reporust_rebootcancel

110,890 Commits over 3,897 Days - 1.19cph!

34 Days Ago
Builtin radio stations are now loaded locally and don't need to be in the station manifest, still verified on server (so we can add new radio stations and they will work on staging)
34 Days Ago
Merge from main
34 Days Ago
Surgeon scrubs no longer require workbench to craft
34 Days Ago
Updated vendor listing on map widget to reflect new dynamic pricing
34 Days Ago
Better UI info on sell order
34 Days Ago
First pass on vending machine prices changing scrap received when selling items (eg. fish exchange) using the dynamic pricing mechanic Server will start with fish prices 50% lower, can increase to 100% extra scrap if no fish are being sold
35 Days Ago
Item tweaks
35 Days Ago
Add the radio as a stand alone entity/item Set up sockets on relevant vehicle modules New ModularCarRadio stub class to reimplement behaviour out of the cockpit class
35 Days Ago
Merge from main
35 Days Ago
Expose many more configurable properties
35 Days Ago
merge from main
35 Days Ago
merge fix_map_interface_nre -> main
35 Days Ago
Fix MapInterface throwing an NRE when a map marker on the server was left with a color of -1
35 Days Ago
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35 Days Ago
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35 Days Ago
merge from main
35 Days Ago
merge from tincanalarm_recipe/tincanalarm_recipe (?)
35 Days Ago
Changed tin can alarm recipe: 2 empty tuna cans -> 30 metal fragments
35 Days Ago
merge from main -> biome_visuals_2
35 Days Ago
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35 Days Ago
Updated battering ram icon
35 Days Ago
Catapult deploy guide and construction stages Deleted now unused meshes
35 Days Ago
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35 Days Ago
merge from main
35 Days Ago
edited ads postion in mini crossbow viewmodel prefab
35 Days Ago
Implemented catapult animations
35 Days Ago
Merge: from main Tests: Rode the zipline on craggy back and forward, ran around the island and monitored pooling logs
35 Days Ago
workcart_box -> main
35 Days Ago
Add small box to the underground workcart
35 Days Ago
cleanup - separating MarchingCubes and NativeMeshSimplification into separate namespaces and compartmentalizing them better
35 Days Ago
missing files
35 Days Ago
removed the prefab just made updated ians worldmodel prefab with new mesh renamed VM fbx to be more consistent with prefabs
35 Days Ago
merge from Hazmat Plushy
35 Days Ago
mini cross bow world model lods and basic prefab setup w some scripts
35 Days Ago
waterpump_minimum_depth_change -> main
35 Days Ago
Reduced required minimum depth on water pump so that its usable in the new rivers
35 Days Ago
propane_stack_size -> main
35 Days Ago
Update Propane Tank stack size from 5 -> 20
35 Days Ago
merge from localcoord-blend-layer
35 Days Ago
Merge: from profiling_improvements - Moves core of ServerProfiler to an unmanaged DLL - this deals with various mod issues and massively reduces recording overhead (less than 10% vs previous up to 7x). - Snapshot marks are prefixed with assembly name Tests: - 3 times in a row: Generated snapshot in editor on Craggy - 5 times in a row: Generated snapshot in Release standalone server with 6k world and 190k entities (with borked and good harmony mods) - 3 times in a row: Generated snapshot in Debug standalone server with 6k world and 190k entities (with borked and good harmony mods) - Built Wint64 client (debug and relase); booted up release
35 Days Ago
Set battering ram gibs mesh to read/write enabled Updated gibbable component
35 Days Ago
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35 Days Ago
Mini crossbow icon render setup and icon
35 Days Ago
Update: Avoid shipping ServerProfiler to clients - Done by deleting the dll after it's built Tests: Build Win64 Client Debug and Release - no more dll
35 Days Ago
Update Catapult Flammable Ammo Textures and LODS
35 Days Ago
cherrypick aux2 fixes
35 Days Ago
launcher reload bug fix attempt 1 + dryfire additions/improvements
35 Days Ago
exported wolf attack ledge animation
35 Days Ago
drawbridges door prefabs and setup, anim controllers