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110,878 Commits over 3,897 Days - 1.19cph!

34 Days Ago
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34 Days Ago
Update: recycle sounds when destroying a BaseLiquidVessel Tests: none, trivial change
34 Days Ago
Update: recycle sounds when PhoneController is destroyed Tests: none, trivial change
34 Days Ago
Update: recycle sound when MobileInventoryEntity is disabled Tests: none, trivial change
34 Days Ago
merge /cpu_batching_instanced → /aux
34 Days Ago
Un-check Read/Write on all meshes
34 Days Ago
Update: recycle sounds when RadiationOverlay is disabled Tests: none, trivial change
34 Days Ago
Added "Unmark Readable" Tool to remove Read/Write from meshes
34 Days Ago
Fixed instancing to work with non-read-write meshes
34 Days Ago
Fixed server build
34 Days Ago
Update: recycle sounds on SoundFollowCollider disable Tests: none, trivial change
34 Days Ago
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34 Days Ago
Updating all other fireballs progress.
34 Days Ago
Update: CoalingTower stops it's effects on client side Shouldn't have any effect now since we don't despawn them, but will avoid pooling issues in the future if we suddenly start Tests: none, trivial change
34 Days Ago
fixed drawbridge material ids
34 Days Ago
merge from hazmat plushy
34 Days Ago
icon pickup repair manifest deploy setup desc changes
34 Days Ago
Merged siege weapons into jungle for material and texture reuse
34 Days Ago
Added generic client-side hostile warning setup including TriggerHostileWarningZone, IHostileWarningEntity. Setup for auto turrets, show hostile warning marker if in range of a peacekeeper turret, set trigger range based on sight range of turret. WIP.
34 Days Ago
merge from main
34 Days Ago
Moved metal beam textures and materials to generic. Resuming work on jungle walkway kit.
34 Days Ago
merge ice_sculptures->Aux2
34 Days Ago
merge from fridge_container
34 Days Ago
fridge inventory slots 30 -> 48
34 Days Ago
change filestorage convar to actually have the default behaviour again (uses a null string check instead of trying to use the server identity before its been set) - renamed to filefolderoverride
34 Days Ago
merge from homing_missile_loot
34 Days Ago
Added homing rockets to high end orinance and rocket ammo collection - APC, Attack helicopter
34 Days Ago
manifest
34 Days Ago
First pass at ice sculpture shader with basic/cheap edge detection
34 Days Ago
Merge from main
34 Days Ago
Merge from main
34 Days Ago
moved entities to the subEnts folder for clarity
34 Days Ago
updated/placed drawbridge doors in siege tower
34 Days Ago
manifest
34 Days Ago
drawbridges colliders pass, material assignments - prefabs will need revisiting once lods are in
34 Days Ago
editorconfig update
34 Days Ago
Compile fix
34 Days Ago
Added air wolf 24x7 station
34 Days Ago
Builtin radio stations are now loaded locally and don't need to be in the station manifest, still verified on server (so we can add new radio stations and they will work on staging)
34 Days Ago
Merge from main
34 Days Ago
Surgeon scrubs no longer require workbench to craft
34 Days Ago
Updated vendor listing on map widget to reflect new dynamic pricing
34 Days Ago
Better UI info on sell order
34 Days Ago
First pass on vending machine prices changing scrap received when selling items (eg. fish exchange) using the dynamic pricing mechanic Server will start with fish prices 50% lower, can increase to 100% extra scrap if no fish are being sold
34 Days Ago
Item tweaks
34 Days Ago
Add the radio as a stand alone entity/item Set up sockets on relevant vehicle modules New ModularCarRadio stub class to reimplement behaviour out of the cockpit class
34 Days Ago
Merge from main
34 Days Ago
Expose many more configurable properties
34 Days Ago
merge from main
34 Days Ago
merge fix_map_interface_nre -> main