110,878 Commits over 3,897 Days - 1.19cph!
merge from december24_art_fixes
Added a tool to dump all animation clips used by the player model to a csv
Crawls through every state machine, sub state machine and override controller in the project
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Don't spawn the node sparkle until the node is hit for the first time
The first node hit is now considered a bonus hit so there will be no negative resource wise
Slightly increased how much the sparkle moves as the node gets smaller so it doesn't get stuck in a single spot close to the end
Apply optimisations to metal and sulfur nodes
Added a dedicated express button to the side of player placed elevators that can now be used to go to the top or bottom of an elevator
Added art to shield wearables so they're displayed correctly in player preview
Double the speed of player placed elevators
legacy_shelter_revoke -> main
Changed 'Server.max_shelters convar' to 'LegacyShelter.max_shelters'
reset menu tip state when component is enabled
- Can now place a second shelter if you have a first shelter in the world, but the first shelter is deleted
- Display a warning when hold placing the second shelter to tell you the first one will be nuked
- Rebuilt phrases
Update: recylce RotateWhenOn's sound loop
Tests: none, trivial change
Update: sanity-recycle sounds when procedural lift is disabled
Tests: none, trivial change
Update: recycle SpinUp layer sounds on disable
Tests: none, trivial change
Bugfix: Flamethrower now works if continuing fire after quickswitching
Tests: in editor, did normal firing with quickswitching intermixed
mini crossbow viewmodel anims and skinning edits
Initial work:
- Shelter now takes 1.5 sewconds to place
- Added logs
- Force workcart to drop storage container loot
Bugfix: Flamethrower sounds leaking or missing, pt1
- Recycle sounds when destroyed or holstered
- Start play pilot sound on deploy (used to only take effect after firing)
- Cleaned up a bunch of comments and whitespaces
There's one more bug to do with holding the fire button while quick switching away and back to flamethrower, that's next.
Tests: in editor fired and quick-switched away then monitored audio.printsounds
Storage monitor server optimization
Fireball light animation tuning
Merged the 3 industrial lights into a single item. Default is white with red and green as skin variants
Will need to support IOEntity spraycan skinning before merging
Applied Ian's zero rotation script tweak.
- Expanded box on workcart to 18 slots
- Moved forward and up slightly to try and fix weird interaction issues
- Changed lot drop location to on top in order to try and stop dropped loot clipping
added mini crossbow viewmodel camera script and its updated rig and idle pose.
merge from hackweek_fishingvillageradio
merge from cold_breath_convar
mini crossbow textures
resized too
Bugfix: fixing misplaced call in CompoundBow
Tests: none, trivial change
Bugfix: avoid leaking compound bow sound loop
- Also added sound recycle on destroy
It was just one instance that would be cleaned up on switch-back to bow per player.
Tests: in editor pulled the bow till max, quick-switched away, checked via audio.printsounds that it was gone
free-floating islands are deleted when carving through the ice, can still have separate disconnected pillars as long as they are connected to the base in some way
merge from surgeon_scrubs_wb_craft_fix