reporust_rebootcancel

127,296 Commits over 4,109 Days - 1.29cph!

1 Year Ago
compile fix potential startup fix
1 Year Ago
Codegen
1 Year Ago
Fixed rotation viewing vector zero
1 Year Ago
checked in main
1 Year Ago
Convar'd flee damage percentage Adjusted zone stale time, danger zone size and max zones 'cache' size
1 Year Ago
merge from main
1 Year Ago
merge from Minigun_2024
1 Year Ago
merge from save248
1 Year Ago
merge from crowdin_fix
1 Year Ago
Wrote system to cull least active zone if danger zones overflow cache
1 Year Ago
Heli now filters its targets based on the danger of the zone they are in
1 Year Ago
fixed minigun shot sound with high ping
1 Year Ago
Increased orbit distance Refactor of napalm time handling in orbitstrafe
1 Year Ago
Fix NRE caused by null tags when using cached browser & ping estimation Add `string[] Tags` to standardize tags from cached browser
1 Year Ago
Update CrowdinUpdate.exe with some extra error handling
1 Year Ago
minigun ammo type fixes ( heli/turret )
1 Year Ago
Merge from main
1 Year Ago
Fix disk quota code not being called Try catch disk quota code incase file IO errors
1 Year Ago
Re-enabled debugging stuff Flee positions are picked better again Fixed more orbital lock issues Fixed problem with using napalm in no go zones Swapped zones to check positions, rather than players Strafe no go check Patrol points are now recaclulated up to 5 times in order to find one outside of a zone. Monuments are used as fallback
1 Year Ago
Added a small animation sequence to the monitors when deployed to hide the server delay
1 Year Ago
Fix for spawn.cargoshipdockingtest command with parameters not working when multiple harbors are in the world
1 Year Ago
Parent merge
1 Year Ago
Merge from main
1 Year Ago
Fix for "Look rotation viewing vector is zero" warning during crane movement after a server restart Fix starting rotation not being saved properly resulting in crane making strange movements when resetting after placing a container after a server has been saved and loaded In the event that this was not saved (staging saves) a crane will copy the rotation of the docking cargo ship as it's starting rotation which should mostly fix the issue
1 Year Ago
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1 Year Ago
monument cctv desk added extra items to prefab, rescaled, set left and right hand ik positions, addted temp albedo, normal, ao
1 Year Ago
fixed some holes in mesh, stretched uvs on monitor screen, added back panel for storage adaptor on retro tc
1 Year Ago
removed minigun container
1 Year Ago
Fixed another possible distance check which could be locking an orbit state
1 Year Ago
Removed some extra debugs that should've been hidden
1 Year Ago
Fixed possible way to stay fixed in orbit state
1 Year Ago
merge from Minigun_2024
1 Year Ago
merge from toolcupboard_retroskin
1 Year Ago
restoring 95196 merge from toolcupboard_retroskin
1 Year Ago
Make all LODs on cranes dynamic S2P both harbors
1 Year Ago
Merge from save248/crane_lods
1 Year Ago
Discard changes on this branch to harbor_crane_dynamic_pickup and harbor_crane_dynamic_rotate, they were unable to be merged with the changes that happened on save248 after this was branched Reimplement LODs on all renderers on both cranes, updated decals
1 Year Ago
Fix minigun backpack visual not being removed if player drops minigun item
1 Year Ago
Merge from save248
1 Year Ago
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1 Year Ago
Compile fix
1 Year Ago
subtracting 95196 merge from toolcupboard_retroskin - build compile
1 Year Ago
merge from /main/io_entity_snapping/fixes/2
1 Year Ago
merge from storagemonitor_deployguide_fix
1 Year Ago
merge from toolcupboard_retroskin
1 Year Ago
merge from Minigun_2024
1 Year Ago
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1 Year Ago
Updated destroy sound
1 Year Ago
AlphaSinPulse component
1 Year Ago
Decaying pulse, making sure block count texts won't overflow when >100