reporust_rebootcancel

132,484 Commits over 4,262 Days - 1.30cph!

23 Days Ago
Client now requests update to what available missions they have when: - Accepting a new mission - Opening the map - Toggling visibility of mission provider markers in map - Deep sea opens whilst map is open Requests are RPC rate limited
23 Days Ago
corrected island fudge radius for shore vectors that was adding a lot of noise around islands shore vectors and a visible seam
23 Days Ago
Fixing skinning for 50 cal right rig
23 Days Ago
Updated screen material
23 Days Ago
merge from naval_update
23 Days Ago
Set all ghost ship lights to important, trying to fix the flickering shadows
23 Days Ago
Merge from main
23 Days Ago
Fix "look rotation vector is zero" error spam
23 Days Ago
Fix NRE's in demo mode causing weather to get stuck in stormy
23 Days Ago
Fixing 50 cal front left mesh vertex offset
23 Days Ago
Fix naval scientist corpse using normal scientist skin
23 Days Ago
merge from boat_building
23 Days Ago
Added a way to dynamically increase the texture streaming memory budget if the desired texture memory is higher than the current memory budget. The will prevent blurry texture issues on GPUs with a lower amount of VRAM, as the desired texture memory will be met.
23 Days Ago
merge from naval_update
23 Days Ago
Renamed boat planner to Boat Building Plan Boat building pieaces pieces now require low amounts of low grade fuel (pitch / tar)
23 Days Ago
enabled mip streaming on birthday_balloons_clumps_transluceny.png
23 Days Ago
enabled mip streaming on sofa textures
23 Days Ago
merge from main
23 Days Ago
added RW to FX balloon string meshes
23 Days Ago
Made the texture.memory_vram_factor ConVar available to players as a temporary fix for those that still have the blurry textures issue. This isn't saved when changed to avoid issues in the future with players having the wrong memory budget.
23 Days Ago
Merge from cardinal_snapped_placement_test
23 Days Ago
Revert a ddraw debug duration back from my testing.
23 Days Ago
Merge from deploy_edit
23 Days Ago
added new rust birthday balloons to crate tools prefab
23 Days Ago
Cannon animation and viewmodel camera pass
23 Days Ago
merge from main
23 Days Ago
Steering wheel material changes
23 Days Ago
Prefix name change on the steering wheel textures
23 Days Ago
Updated the guide mesh for the small engine and tweaked textures on the steering wheel
23 Days Ago
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23 Days Ago
merge from puzzlereset_command_improvements
23 Days Ago
merge from guide_materials_tweaks
23 Days Ago
merge from techtree_open_default_level
24 Days Ago
Merge from parent
24 Days Ago
Merge from foliage_instancing_islands
24 Days Ago
Fix terrain data not being added to FoliageGrid when loading into deepsea from menu
24 Days Ago
Fixed icons overlapping when using a custom sorter with < 5 items
24 Days Ago
Merge from parent
24 Days Ago
Merge from hackweek_boxsorting
24 Days Ago
Fixed missing power input arrow on storage adaptor
24 Days Ago
Merge from main
24 Days Ago
Merge from food_qol
24 Days Ago
Fix food in a backpack dropped in the snow spoiling
24 Days Ago
Merge from main
24 Days Ago
merge from naval_update
24 Days Ago
Manifest
24 Days Ago
Codegen
24 Days Ago
merge from main (lot of prefabs conflicting because of a manifest update on main, auto resolved all of them, went well)
24 Days Ago
Layer change on small ramp to work with projectiles
24 Days Ago
Remove displacement manager from foliage tropical prefab (change was stomped in merge)