reporust_rebootcancel

110,878 Commits over 3,897 Days - 1.19cph!

33 Days Ago
network++
33 Days Ago
merge from december24_art_fixes
33 Days Ago
Added a tool to dump all animation clips used by the player model to a csv Crawls through every state machine, sub state machine and override controller in the project
33 Days Ago
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33 Days Ago
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33 Days Ago
Merge from main
33 Days Ago
Update shader GUI
33 Days Ago
Don't spawn the node sparkle until the node is hit for the first time The first node hit is now considered a bonus hit so there will be no negative resource wise Slightly increased how much the sparkle moves as the node gets smaller so it doesn't get stuck in a single spot close to the end
33 Days Ago
Apply optimisations to metal and sulfur nodes
33 Days Ago
Merge from main
33 Days Ago
Merge from elevator_qol
33 Days Ago
Added a dedicated express button to the side of player placed elevators that can now be used to go to the top or bottom of an elevator
33 Days Ago
Added art to shield wearables so they're displayed correctly in player preview
33 Days Ago
merge from main -> aux3
33 Days Ago
Double the speed of player placed elevators
33 Days Ago
legacy_shelter_revoke -> main
33 Days Ago
Changed 'Server.max_shelters convar' to 'LegacyShelter.max_shelters'
33 Days Ago
siege tower lods
33 Days Ago
merge from main
33 Days Ago
reset menu tip state when component is enabled
33 Days Ago
Final'ish fire additive
33 Days Ago
Iterating
33 Days Ago
- Can now place a second shelter if you have a first shelter in the world, but the first shelter is deleted - Display a warning when hold placing the second shelter to tell you the first one will be nuked - Rebuilt phrases
33 Days Ago
Update: recylce RotateWhenOn's sound loop Tests: none, trivial change
33 Days Ago
Update: sanity-recycle sounds when procedural lift is disabled Tests: none, trivial change
33 Days Ago
Update: recycle SpinUp layer sounds on disable Tests: none, trivial change
33 Days Ago
Bugfix: Flamethrower now works if continuing fire after quickswitching Tests: in editor, did normal firing with quickswitching intermixed
33 Days Ago
mini crossbow viewmodel anims and skinning edits
33 Days Ago
merge from main
33 Days Ago
workcart_box -> main
33 Days Ago
Fixed compile errors
33 Days Ago
Initial work: - Shelter now takes 1.5 sewconds to place - Added logs
33 Days Ago
workcart_box -> main
33 Days Ago
- Force workcart to drop storage container loot
33 Days Ago
Bugfix: Flamethrower sounds leaking or missing, pt1 - Recycle sounds when destroyed or holstered - Start play pilot sound on deploy (used to only take effect after firing) - Cleaned up a bunch of comments and whitespaces There's one more bug to do with holding the fire button while quick switching away and back to flamethrower, that's next. Tests: in editor fired and quick-switched away then monitored audio.printsounds
33 Days Ago
Storage monitor server optimization
33 Days Ago
Fireball light animation tuning
33 Days Ago
Merged the 3 industrial lights into a single item. Default is white with red and green as skin variants Will need to support IOEntity spraycan skinning before merging
33 Days Ago
Applied Ian's zero rotation script tweak.
33 Days Ago
Small fireball
33 Days Ago
- Expanded box on workcart to 18 slots - Moved forward and up slightly to try and fix weird interaction issues - Changed lot drop location to on top in order to try and stop dropped loot clipping
33 Days Ago
added mini crossbow viewmodel camera script and its updated rig and idle pose.
33 Days Ago
hazmat plushy icon fix
33 Days Ago
merge from hackweek_fishingvillageradio
33 Days Ago
merge from cold_breath_convar
33 Days Ago
mini crossbow textures resized too
33 Days Ago
Bugfix: fixing misplaced call in CompoundBow Tests: none, trivial change
33 Days Ago
Bugfix: avoid leaking compound bow sound loop - Also added sound recycle on destroy It was just one instance that would be cleaned up on switch-back to bow per player. Tests: in editor pulled the bow till max, quick-switched away, checked via audio.printsounds that it was gone
33 Days Ago
free-floating islands are deleted when carving through the ice, can still have separate disconnected pillars as long as they are connected to the base in some way
34 Days Ago
merge from surgeon_scrubs_wb_craft_fix