click on featured tiles in store (but tile icon was still missing)
24 Days Ago
some more tweaks to textures that don't need to ship 2k vram 12.0MB -> 1.0MB
24 Days Ago
texture reduction pass - deployable, tools, food, component items: 71 textures touched, 38 resolutions brought down an apple had a 2k ao map at runtime vram 55.1MB -> 9.5MB
24 Days Ago
Update: ran "Update UI bundle assignments" - fixed it up to skip reimporting assets with correct bundle assignations Tests: checked meta files
24 Days Ago
Update: progress on reviving dynamic shop assets - restore most of ui logic to cache/uncache dynamic bundle - make storeitemdlc use dyn ref for page prefab - change store logic to create empty tiles on warmup, then fill with content once opened Tests: ran through the store in the editor. it's broken in a bunch of different ways, but seeing signs of system engaging, so progress
24 Days Ago
russian roulette; - updated textures - updated material - fixed suffix naming
24 Days Ago
modular car wheel fix left wheels swapped over to use wheel_b.fbx instead of flipping wheel_a.fbx, right side stays on wheel_a no more mirrored wheels on 2, 3 or 4 module - fixes the flipped normals cleared the leftover rotations on the wheels https://files.facepunch.com/pilgrim/2026/August/25_19-17-ShadowyHerculesbeetle.png
24 Days Ago
basic squirrel setup
24 Days Ago
merge from main
24 Days Ago
Merge from attackheli_armour_damage
24 Days Ago
Merge from main and heli gibs
24 Days Ago
HealthThresholdToggle improvements
24 Days Ago
Launchsite / made the rocket factory ledge taller
24 Days Ago
Merge from modular_car_handling_improvements
24 Days Ago
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24 Days Ago
merged flashlight refresh
24 Days Ago
More tweaks
24 Days Ago
Fix low res navmesh on ghost ships
24 Days Ago
Reduce the size of the main cabin collider so it doesn't block shots through the newly exposed gaps when panels come off
24 Days Ago
- updated turn on/off viewmodel anims - set up events for switch sounds in 1p and 3p - edited current 1p and 3p deploy sounds to fit new anims
24 Days Ago
Codegen
24 Days Ago
- Setup new Toggleable light weapon as a base type to cleanup the flashlight code - Prevent having to do two get components everytime TurnOffAllLights() is ran - Remove the hack in TipFlashlight
24 Days Ago
Glass AR - worldmodel texture update and resize, removed unused textures
24 Days Ago
Setup collider/visual toggle groups. Added "Col" to collider group names so they're unique in inspector lists.
24 Days Ago
basic rabbit setup, renamed all animation files for consistent prefix and lowercase