reporust_rebootcancel

123,984 Commits over 4,171 Days - 1.24cph!

27 Days Ago
Optimise ItemManager::Initialize Linq Queries
27 Days Ago
Workshop scene
27 Days Ago
Fixed empty tooltips NREing
27 Days Ago
Fixed workshop scene localization (was wiped after removing the english field because the phrase update never picked it up before)
27 Days Ago
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27 Days Ago
Adding deployable rig anchor
27 Days Ago
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27 Days Ago
Prefab setup
27 Days Ago
Add Zlinq to the project
27 Days Ago
Downloaded last translations
27 Days Ago
Fixed borked NL jsons
27 Days Ago
Merge from prefabmode_lighting_fixes
27 Days Ago
Implement wrapping displacement map and multi viewport rendering in SpecialPurposeCamera
27 Days Ago
Merge from main
27 Days Ago
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27 Days Ago
Fix wrong blendmode for new displacement clearing
27 Days Ago
Merge from main
27 Days Ago
Better snow blending with terrain, displacement effects colour, reworked displacement manager to allow for continuous displacement (trails instead of discrete steps), displacement rendering now wraps around the map through multiple viewports, and added snow footstep prefab.
27 Days Ago
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27 Days Ago
Add camera splines
29 Days Ago
merge from localization_improvements
29 Days Ago
Better phrase conflicts detection Fixed 5 conflicts
29 Days Ago
Some phrase update fixes/clean up
29 Days Ago
merge from localization_improvements
29 Days Ago
Added an AssetPostprocessor that reloads the languages and refreshes the texts when a loc file changed
29 Days Ago
Fixed PhraseEditWindow dumping all engine-generated.json into engine.json when applying Updated contexts
29 Days Ago
merge from localization_improvements
29 Days Ago
Compile fix
29 Days Ago
merge from localization_improvements
29 Days Ago
Phrase contexts Fixed invalid hebrew json
29 Days Ago
merge from main
29 Days Ago
Updated all phrases files, created the new ones for all languages with the existing translations
29 Days Ago
Moved phrases declared in code out of engine.json into a seperate file named engine-generated.json, so its clearer that manual edits will be stomped Phrases coming from engine-generated.json cannot be edited via the phrase drawer. The window shows the assembly, class and property they come from
29 Days Ago
Refactored localization tools window, added steps drawer
29 Days Ago
spotlight emissive level adjusted
29 Days Ago
UI_ServerEntry loc fix again, added vanilla and fixed the fallback
29 Days Ago
RustText code cleanup and comments
29 Days Ago
Server browser and nucleus loc fixes
29 Days Ago
Fixes when updating an existing code declared phrase values
30 Days Ago
Server entry gamemode tag loc fixes
30 Days Ago
Replaced ~50 instances of RustText.text for SetText or SetPhrase Will do the rest later, 150 to go
30 Days Ago
New spotlight model and prefab setup
30 Days Ago
Codegen
30 Days Ago
Fixed language option label not resetting its formatting after switching from an RTL language
30 Days Ago
Fixed phrase edit not refreshing english base strings