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135,641 Commits over 4,474 Days - 1.26cph!

1 Year Ago
- Successfully made read/write serverside methods for any sync var contained inside an entity - Managed to remove variable ids and rely on constant ordering/reading (sync vars are now cheaper than RPCs bandwith wise) - Pack all sync vars into one packet (might need adjustment) - Cleaned up code - Fixed a bunch of generation errors
1 Year Ago
reduce vertex lookups in simplification
1 Year Ago
switched out normal parallel check in simplification with a dirtier cross product based one to remove a couple of normalize calls - 75% perf improvement
1 Year Ago
chicken coup progress better uvs and mesh. now has hay on the inside too.
1 Year Ago
- Added sync var receive code gen (net read method infered from variable type) - Sync var pooled strings added to manifest
1 Year Ago
Bury empty player corpses with a shovel to place a grave, pay respects at grave to view player name, killer name, born and death dates and times and the name of the player who laid them to rest.
1 Year Ago
more cleanup, profiling, and some micro optim
1 Year Ago
adjusted strap for improvised shield
1 Year Ago
Smoke grenade / rocket WIP.
1 Year Ago
cherry pick carve radius change
1 Year Ago
dropped carve radius for testing
1 Year Ago
chicken coup model blockout with temp uv's
1 Year Ago
arctic base s2p
1 Year Ago
fixed some floating rock at arctic base
1 Year Ago
fixed glitchy pump pipes on small oilrig
1 Year Ago
updated tutorial island cliffs, rock formations for new style
1 Year Ago
Added a bunch of coloured wood panel tiled cube prefabs for map makers/modders. https://files.facepunch.com/paddy/20241112/woodpanel_tiledcubes_preview.jpg
1 Year Ago
Merge from localcoord-blend-layer
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Update: export snapshots into separate folder Makes it easier to build tooling for it Tests: generated an editor snapshot
1 Year Ago
missing readonly access
1 Year Ago
cleanup and correct ref access to ref readonly access where appropriate
1 Year Ago
- SyncVar write and send methods - Start of codegen
1 Year Ago
move ApplyBlend4WayLayer into StandardLayers
1 Year Ago
Better jump controls Client head IK tweaks
1 Year Ago
add blend layer support to localcoord diffuse shader
1 Year Ago
Added a buryyable loot container. Use the shovel to bury, and metal detector and shovel to find and dig up again.
1 Year Ago
- BaseNetworkable & EntityComponent methods - Remove ServerManager receive method for now - Fill out client receive method for sync var - Handle message case in Client.Connection
1 Year Ago
- Added attribute (toggleable client authority) - Limit SyncVars to a set of 14 specific types - Static helper methods
1 Year Ago
Horses can jump (wip) Tweaked server colliders
1 Year Ago
- Added packet id - Handle message case in ServerManager - Initial OnSyncVarMessage method
1 Year Ago
Updated vine tree greybox
1 Year Ago
Handbrake so we don't slide down slopes Somewhat working gravity
1 Year Ago
Baseline Horse movements using physics like vehicles
1 Year Ago
Update: allow specifying the name and how many frames to collect for perf snapshot - We support max 10 frames of recording, so frames input gets clamped - Also left a note for future maintenance Tests: exported multiple snapshots in editor with 1 and 11 frames
1 Year Ago
set wip material as current ice material
1 Year Ago
merge from 107278 cctvgib_fix
1 Year Ago
cherrypicking 107578 Reduce wolf population and pack size to 3, until we find a way to make DensityPopulation spawn packs without having to increase the density
1 Year Ago
merge from brzonevis
1 Year Ago
Add Specular map option to Detail Layer, update shader editor GUI, add the changes to additional standard shaders.
1 Year Ago
Have wolves give up stalking after a while if not dealt damage, and give up a lot faster if they see fire
1 Year Ago
Reduce wolf population and pack size to 3, until we find a way to make DensityPopulation spawn packs without having to increase the density
1 Year Ago
Don't return a success status from the position generator as we don't project on nav anymore, so it'll always succeed
1 Year Ago
Fix target check that was inverted after refactoring target getter
1 Year Ago
Prevent player dismounting from temp ragdoll mountable
1 Year Ago
Remove unused RequireComponent attribute since components are now cached in the base state class
1 Year Ago
Use sense component member functions instead of magic extension functions to get or set the target This makes the API more consistent
1 Year Ago
Remove some state local references to components that are no longer needed since references are now kept in the parent state class