127,040 Commits over 4,109 Days - 1.29cph!
Allow high walls & external gates to be demolished
- move demolish code from BuildingBlock -> StabilityEntity
- add `canBeDemolished` field
- add `demolish_seconds` convar (default 10m) to control demolish time
merge from roulette_random
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Various fixes / post-merge unfuckery.
merge from auto_map_upload
Add ability to put items into backpack by dragging the item onto the equipped backpack (rather than opening backpack)
merge from static_workbench_slot_fix
merge from full_serverside_fall_damage_clean_diff
merge from auto_map_upload
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viewmodel prefab - set shell root object on vm script
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player update. exported/set up ak47 anim set
Removed DoorController redundant slot code
DoorController prefab: new sockets, updated lights
Converted DoorController to use Socket_Specific instead of the legacy code lock socket system
Added support for bone parenting on Socket_Specific
Travelling vendor can now be spawned via console command
Seeks out first road to move to
Acceleration added
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Reposed Burlap Trousers, Burlap Shirt and Burlap Shoes to match updated player rig
Setup junkpile AIZs as virtual and assign in spawners.
merge from io_entity_snapping/fixes/2
merge from fix_ping_estimate_log_spam
merge from fix_storage_adapter_blocking_looting
merge from fix_external_wall_snapping
merge from fix_last_valid_position_sleeping_bag
Fixed industrial splitter snapping offset
merge from roulette_random
reapplying
96139 roulette_random
player update. m39 anim set edited and holster position set
Use a point destination as a target instead of just going forward
Merge main -> Bikes (before 2022 update)
subtract
96139 roulette_random - compile fix
merge from tutorial_menu_improvements
merge from minigun_fixes_may_24
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merge to main vms_missing_renderer_scripts
merge from fix_heavy_scientist_static_loadout
merge from roulette_random
Fixed DeferredExtension command buffer allocating 62b of garbage every frame
First pass on new UI layout for conversations and mission acceptance
S2P compound and bandit town