reporust_rebootcancel

126,618 Commits over 4,109 Days - 1.28cph!

1 Year Ago
Merge from main
1 Year Ago
updated vm surrender anim loop & transitions
1 Year Ago
Merge from fix_barricade_subway_entrance -> main
1 Year Ago
Travelling Vendor ~ - Increased Torque - Simplified and improved pullover mechanics, as well as alignment - Put max speed system in - Fixed issues with large colliders pushing or pulling small bikes nearby and stopping dismounts - FIxed issues with TargetDetection trigger not being on the correct layer. Causing issues with trains and not picking up targets properly - Fixed issues with handling at high speeds - Fixed brake problems - Vehicle push/ player push now only enabled when in movement| - Fixed bugs stopping vendor from stopping when players are nearby - Fixed brake lights
1 Year Ago
Fix checking `GameObject.tag == "Value"` instead of "GameObject.CompareTag( "Value" )`
1 Year Ago
Add code to handle "BlockBarricadePlacment" tag Add "ConstructionErrors" class to store Translate phrases for construction errors Fix barricades sometimes showing "Not In Terrain" instead of "Can't Place On Monument"
1 Year Ago
Updated Vintage Wardrobe FBX and Prefab
1 Year Ago
Fix official servers tab not loading all servers when cache is turned off
1 Year Ago
Shadow cascade blending fallback when fov is low to prevent artifacts
1 Year Ago
Add `BlockBarricadePlacement` tag to subway entrance as it's not considered a monument
1 Year Ago
edited blunderbus viewmodel reload and admire anims
1 Year Ago
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1 Year Ago
Added scaled crocodile rig and mesh
1 Year Ago
fix for decal trims on storage warehouse.
1 Year Ago
Added extra debug logs
1 Year Ago
updated 3p surrender anim loop & transitions
1 Year Ago
Cliff progress
1 Year Ago
Renamed wallpaper prefabs
1 Year Ago
Converted wallpaper to building block conditional models instead of entities Save an int on the building block corresponding to the wallpaper skin and spawn conditional models based on that
1 Year Ago
Reduced distance to kirb Clear hits list in between
1 Year Ago
Fixed IO hoses material fuckery again, unity didn't like the renames
1 Year Ago
merge from hood_and_cuffs
1 Year Ago
Compile fix
1 Year Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
1 Year Ago
network++
1 Year Ago
merge from hood_and_cuffs
1 Year Ago
Fixed incorrect trousers clothes line positioning and S2P: all wooden cabins, bandit_town, swamp_c, stables_a, fishing_village_c, excavator, underwater labs, arctic research base, underground tunnel entrance
1 Year Ago
washing line fbx fix 1.5m/3m
1 Year Ago
switched cast shadows to off for shotgun buckshot, incedinary, slug and handmade shell prefabs
1 Year Ago
Added "Force Swap Seats" radial menu option for mounted handcuffed players (but not driver seat)
1 Year Ago
added meta
1 Year Ago
added collision to storage warehouse, reworked lod1, added dressing.
1 Year Ago
Renamed crcodile anims file
1 Year Ago
1 Year Ago
Only "hit" valid player targets animation wise when swinging handcuffs.
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
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1 Year Ago
turned default gutter material green for now (test)
1 Year Ago
re-saved fridge textures to 2k
1 Year Ago
Merge from fix_batching_rainbow_logs -> main
1 Year Ago
Merge from dismount_parachute_fix
1 Year Ago
Missed removing the old early exit
1 Year Ago
Fix logs inheriting the color of shipping container after recent fix for white barrels
1 Year Ago
Scene to prefab everything
1 Year Ago
Force the player to play the full skydiving animation even if the animator controller is currently in a non-accessible state (eg. just dismounted a vehicle that's in the air)
1 Year Ago
Codegen
1 Year Ago
Fix Protobuf from merge
1 Year Ago
Try switching bikes to Continuous Speculative, let's see how it goes
1 Year Ago
Cherrypick all the code from the /prefabs subbranch